string Name	= "³ÇÃÅÊÌÎÀ-1";
int Model =  11;
int Weapon = 16;
int Weapon2 =6;
int Team = 2;
int View =  400;
int Think = 800;
int Attack1 = 25;
int Attack2 = 15;
int Attack3 = 60;
int Guard = 60;
int Dodge = 0;
int Jump = 2;
int Look = 0;
int Burst =100;
int Aim = 100;
int GetItem =0;
int Spawn =0;
int HP = 1000;	
int g_selfAddr;
int g_self;
OnInit(int this)
{
g_selfAddr = this;
}

OnStart()
{
g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "wait");
}