string Name	= "´Ì";
int Model =  3;
int Weapon = 4;
int Weapon2 =4;
int Team = 2;
int View = 2000;
int Think = 10000;
int Attack1 = 30;
int Attack2 = 30;
int Attack3 = 40;
int Guard = 50;
int Dodge = 50;
int Jump = 5;
int Look = 10;
int Burst =100;
int Aim = 1000;
int GetItem =50;
int Spawn = 394;
int HP = 2500;	
int g_selfAddr;
int g_self;
OnInit(int this)
{
g_selfAddr = this;
}

OnStart()
{
g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "wait");
}