string Name     = "ÎÞÃûÉ±ÊÖ";
int Model=Rand(20);
int Weapon = 1;
int Weapon2 = 15;
int Team = 2;
int View = 2000;
int Think = 10000;
int     Attack1 = 30;
int Attack2 = 30;
int Attack3 = 20;
int     Guard = 20;
int     Dodge = 30;
int Jump = 20;
int Look = 30;
int Burst = 30;
int Aim = 80;
int GetItem = 50;
int Spawn = 80;
int HP = 8000;  

int g_selfAddr;
int g_self;

OnInit(int this)
{
        g_selfAddr = this;
}

OnStart()
{
        g_self = GetSelf(g_selfAddr);
        ChangeBehavior(g_self, "wait");
}
