string Name	= "ÒÁÈËÃÎ";
int Model =	30;
int Weapon = 50;
int Weapon2 = 15;
int Team = 1;
int View = 2000;
int Think = 10000;
int	Attack1	= 20;
int Attack2 = 25;
int Attack3 = 30;
int	Guard =	25;
int	Dodge =	10;
int Jump = 10;
int Look = 30;
int Burst = 10;
int Aim = 100;
int GetItem = 100;
int Spawn = 264;
int HP = 20000;
	

int g_selfAddr;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	int c = GetSelf(g_selfAddr);
	ChangeBehavior(c, "run");
}