string Name	= "b||k-2";
int Model =  14;
int Weapon = 1;
int Weapon2 =28;
int Team = 2;
int View =  8000;
int Think = 1250;
int Attack1 = 70;
int Attack2 = 20;
int Attack3 = 10;
int Guard = 20;
int Dodge = 0;
int Jump = 2;
int Look =10;
int Burst=0;
int Aim = 1000;
int GetItem =0;
int Spawn =247;
int HP = 6000;	
int gg;	
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "wait");}
OnUpdate(){if (gg+5<GetGameTime()) {
int c = GetSelf(g_selfAddr);
gg=GetGameTime();Perform(c,"use",8);}}