string Name	= "‚÷ÆæÐÁËá.";
int Model =	7;
int Weapon = 14;
int Weapon2 = 25;
int Team = 2;
int View = 1000;
int Think = 300;
int	Attack1	= 30;
int Attack2 = 27;
int Attack3 = 35;
int	Guard =	70;
int	Dodge =	65;
int Jump = 2;
int Look = 0;
int Burst = 40;
int Aim = 1000;
int GetItem = 40;
int Spawn = 50;
int HP = 4000;
	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);

	ChangeBehavior(g_self, "follow","player");
}