string Name	= "·ï·ï";
int Model =	13;
int Weapon = 14;
int Weapon2 = 50;
int Team = 1;
int View = 2000;
int Think = 1000;
int	Attack1	= 30;
int Attack2 = 30;
int Attack3 = 20;
int	Guard =	20;
int	Dodge =	30;
int Jump = 20;
int Look = 20;
int Burst = 30;
int Aim = 80;
int GetItem = 50;
int Spawn = 209;
int HP = 10000;
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);ChangeBehavior(g_self, "follow", "ËïÓñ²®");}