string Name	= "BUG-2";
int Model =	10;
int Weapon = 4;
int Weapon2 = 7;
int Team = 2;
int View = 500;
int Think = 2000;
int	Attack1	= 35;
int Attack2 = 35;
int Attack3 = 30;
int	Guard =	0;
int	Dodge =	80;
int Jump = 4;
int Look = 10;
int Burst = 80;
int Aim = 100;
int GetItem = 0;
int Spawn = 1;
int HP = 1000;	

int g_selfAddr;
int g_self;

OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "follow","TEST");
}