string Name	= "ÌùÉí»¤ÎÀ6";
int Model =	13;
int Weapon = 5;
int Weapon2 = 0;
int Team = 2;
int View = 50;
int Think = 100;
int	Attack1	= 30;
int Attack2 = 30;
int Attack3 = 20;
int	Guard =	20;
int	Dodge =	30;
int Jump = 20;
int Look = 30;
int Burst = 30;
int Aim = 80;
int GetItem = 50;
int Spawn = 160;
int HP = 1000;

int g_selfAddr;
int g_self;

OnInit(int this)
{
        g_selfAddr = this;
}

OnStart()
{
        g_self = GetSelf(g_selfAddr);
        ChangeBehavior(g_self, "wait");
}