string Name	= "ay=¶áÃüÊÌÎÀ";
int Model =  80;
int Weapon = 16;
int Weapon2 =16;
int Team = 2;
int View =  100;
int Think = 8000;
int Attack1 = 25;
int Attack2 = 15;
int Attack3 = 60;
int Guard = 60;
int Dodge = 0;
int Jump = 1;
int Look = 1000;
int Burst =1000;
int Aim = 1000;
int GetItem =100;
int Spawn =1099;
int HP = 6000;	
int gg;	
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "wait");}
OnUpdate(){if (gg+5<GetGameTime()) {
int c = GetSelf(g_selfAddr);
gg=GetGameTime();Perform(c,"use",8);}}