// 洛阳城
int Rule = 4;
int RoundTime = 50;
int PlayerSpawn = 141;
int PlayerSpawnDir = 90;
int PlayerWeapon = 16;
int PlayerWeapon2 = 15;
int PlayerHP = 30000;

int trg0 = 0;
int trg1 = 0;
int trg2 = 0;
int trg3 = 0;
int trg4 = 0;
int trg5 = 0;
int trg6 = 0;
int trg7 = 0;
int trg8 = 0;
int trg9 = 0;
int timer0 = 0;
int timer1 = 0;
int timer2 = 0;
int timer3 = 0;
int timer4 = 0;
int timer5 = 0;
int timer6 = 0;
int timer7 = 0;
int timer8 = 0;
int timer9 = 0;
int reborn = -1;
string rebornName;



int player;
int c;
int c1;
int c2;
int c3;
int c4;
int c5;
int c6;	
int c7;
int c8;	
int c9;		


GetNPCChar()
{
		c = GetChar("小何");
                c1 = GetChar("冷燕");
}
OnStart()
{                      
              AddNPC("npc19_01");
              AddNPC("npc19_02");
              AddNPC("npc19_14");


}

OnUpdate()
{        
         

         int player = GetChar("player");
	if (player < 0)
	{
		return 0;
	}
 



        if (trg0==0)
	{	
                c = GetChar("小何");
                c1 = GetChar("冷燕");
		if (c>=0 && GetEnemy(c)==player)
		{
			Perform(c, "aggress");
			Perform(c, "say", " 哼。.....就是因为同门师弟，我才妒忌你，所以我要杀了你");
			Perform(c, "faceto", player);
			Perform(c, "pause", 5);
			Perform(c, "say", "﹒﹒﹒﹒﹒﹒哈哈，我看见你们两个在一起，就恨。。所以我一定要将你两分开。？");
			Perform(c, "faceto", player);
                        Perform(c, "aggress");			
			Perform(c, "say", "哟，我以为是谁呢，原来是星哥和燕姐阿。.");
			Perform(c, "faceto", player); 
                       
                        ChangeBehavior(c1, "follow", player);
			Perform(c1, "say", "哼。。小何，原来你出卖我们跟老大。。今天我要为老大清理门户！");
			Perform(c1, "pause", 20);

                        PlayerPerform("use", 33);
                        PlayerPerform("use", 34);
                        PlayerPerform("say", "（你...今天我就为老大清理门户。。。）"); 
			PlayerPerform("pause", 5);
			PlayerPerform("say", "﹒﹒你..我们可是同门师弟..）");
			PlayerPerform("pause", 5);
			PlayerPerform("say", "（你怎么会在这里..。你跟那老头子是一伙的？）");
			PlayerPerform("pause", 4);
			PlayerPerform("block", 1);
			
			trg0 = 1;
		}
	}
	
        if (trg0==1)
	{
	      c = GetAnyChar("小何");
	      if (c>=0 && GetHP(c)<=0)
	      {
			Say(c,"..我终究不是你的对手吗？可恨啊！...！孙玉伯在高塔里，你快去杀勒他吧。。");
			PlayerPerform("use", 16);
                        Perform(c1,"use", 34);
			timer0 = GetGameTime() + 5;
			trg0 = 2;
		}
	}
        if (trg0 == 2 && GetGameTime()> timer0)
	{
		AddNPC("npc19_05");
                RemoveNPC(GetAnyChar("小何"));
		trg0 = 3;
	}

         if (trg0==3)  
	 {
              c = GetChar("无名杀手");
                     trg0 = 4;
                }

        if (trg0==4)
	{
                c = GetChar("无名杀手");
                c1 = GetChar("冷燕");
		if (c>=0 && GetEnemy(c)==player)
		{
                        Perform(c, "aggress");
			Perform(c, "say", " 那就休怪在下无礼勒。。。");
			Perform(c, "faceto", player);
			Perform(c, "pause", 5);
			Perform(c, "say", "﹒﹒﹒﹒﹒﹒孙堂主说了，入塔者.。格杀勿论？");
			Perform(c, "faceto", player);
                        Perform(c, "aggress");			
			Perform(c, "say", "你给我站住..。.");
			Perform(c, "faceto", player);                        


                        ChangeBehavior(c1, "follow", player);
			Perform(c1, "say", "！老公咱别管他们，咱冲上去杀老头子");
			Perform(c1, "pause", 30);
                        Perform(c1,"use", 20);

                        PlayerPerform("use", 34);
                        PlayerPerform("use", 20);
                        PlayerPerform("say", "（尽管放马过来。。。）"); 
			PlayerPerform("pause", 5);
			PlayerPerform("say", "﹒﹒哈哈..今天来目的就是杀人）");
			PlayerPerform("pause", 5);
			PlayerPerform("say", "（你是？）");
			PlayerPerform("pause", 4);
			PlayerPerform("block", 1); 
                             trg0 = 5;
                        timer0 = GetGameTime() + 13;
		}
	}
      if (trg0 == 5 && GetGameTime()> timer0)
	{
		AddNPC("npc19_06");
                AddNPC("npc19_07");
                AddNPC("npc19_09");
               
		trg0 = 6;
	}
   
 


         if (trg1 == 0)
	 {
		c = GetChar("无名杀手");
		c2 = GetChar("无名杀手1");
		c3 = GetChar("无名杀手2");
		c4 = GetChar("无名杀手3");

		SetTarget(0, "char", c);
		SetTarget(1, "char", player);

            if (c>=0 && c2>=0 && c3>=0 && c4>=0 && GetEnemy(c)==player && Distance(0, 1)<200)
		{	
			ChangeBehavior(c, "kill", player);
			Perform(c, "pause", 3);
			Perform(c, "aggress");
			Perform(c, "say", "哈哈，好，兄弟们，强奸她、、！");
			Perform(c, "pause", 14);
			
			
			ChangeBehavior(c2, "kill", player);
			Perform(c2, "pause", 3);
			Perform(c2, "aggress");
			Perform(c2, "say", "那个女的也干掉？不过不是杀她，是强奸她、！");
			Perform(c2, "pause", 12);
			
			
			ChangeBehavior(c3, "kill", player);
			Perform(c3, "pause", 3);
			Perform(c3, "aggress");
			Perform(c3, "say", "两个都干掉吗！");
			Perform(c3, "pause", 10);
		
                        ChangeBehavior(c4, "kill", player);
			Perform(c4, "pause", 8);
			Perform(c4, "say", "哟，还有老婆啊，不错吗！");
			Perform(c4, "pause", 2);
			Perform(c4, "say", "不想活勒你！");
			Perform(c4, "pause", 2);
			Perform(c4, "say", "呵呵. . . . .");
			Perform(c4, "pause", 2);
			Perform(c4, "faceto", player);
			
                        
			PlayerPerform("block", 1);
		        trg1 = 1;
		}				
	}
			
         if (trg1 == 1)
         {
                c = GetChar("孙玉伯");
                c1 = GetChar("冷燕");
		if (c>=0 && GetEnemy(c)==player)     
                {

                     ChangeBehavior(c, "follow", player);
			Perform(c, "say", "不识抬举，！哼...");
			Perform(c, "pause", 5);
			Perform(c, "say", "你们牙都还没长齐，还想来杀我。看来你还挺服从你的老大！！");
			Perform(c, "pause", 5);
			Perform(c, "say", "哟，对自己这么有信心啊？！不过你只是做白日梦");
			Perform(c, "pause", 5);
			Perform(c, "say", "哦？你有这么大能耐吗？就凭你们两个能杀的勒我，笑话");
			Perform(c, "pause", 2);
			Perform(c, "faceto", player);

                        ChangeBehavior(c1, "follow", player);
			Perform(c1, "say", "老头子，你受死吧。。");
			Perform(c1, "pause", 20);

			PlayerPerform("block", 0);
			PlayerPerform("pause", 5);
			PlayerPerform("say", "废话少说，拿你的命就行勒。。。。");
			PlayerPerform("pause", 5);
			PlayerPerform("say", "哼..是吗？");
			PlayerPerform("pause", 5);
			PlayerPerform("say", "杀不勒你，誓不为人！");
			PlayerPerform("pause", 5);
			PlayerPerform("say", "孙老伯！今天就是你的死期？");
			PlayerPerform("block", 1);
	                trg1 = 2;
                        timer1 = GetGameTime() + 180;


		}				
	}
       if (trg1==2 && GetGameTime()>timer1)
	{
		c = GetChar("冷燕");
                c1 = GetChar("孙玉伯");
		if (c >= 0 && c1>=0)
		{
                        Perform(c, "use", 19);
                        Perform(c, "use", 8);
                        Perform(c, "use", 41);
			Perform(c, "use", 34);
			Perform(c, "use", 40);
			Perform(c, "use", 5);
			Perform(c, "use", 4);
			Perform(c, "use", 3);
			Perform(c, "use", 33);
			Perform(c, "use", 15);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 34);
			Perform(c, "use", 16);
			Perform(c, "say", "哼哼。。老娘今天要大开杀戒勒。。");			

			Perform(c1, "say", "哈哈哈哈。你年纪不大，。。就当上娘勒，不错啊。。");
			Perform(c1, "pause", 5);			
			trg1 = 3;
			timer1 = GetGameTime() + 100;
		}				
	}
       if (trg1==3 && GetGameTime()>timer1)
	{
		c = GetChar("冷燕");
                if (c >= 0)
                {
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 16);
                Perform(c, "use", 34);
                Perform(c, "use", 19); 
                Perform(c, "use", 20); 
                Perform(c, "use", 19); 
                Perform(c, "use", 8);
                Perform(c, "use", 7);
                Perform(c, "use", 4);
                Perform(c, "say", "恩，冷燕不想让老公生气。我吃我吃。...");
		Perform(c, "pause", 5);
                Perform(c, "say", "那你怎么办，我不要，还是你吃勒吧。老公。。");
		Perform(c, "pause", 5);
                Perform(c, "say", "老公，我好难受。。。。。.");
			
                
		PlayerPerform("use", 8);
		PlayerPerform("use", 5);
	        PlayerPerform("use", 3);		
		PlayerPerform("use", 4);
		PlayerPerform("use", 15);
		PlayerPerform("use", 15);
		PlayerPerform("use", 15);
		PlayerPerform("use", 20);
		PlayerPerform("use", 8);
		PlayerPerform("use", 22);
		PlayerPerform("use", 34);
		PlayerPerform("use", 40);
		PlayerPerform("use", 5);
		PlayerPerform("use", 3);		
		PlayerPerform("use", 4);
		PlayerPerform("use", 15);
	        PlayerPerform("use", 15);
		PlayerPerform("use", 15);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 16);
                PlayerPerform("use", 34);
                PlayerPerform("use", 16);
                PlayerPerform("use", 19);
                PlayerPerform("use", 20);
                PlayerPerform("say", "你赶紧给我吃勒，！要不然我生气勒。");
		PlayerPerform("pause", 5);
                PlayerPerform("say", "不还有一颗隐身丹在你身上，你先吃了吧。。！");
		PlayerPerform("pause", 4);

                trg1 = 4;
                timer2 = GetGameTime() + 20;	
		}				
	}
       if (trg1==4 && GetGameTime()>timer2)
	{

                c = GetChar("孙玉伯");
               		if (c >= 0)
		{
                        Perform(c, "use", 34);
			Perform(c, "use", 16);
			Perform(c, "say", "死到临头，还谈情说爱，现在的年轻人阿。。。。");	
                         trg1 = 5;		
	
                }
    
   } 
	

        if (trg2 == 0)
	{
		c = GetChar("孙玉伯");
		if (c>=0 && GetHP(c)<25000)
		{
			
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
			Perform(c, "faceto", player);
			Perform(c, "say", "  妈的来人啊。。老子毒死你。。 ");
			Perform(c, "pause", 3);
			Perform(c, "say", "你..看我怎么弄你..让你们两个尝尝痛苦的滋味");
			Perform(c, "faceto", player);
					
			trg2 = 1;
			timer3 = GetGameTime() + 10;
		}	
	}
        if (trg2==1 && GetGameTime()>timer3)
	{
		

                AddNPC("npc19_10");
		AddNPC("npc19_11");
                AddNPC("npc19_12");
                AddNPC("npc19_13");
		AddNPC("npc19_15");
                AddNPC("npc19_16");
                AddNPC("npc19_17");
                RemoveNPC(GetAnyChar("无名杀手"));
                RemoveNPC(GetAnyChar("无名杀手1"));
                RemoveNPC(GetAnyChar("无名杀手2"));
                RemoveNPC(GetAnyChar("无名杀手3"));

		
		trg2 = 2;
	}
      if (trg3==0 && trg2==2  && GetGameTime()>timer3)
	{
		c2 = GetAnyChar("五毒队长");
		if (c2>=0 && GetHP(c2)<=0)
		{
			reborn = c2;
			rebornName = "npc19_10";
			trg3 = 1;
			timer4 = GetGameTime() + 3;
		}
		c3 = GetAnyChar("五毒蒙面人1");
		if (c3>=0 && GetHP(c3)<=0)
		{
			reborn = c3;
			rebornName = "npc19_11";
			trg3 = 1;
			timer4 = GetGameTime() + 3;
		}
		c4 = GetAnyChar("五毒蒙面人2");
		if (c4>=0 && GetHP(c4)<=0)
		{
			reborn = c4;
			rebornName = "npc19_12";
			trg3 = 1;
			timer4 = GetGameTime() + 3;
		}
		c5 = GetAnyChar("五毒蒙面人3");
		if (c5>=0 && GetHP(c5)<=0)
		{
			reborn = c5;
			rebornName = "npc19_13";
			trg3 = 1;
			timer4 = GetGameTime() + 3;
		}
		c6 = GetAnyChar("五毒蒙面人4");
		if (c6>=0 && GetHP(c6)<=0)
		{
			reborn = c6;
			rebornName = "npc19_15";
			trg3 = 1;
			timer4 = GetGameTime() + 3;
		}
		c7 = GetAnyChar("五毒蒙面人5");
		if (c7>=0 && GetHP(c7)<=0)
		{
			reborn = c7;
			rebornName = "npc19_16";
			trg3 = 1;
			timer4 = GetGameTime() + 3;
		}
		c8 = GetAnyChar("五毒蒙面人6");
		if (c8>=0 && GetHP(c8)<=0)
		{
			reborn = c8;
			rebornName = "npc19_17";
			trg3 = 1;
			timer4 = GetGameTime() + 3;
		}
           }
        if (trg3==1 && GetGameTime()>timer4)
	{
		RemoveNPC(reborn);
		timer4 = GetGameTime()+ 2;
		trg3 = 2;
	}
	if (trg3==2 && GetGameTime()>timer4)
	{
		AddNPC(rebornName);
		trg3 = 0;
	}



         if (trg4 == 0)
	 {
		c = GetChar("五毒队长");
		c2 = GetChar("五毒蒙面人1");
		c3 = GetChar("五毒蒙面人2");
		c4 = GetChar("五毒蒙面人3");
                c5 = GetChar("五毒蒙面人4");
                c6 = GetChar("五毒蒙面人5");
                c7 = GetChar("五毒蒙面人6");

		SetTarget(0, "char", c);
		SetTarget(1, "char", player);
if (c>=0 && c2>=0 && c3>=0 && c4>=0 && c5>=0 && c6>=0 && c7>=0 && GetEnemy(c)==player && Distance(0, 1)<200)
		{	
			ChangeBehavior(c, "kill", player);
                        Perform(c, "use", 19);
                        Perform(c, "use", 8);
                        Perform(c, "use", 41);
			Perform(c, "use", 34);
			Perform(c, "use", 40);
			Perform(c, "use", 5);
			Perform(c, "use", 4);
			Perform(c, "use", 3);
			Perform(c, "use", 33);
                        Perform(c, "aggress");
			Perform(c, "say", "  哼。这是你们自找苦吃。可不怪我们。");
			Perform(c, "pause", 14);
                        Perform(c, "faceto", player);

			
			
			ChangeBehavior(c2, "kill", player);
			Perform(c2, "say", "哼，自作自受。不识抬举");
			Perform(c2, "pause", 12);
			Perform(c2, "aggress");
			Perform(c2, "say", " 呜呜，！。。对不起勒二位。哈哈、");
			Perform(c2, "pause", 12);
                        Perform(c2, "faceto", player);
			
			
			
			ChangeBehavior(c3, "kill", player);
			Perform(c3, "pause", 10);
			Perform(c3, "aggress");
			Perform(c3, "say", " 嘻嘻嘻嘻！还有个姑娘啊");
			Perform(c3, "pause", 10);
                        Perform(c3, "faceto", player);

			ChangeBehavior(c4, "kill", player);
			Perform(c4, "pause", 8);
			Perform(c4, "say", " 竟敢来这里撒野、！");
			Perform(c4, "pause", 2);
			Perform(c4, "say", "今天定是你们两个人的死期！");
			Perform(c4, "pause", 2);
			Perform(c4, "say", "哼，敬酒不吃吃罚酒。.");
			Perform(c4, "faceto", player);
			
			ChangeBehavior(c5, "kill", player);
			Perform(c5, "say", "哈哈，！");
			Perform(c5, "pause", 15);
                        Perform(c5, "faceto", player);

			ChangeBehavior(c6, "kill", player);
			Perform(c6, "say", "看你们往哪跑、！");
			Perform(c6, "pause", 15);
                        Perform(c6, "faceto", player);

			ChangeBehavior(c7, "kill", player);
			Perform(c7, "say", "不识抬举的两个家伙！");
			Perform(c7, "pause", 15);
                        Perform(c7, "faceto", player);
			
                        
			PlayerPerform("block", 1);
		        trg4 = 1;
		}				
	}
        if (trg5==0)
	{
		c = GetAnyChar("冷燕");
		if (c>=0 && GetHP(c)<=0)
                {
                        Say(c, "老公，，我，我……不行了……");

			PlayerPerform("say", "冷燕，冷燕。我操，老子今天给跟你们拼了。！");
			PlayerPerform("pause", 2);


			PlayerPerform("use", 16);
		        trg5 = 1;
                        timer5 = GetGameTime() + 5;
                }
	}		
   if (trg5==1 && GetGameTime()>timer5)
	{

                c = GetChar("孙玉伯");
                if (c >= 0)
		{
                        Perform(c, "use", 34);
			Perform(c, "use", 16);
			Perform(c, "say", "这就是听命你老大下场，失去老婆的滋味狠好受吧..哈哈哈哈。。。。");	
                        trg5 = 2;
                        timer5 = GetGameTime() + 10;		
	
                }
    
        } 
        if (trg5==2 && GetGameTime()>timer5)
	{

                AddNPC("npc19_20");

                        trg5 = 3;
        } 

	if (trg5==3)
	{
                c = GetChar("凤凤");
		if (c>=0)
                {
                        
                        Perform(c, "say", "冷燕只是被毒倒勒，！孟。不要担心、等完成任务回去老大能治好冷燕。");
			Perform(c, "pause", 6);
			Perform(c, "say", "孟！老大让我来帮你！");
			Perform(c, "faceto", player);

			PlayerPerform("say", "阿？。。。。！那杀勒这老头子，回去让老大抢救冷燕。");
			PlayerPerform("pause", 7);
			PlayerPerform("say", "他们把冷燕残害勒，替冷燕报仇。。。。！");
			PlayerPerform("pause", 2);
			PlayerPerform("say", "阿，凤凤，，你来的正好");
			PlayerPerform("pause", 2);
		        trg5 = 4;
                }
	}

        if (trg5==4)
	{
		c = GetAnyChar("凤凤");
		if (c>=0 && GetHP(c)<=0)
                {
                        Say(c, "孟，我……只能帮到这里勒。。……");

			PlayerPerform("say", "凤凤，凤凤，你们这些小人.。！");
			PlayerPerform("pause", 2);
                        trg5 = 5;
                        timer5 = GetGameTime() + 5;
               
                   }
    
        }

        if (trg5==5 && GetGameTime()>timer5)
	{

                c = GetChar("孙玉伯");
                c2 = GetChar("五毒队长");
                if (c >= 0 && c2>=0)
		{

			Perform(c, "say", "哈哈哈。。。。我看高寄萍有多少手下来帮你。");

                        Perform(c2, "say", "哼，来了也只是送死，他们的毒是解不了的。。");
			Perform(c2, "pause", 4);	
                        trg5 = 6;	
	
                }
    
        } 

        if (trg6 == 0)
	{
		c = GetChar("孙玉伯");
		if (c>=0 && GetHP(c)<10000)
	        { 
                        PlayerPerform("use", 8);
                        PlayerPerform("use", 19);
                        PlayerPerform("use", 8);
                        PlayerPerform("use", 41);
			PlayerPerform("use", 34);
			PlayerPerform("use", 40);
			PlayerPerform("use", 5);
			PlayerPerform("use", 4);
			PlayerPerform("use", 3);
			PlayerPerform("use", 33);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
			PlayerPerform("say", "哼。。卑鄙小人，！只会用毒。。没有一点真功夫。。呜.....");
                        trg6 = 1;
		}
	}


        if (trg7 == 0)
	{
		c = GetChar("冷燕");
		if (c>=0 && GetHP(c)<GetMaxHP(c)/2)
	        {
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 19);
                        Perform(c, "use", 8);
                        Perform(c, "use", 41);
			Perform(c, "use", 34);
			Perform(c, "use", 40);
			Perform(c, "use", 5);
			Perform(c, "use", 4);
			Perform(c, "use", 3);
			Perform(c, "use", 33);
			Perform(c, "use", 15);
                        Perform(c, "say", "你们这些小人，都是小人，有本事用真功夫，放毒算什么。。。。。.");

                        trg7 = 1;
                        timer6 = GetGameTime() + 4;
		}
	}

     if (trg7==1 && GetGameTime()>timer6)
	{

                c = GetChar("五毒队长");
                if (c >= 0)
		{
                        Perform(c, "use", 34);
			Perform(c, "use", 16);
                        Perform(c, "use", 20);
			Perform(c, "say", "哼，。。。。要的就是这种效果，怎么样。。滋味好受吧。。");	
                         trg7 = 2;		
	
                }
    
       } 
        if (trg8==0) 
	{

                c = GetChar("孙玉伯");
		if (c>=0 && GetHP(c)<5000)
	        { 


                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);
                        Perform(c, "use", 16);

                        Perform(c, "say", "到现在对自己还这么有信心，。.高寄萍真有能耐，教出你这样的杀手。");
                        Perform(c, "pause", 6);
                        Perform(c, "say", "你是杀不死我的，杀不死我的。。。。。哈哈哈哈。你们的任务会失败。.");
                        Perform(c, "faceto", player);

                        PlayerPerform("say", "我决不会辜负我老大对我们的期望，和信任，我们的任务一定会成功，.....");
                        PlayerPerform("pause", 5);
                        trg8 = 1;		
	
                }
    
       } 
  } 