string Name = "ÆßÏÀ-À×";
int Model = 14;
int Weapon = 15;
int Weapon2 = 15;
int Team = 2;
int View = 2000;
int Think = 1000;
int Attack1 = 10;
int Attack2 = 10;
int Attack3 = 70;
int Guard = 10;
int Dodge = 10;
int Jump = 5;
int Look = 50;
int Burst = 1;
int Aim = 100;
int GetItem = 0;
int Spawn = 209;
int HP = 32000;
	

int g_selfAddr;
int g_self;
OnInit(int this)
{
g_selfAddr = this;
}

OnStart()
{
g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "idle");
}
