
int Team = 2;
int View = 200;
int Think = 32000;
int Attack1 = 30;
int Attack2 = 30;
int Attack3 = 30;
int Guard = 10;
int Dodge = 0;
int Jump = 10;
int Look = 0;
int Burst = 20;
int Aim = 0;
int GetItem = 0;
int Spawn = 72;
int HP = 4500;
int g_selfAddr;
int g_self;

int Stat=0;
OnInit(int this)
{g_selfAddr = this;}
OnStart()
{g_self = GetSelf(g_selfAddr);ChangeBehavior(g_self, "idle" );}

OnUpdate()
{
if(Stat==0)
{Stat++;
Perform(g_self, "use", 68);}
}