string Name = "ÆßÏÀ-»ð";
int Model = 12;
int Weapon = 51;
int Weapon2 = 0;
int Team = 2;
int View = 300;
int Think = 70;
int Attack1 = 25;
int Attack2 = 25;
int Attack3 = 20;
int Guard = 30;
int Dodge = 10;
int Jump = 10;
int Look = 30;
int Burst = 5;
int Aim = 100;
int GetItem = 0;
int Spawn = 111;
int HP = 8500;
	

int g_selfAddr;
int g_self;
OnInit(int this)
{
g_selfAddr = this;
}

OnStart()
{
g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "wait");
}

