string Name	= "¹âÃ÷ÊÌÎÀ2";
int Model =	7;
int Weapon = 13;
int Weapon2 = 0;
int Team = 2;
int View = 300;
int Think = 300;
int	Attack1	= 30;
int Attack2 = 30;
int Attack3 = 40;
int	Guard =	40;
int	Dodge =	20;
int Jump = 20;
int Look = 80;
int Burst = 100;
int Aim = 100;
int GetItem = 100;
int Spawn = Rand(20);
int HP = 10000;	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self= GetSelf(g_selfAddr);
ChangeBehavior(g_self, "wait");
ChangeBehavior(g_self, "run");
}