string Name	= "Ëæ»úÉ±ÊÖ";
int Model =	Rand(20);
int Weapon = 10+Rand(20);
int Weapon2 = 18;
int Team = 2;
int View = 2000;
int Think = 100+Rand(900);
int Attack1 = 15;
int Attack2 = 5;
int Attack3 = 80;
int	Guard =	Rand(20);
int	Dodge =	0;
int Jump = Rand(30);
int Look = Rand(1000);
int Burst = 100+Rand(100);
int Aim = 100+Rand(100);
int GetItem = Rand(100);
int Spawn =101;
int HP = 6000;	

int gg;	

int g_selfAddr;
int g_self;
OnInit(int this)
{
g_selfAddr = this;
}

string  gsNames = " ";

GetBodyAnyName(string prefix)
{
	gsNames = prefix+"_";

	int selId = Rand(15);

	if(selId==0){gsNames = gsNames+ "ÏÄ´Ï";}
	if(selId==1){gsNames = gsNames+ "ÕÔ·Æ";}
	if(selId==2){gsNames = gsNames+ "ÅíÏþ";}
	if(selId==3){gsNames = gsNames+ "ÏÄÅÎ";}
	if(selId==4){gsNames = gsNames+ "çæ¶ù";}
	if(selId==5){gsNames = gsNames+ "Ö£Ô²Ô²";}
	if(selId==6){gsNames = gsNames+ "ÀîÓñÉº";}
	if(selId==7){gsNames = gsNames+ "¶¡Ô¶Ï¼";}
	if(selId==8){gsNames = gsNames+ "ç§ÁáÁá";}
	if(selId==9){gsNames = gsNames+ "ÏÄÇìÏ¼";}
	if(selId==10){gsNames = gsNames+ "¶¡»ÛÃô";}
	if(selId==11){gsNames = gsNames+ "Ð»½­Ñà";}
	if(selId==12){gsNames = gsNames+ "Ð»ÎÄÃô";}
	if(selId==13){gsNames = gsNames+ "Ð»Â×Â×";}
	if(selId==14){gsNames = gsNames+ "»Æ¾¢³¬";}


	return 0;
}

	
int g_selfAddr;
OnInit(int this)
{
	GetBodyAnyName(Name);
    	Name = gsNames;

	g_selfAddr = this;
}

OnStart()
{
g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "wait");
}
OnUpdate() {
  if (gg+5<GetGameTime()) {
    int c = GetSelf(g_selfAddr);
    gg=GetGameTime();
    Perform(c,"use",8);
  }
}