string Name	= "µØÓüÉ·ÐÇ1";
int Model = 14;
int Weapon = 6;
int Weapon2 =0;
int Team = 2;
int View= 2000;
int Think=9000;
int Attack1=30;
int Attack2=25;
int Attack3=45;
int Guard=20;
int Dodge=0;
int Jump=1;
int Look=1000;
int Burst=100;
int Aim=100;
int GetItem=0;
int Spawn =75;
int HP = 5000;
int g_selfAddr;
int g_self;
int gg;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "wait");
}
OnUpdate(){
if (gg+80<GetGameTime()){
int c = GetSelf(g_selfAddr);
gg=GetGameTime();
Perform(c,"use",19);
Perform(c,"use",41);
Perform(c,"use",5);
   }
}