string Name	= "ÍÀ·ò";
int Model =   18;
int Weapon = 16;
int Weapon2 =16;
int Team = 1;
int View = 2500+Rand(2500);
int Think = 900+Rand(100);
int Attack1 = 50;
int Attack2 = 0;
int Attack3 = 50;
int Guard =60;
int Dodge =80;
int Jump = 20;
int Look = 80;
int Burst =10;
int Aim =  10;
int GetItem =0;
int Spawn =2;
int HP =8000;
int gg;	
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "wait");}
OnUpdate(){if (gg+3<GetGameTime()) {
int c = GetSelf(g_selfAddr);
gg=GetGameTime();Perform(c,"use",8);}}