string Name	= "°µÔÂ-1";
int Model =  10;
int Weapon = 58;
int Weapon2 =56;
int Team = 2;
int View = 1000;
int Think =2500;
int Attack1 = 30;
int Attack2 = 20;
int Attack3 = 50;
int Guard = 60;
int Dodge = 0;
int Jump = 5;
int Look = 1000;
int Burst =1000;
int Aim =  1000;
int GetItem =100;
int Spawn =253;
int HP = 4000;	
int gg;	
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "wait");}
OnUpdate(){if (gg+5<GetGameTime()) {
int c = GetSelf(g_selfAddr);
gg=GetGameTime();Perform(c,"use",8);}}