string Name = "   ";
int Model = 17;
int Weapon = 15;
int Weapon2 = 0;
int Team = 0;
int View = 30000;
int Think = 30000;
int Attack1 = 30;
int Attack2 = 20;
int Attack3 = 20;
int Guard = 30;
int Dodge = 30;
int Jump = 10;
int Look = 10;
int Burst = 80;
int Aim = 100;
int GetItem = 10;
int Spawn = 5;
int HP = 3000;


int g_selfAddr;
int Stat=0;
int g_self;

OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self,"idle");
}

OnUpdate()
{

if(Stat==0)
{
Stat++;Perform(g_self,"say","Stat=0");
}

if(Stat==1)
{
Stat++;Perform(g_self,"use",29);}

}


