string Name = "¡ºÁ÷ÐÇÆæ¼£¡»_ÎÞÃû2";
int Model =  10;
int Weapon = 48;
int Weapon2 =50;
int Team = 2;
int View = 2000;
int Think = 800;
int Attack1 = 20;
int Attack2 = 10;
int Attack3 = 70;
int Guard = 50;
int Dodge = 0;
int Jump = 1;
int Look = 20;
int Burst =100;
int Aim = 1000;
int GetItem =50;
int Spawn = 619;
int HP = 10000;		
int gg;	
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "idle");}
OnUpdate(){if (gg+10<GetGameTime()) {
int c = GetSelf(g_selfAddr);
gg=GetGameTime();Perform(c,"use",8);}}