string Name = "Îå¶¾ïÚ¿Í1";
int Model = 14;
int Weapon = 28;
int Weapon2 = 11;
int Team = 2;
int View = 2000;
int Think = 500;
int Attack1 = 80;
int Attack2 = 10;
int Attack3 = 10;
int Guard = 40;
int Dodge = 50;
int Jump = 10;
int Look = 10;
int Burst = 0;
int Aim = 100;
int GetItem = 0;
int Spawn = 61;
int HP = 1500;
	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "idle");
}