string Name = "°µÓ°5";
int Model = 12;
int Weapon = 15;
int Weapon2 = 15;
int Team = 2;
int View = 10000;
int Think = 800;
int Attack1 = 30;
int Attack2 = 30;
int Attack3 = 40;
int Guard = 10;
int Dodge = 10;
int Jump = 10;
int Look = 30;
int Burst = 100;
int Aim = 70;
int GetItem = 15;
int Spawn = 74;
int HP = 3000;	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "wait");
}