string Name	= "°µÉ±²¿Âä1";
int Model=Rand(20);
int Weapon = 17;
int Weapon2 = 1;
int Team = 2;
int View = 300;
int Think = 70;
int	Attack1	= 30;
int Attack2 = 20;
int Attack3 = 10;
int	Guard =	40;
int	Dodge =	50;
int Jump = 20;
int Look = 80;
int Burst = 50;
int Aim = 80;
int GetItem = 10;
int Spawn = 73;
int HP = 3500;
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);ChangeBehavior(g_self, "follow", "ÒÁÈËÃÎ");}