string Name	= "»ÆÌì³ÇÊ×Áì";
int Model=Rand(20);
int Weapon = 1;
int Weapon2 = 17;
int Team = 2;
int View = 2000;
int Think = 1000;
int	Attack1	= 0;
int Attack2 = 0;
int Attack3 = 0;
int	Guard =	30;
int	Dodge =	0;
int Jump = 0;
int Look = 50;
int Burst = 0;
int Aim = 70;
int GetItem = 0;
int Spawn = 82;
int HP = 8000;

int g_selfAddr;
int g_self;

OnInit(int this)
{
        g_selfAddr = this;
}

OnStart()
{
        g_self = GetSelf(g_selfAddr);
        ChangeBehavior(g_self, "wait");
}