string Name	= "Imperial guard A";
int Model =	9;
int Weapon = 17;
int Weapon2 = 0;
int Team = 2;
int View = 400;
int Think = 60;
int	Attack1	= 20;
int Attack2 = 25;
int Attack3 = 40;
int	Guard =	25;
int	Dodge =	0;
int Jump = 10;
int Look = 30;
int Burst = 10;
int Aim = 80;
int GetItem = 10;
int Spawn = 138;
int HP = 2500;	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "patrol", 61, 108, 37, 123, 28, 0, 37);
}