string Name	= "Night Owl";
int Model =	3;
int Weapon = 12;
int Weapon2 = 23;
int Team = 2;
int View = 2000;
int Think = 90;
int	Attack1	= 10;
int Attack2 = 50;
int Attack3 = 20;
int	Guard =	20;
int	Dodge =	60;
int Jump = 20;
int Look = 60;
int Burst = 20;
int Aim = 90;
int GetItem = 100;
int Spawn = 127;
int HP = 2500;	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "idle");
}