string Name	= "Bodyguard A";
int Model =	4;
int Weapon = 15;
int Weapon2 = 21;
int Team = 2;
int View = 600;
int Think = 80;
int	Attack1	= 40;
int Attack2 = 30;
int Attack3 = 10;
int	Guard =	20;
int	Dodge =	30;
int Jump = 20;
int Look = 50;
int Burst = 20;
int Aim = 80;
int GetItem = 50;
int Spawn = 71;
int HP = 5000;
	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "patrol", 71, 66, 49, 52, 105, 54, 55, 51);
}