string Name	= "½ðÇ¹±ø1";
int Model =  8;
int Weapon = 7;
int Weapon2 =7;
int Team = 2;
int View = 200;
int Think = 1000;
int Attack1 = 30;
int Attack2 = 30;
int Attack3 = 40;
int Guard = 50;
int Dodge = 50;
int Jump = 10;
int Look = 20;
int Burst =100;
int Aim = 1000;
int GetItem =50;
int Spawn =0;
int HP = 1500;	
int g_selfAddr;
int g_self;
OnInit(int this)
{
g_selfAddr = this;
}

OnStart()
{
g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "wait");
}