string Name	= "ÃÉÃæÉ±ÊÖ=2";
int Model =  10;
int Weapon = 50;
int Weapon2 =50;
int Team = 2;
int View =  80000;
int Think = 80000;
int Attack1 = 25;
int Attack2 = 15;
int Attack3 = 60;
int Guard = 60;
int Dodge = 30;
int Jump = 5;
int Look = 100;
int Burst =100;
int Aim = 1000;
int GetItem =50;
int Spawn = 1096;
int HP = 10000;	
int gg;	
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "idle");}
OnUpdate(){if (gg+5<GetGameTime()) {
int c = GetSelf(g_selfAddr);
gg=GetGameTime();Perform(c,"use",8);}}