string Name	= "»¤ÎÀ©q¶¡";
int Model =	9;
int Weapon = 15;
int Weapon2 = 12;
int Team = 2;
int View = 400;
int Think = 40;
int	Attack1	= 50;
int Attack2 = 30;
int Attack3 = 0;
int	Guard =	20;
int	Dodge =	10;
int Jump = 5;
int Look = 10;
int Burst = 2;
int Aim = 60;
int GetItem = 3;
int Spawn = 0;
int HP = 3000;	

int g_selfAddr;
int g_self;

OnInit(int this)
{
        g_selfAddr = this;
}

OnStart()
{
        g_self = GetSelf(g_selfAddr);
        ChangeBehavior(g_self, "wait");
}