string Name	= "Áé»êÍöÁé";
int Model =	40;
int Weapon=48;
int Weapon2=17;
int Team=2;
int View=2000;
int Think=32767;
int Attack1=30;
int Attack2=25;
int Attack3=45;
int Guard=50;
int Dodge=0;
int Jump=10;
int Look=1000;
int Burst=100;
int Aim=100;
int GetItem=0;
int Spawn=87;
int HP=32000;

int g_selfAddr;
int g_self;
int gg;
int gg1;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	
	ChangeBehavior(g_self, "wait");
}
OnUpdate(){
if (gg+100<GetGameTime()){
int c = GetSelf(g_selfAddr);
gg=GetGameTime();
Perform(c,"use",34);
Perform(c,"use",41);
Perform(c,"use",40);
   }

if (gg1+5<GetGameTime()){

gg1=GetGameTime();
Perform(c,"use",8);
     }
}