string Name = "ÉÏ¹Ù½ðºé";
int Model = 190;
int Weapon = 48;
int Weapon2 =48;
int Team = 2;
int View = 2000;
int Think = 800;
int Attack1 = 30;
int Attack2 = 20;
int Attack3 = 50;
int Guard = 50;
int Dodge = 50;
int Jump = 10;
int Look = 30;
int Burst =100;
int Aim = 100;
int GetItem = 15;
int Spawn = 110;
int HP = 20000;	
int gg;	
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "idle");}
OnUpdate(){if (gg+5<GetGameTime()) {
int c = GetSelf(g_selfAddr);
gg=GetGameTime();Perform(c,"use",8);}}
