string Name	= "Áé»ê1";
int Model =	50;
int Weapon = 18;
int Weapon2 = 51;
int Team = 2;
int View = 2000+Rand(2500);
int Think = 400;
int Attack1 = 30;
int Attack2 = 30;
int Attack3 = 40;
int	Guard =	Rand(20);
int	Dodge =	0;
int Jump = Rand(30);
int Look = Rand(1000);
int Burst = 100+Rand(100);
int Aim = 100+Rand(100);
int GetItem = Rand(100);
int Spawn =Rand(100);
int HP = 10000+Rand(10000);	

int gg;	

int g_selfAddr;
int g_self;
OnInit(int this)
{
g_selfAddr = this;
}

OnStart()
{
g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "wait");
}
OnUpdate() {
  if (gg+15<GetGameTime()) {
    int c = GetSelf(g_selfAddr);
    gg=GetGameTime();
    Perform(c,"use",8);
    Perform(c,"use",5);
  }
}