string Name	= "ÎÞÇéÉ±ÊÖ2";
int Model = 10;
int Weapon = 58;
int Weapon2 =0;
int Team = 2;
int View	= Rand(2001)+8000;
int Think	= Rand(2001)+8000;
int Attack1 = Rand(80)+20;
int Attack2 = Rand(85)+15;
int Attack3 = 100-Attack1-Attack2;
int Guard	= Rand(5);
int Dodge   = Rand(5);
int Jump	= Rand(50);
int Look	= Rand(301)+700;
int Burst	= Rand(51)+50;
int Aim	= Rand(100)+50;
int GetItem = 0;
int Spawn =36;
int HP = 8000;
int HPlast	= 0;
int Stat	= 0;
int realHP	= 0;
int timer	= 0;
int lucknum = GetGaoshouAnyLuck2(Model);
int lucknum2 = GetBodyAnyLuck1();
int speeder = Rand(60)+45;
int heavior = Rand(4);	
int g_selfAddr;
int g_self;
int HPlast=300;
int Stat=0;
int realHP=0;
int timer=0;

OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "wait");
}