string Name	= "ÃÉÃæïÚ¿Í8";
int Model =	10;
int Weapon=28;
int Weapon2=0;
int Team=2;
int View=2000;
int Think=32767;
int Attack1=15;
int Attack2=40;
int Attack3=45;
int Guard=3;
int Dodge=100;
int Jump=10;
int Look=50;
int Burst=30;
int Aim=100;
int GetItem=100;
int Spawn=158;
int HP=8000;
int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "wait");
}