string Name	= "Night owl";
int Model =	3;
int Weapon = 4;
int Weapon2 = 14;
int Team = 2;
int View = 500;
int Think = 90;
int	Attack1	= 10;
int Attack2 = 50;
int Attack3 = 20;
int	Guard =	20;
int	Dodge =	80;
int Jump = 50;
int Look = 60;
int Burst = 50;
int Aim = 90;
int GetItem = 100;
int Spawn = 82;
int HP = 2000;
	

// init function
int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "wait");
}