string Name	= "°µÔÂs-Ó°×Ó2";
int Model =  10;
int Weapon = 14;
int Weapon2 =13;
int Team = 2;
int View =  100+10;
int Think = 160000;
int Attack1 = 25;
int Attack2 = 15;
int Attack3 = 60;
int Guard = 60;
int Dodge = 0;
int Jump = 2;
int Look = 0;
int Burst=1000;
int Aim = 1000;
int GetItem =100;
int Spawn =Rand(100);
int HP = 4000;	
int gg;	
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "wait");}
OnUpdate(){if (gg+3<GetGameTime()) {
int c = GetSelf(g_selfAddr);
gg=GetGameTime();Perform(c,"use",8);}}