string Name	= "ÎÞÃû1";
int Model = 10;
int Weapon = 47;
int Weapon2 =0;
int Team = 2;
int View= 2000;
int Think=9000;
int Attack1=30;
int Attack2=25;
int Attack3=45;
int Guard=20;
int Dodge=0;
int Jump=1;
int Look=1000;
int Burst=100;
int Aim=100;
int GetItem=0;
int Spawn =63;
int HP = 5000;
int HPlast	= 0;
int Stat	= 0;
int realHP	= 0;
int timer	= 0;
int lucknum = GetGaoshouAnyLuck2(Model);
int lucknum2 = GetBodyAnyLuck1();
int speeder = Rand(60)+45;
int heavior = Rand(4);	
int g_selfAddr;
int g_self;
int HPlast=300;
int Stat=0;
int realHP=0;
int timer=0;

OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "wait");
}