string Name = "¸´³ðÒ°Ã¨";
int Model = 3;
int Weapon = 14;
int Weapon2 = 12;
int Team = 2;
int View = 10000;
int Think = 500;
int Attack1 = 60;
int Attack2 = 10;
int Attack3 = 30;
int Guard = 60;
int Dodge = 100;
int Jump = 10;
int Look = 1000;
int Burst = 10;
int Aim = 100;
int GetItem = 0;
int Spawn = 251;
int HP = 3500;
	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "wait");
}