string Name	= "½á¾Ö´úÑÔ-2";
int Model = 140;
int Weapon =48;
int Weapon2=50;
int Team = 2;
int View =  80000;
int Think = 12500;
int Attack1 = 25;
int Attack2 = 15;
int Attack3 = 60;
int Guard = 20;
int Dodge = 0;
int Jump =5;
int Look =10;
int Burst=1000;
int Aim = 1000;
int GetItem =100;
int Spawn =578;
int HP = 15000;	
int gg;	
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "wait");}
OnUpdate(){if (gg+3<GetGameTime()) {
int c = GetSelf(g_selfAddr);
gg=GetGameTime();Perform(c,"use",8);}}