string Name	= "Ί«ΑβΙ΄";
int Model =	1;
int Weapon = 13;
int Weapon2 = 13;
int Team = 1;
int View = 400;
int Think = 100;
int	Attack1	= 30;
int Attack2 = 25;
int Attack3 = 25;
int	Guard =	20;
int	Dodge =	30;
int Jump = 10;
int Look = 40;
int Burst = 20;
int Aim = 70;
int GetItem = 15;
int Spawn = 141;
int HP = 30000;	

int g_selfAddr;
int g_self;
OnInit(int this)
{
g_selfAddr = this;
}

OnStart()
{
g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "follow", "player");
}
