string Name	= "°µÔÂs-Ì½×Ó";
int Model =  16;
int Weapon = 15;
int Weapon2 =6;
int Team = 2;
int View =  300;
int Think = 200;
int Attack1 = 25;
int Attack2 = 15;
int Attack3 = 60;
int Guard = 20;
int Dodge = 0;
int Jump = 2;
int Look =0;
int Burst=10;
int Aim = 10;
int GetItem =0;
int Spawn =313;
int HP = 30000;	
int gg;	
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "wait");}
OnUpdate(){if (gg+15<GetGameTime()) {
int c = GetSelf(g_selfAddr);
gg=GetGameTime();Perform(c,"use",8);}}