string Name	= "ÊØ¹ØºÚÒÂÈË";
int Model =	22;
int Weapon = 54;
int Weapon2 = 16;
int Team = 2;
int View = 200;
int Think = 70;
int	Attack1	= 15;
int Attack2 = 25;
int Attack3 = 30;
int	Guard =	30;
int	Dodge =	30;
int Jump = 10;
int Look = 80;
int Burst = 5;
int Aim = 70;
int GetItem = 8;
int Spawn = 0;
int HP = 5000;	

int g_selfAddr;
int g_self;

OnInit(int this)
{
        g_selfAddr = this;
}

OnStart()
{
        g_self = GetSelf(g_selfAddr);
        ChangeBehavior(g_self, "wait");
}
