string Name = "·ΦΙν";
int Model = 30;
int Weapon = 36;
int Weapon2 = 35;
int Team = 2;
int View = 400;
int Think = 10000;
int Attack1 = 10;
int Attack2 = 10;
int Attack3 = 60;
int Guard = 20;
int Dodge = 10;
int Jump = 5;
int Look = 10;
int Burst = 2;
int Aim = 60;
int GetItem = 0;
int Spawn = 28;
int HP = 2000;	


int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "wait");
}
