string Name	= "ÊØÎÀ2";
int Model =	13;
int Weapon = 15;
int Weapon2 = 0;
int Team = 2;
int View = 500;
int Think = 10000;
int	Attack1	= 10;
int Attack2 = 20;
int Attack3 = 30;
int	Guard =	20;
int	Dodge =	30;
int Jump = 20;
int Look = 30;
int Burst = 30;
int Aim = 80;
int GetItem = 50;
int Spawn = 46;
int HP = 6000;

int g_selfAddr;
int g_self;
int HPlast=30;
int Stat=0;
int realHP=0;
int timer=0;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "wait");
}

OnUpdate()
{

if(Stat==0)
{
Stat++;return 0;
}

if(Stat==1)
{Stat++;realHP=GetHP(g_self);HPlast=realHP;return 0;}

int HPnow=GetHP(g_self);

if(HPnow<HPlast)
{
int AtkP=HPlast-HPnow;
Say(g_self,"[HP] ",HPnow/10,".",HPnow%10,"   [¹¥»÷Ç¿¶È] ",AtkP/10,".",AtkP%10);HPlast=HPnow;
}



}