string Name	= "ÍÁ·Ë-3";
int Model =  2;
int Weapon = 8;
int Weapon2 =12;
int Team = 2;
int View = 100;
int Think =1251;
int Attack1 = 25;
int Attack2 = 15;
int Attack3 = 60;
int Guard = 60;
int Dodge = 60;
int Jump = 5;
int Look = 0;
int Burst =1000;
int Aim =  1000;
int GetItem =0;
int Spawn =Rand(70);
int HP = 1500;	
int g_selfAddr;
int g_self;
OnInit(int this)
{
g_selfAddr = this;
}

OnStart()
{
g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "wait");
}