string Name	= "Spear Guard";
int Model =	8;
int Weapon = 34;
int Weapon2 = 22;
int Team = 2;
int View = 4000;
int Think = 7000;
int	Attack1	= 40;
int Attack2 = 20;
int Attack3 = 20;
int	Guard =	20;
int	Dodge =	30;
int Jump = 10;
int Look = 40;
int Burst = 20;
int Aim = 70;
int GetItem = 15;
int Spawn = 5;
int HP = 3000;	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "patrol", 5, 15, 16, 20, 89, 91, 11, 10, 8, 116, 115, 7, 6);
}