string Name	= "ÈÌÕß2";
int Model = 10;
int Weapon = 58;
int Weapon2 =0;
int Team = 2;
int View=100000;
int Think=32767;
int Attack1 = 35;
int Attack2 = 32;
int Attack3 = 32;
int Guard = 0;
int Dodge = 0;
int Jump = 3;
int Look = 10;
int Burst = 100;
int Aim = 100;
int GetItem = 1;
int Spawn =8;
int HP = 5000;

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "wait");
}