string Name	= "Playmonk A";
int Model =	4;
int Weapon = 36;
int Weapon2 = 28;
int Team = 2;
int View = 3000;
int Think = 7000;
int	Attack1	= 30;
int Attack2 = 20;
int Attack3 = 10;
int	Guard =	40;
int	Dodge =	20;
int Jump = 20;
int Look = 80;
int Burst = 30;
int Aim = 80;
int GetItem = 10;
int Spawn = 40;
int HP = 3500;	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self= GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "patrol", 40, 44, 42, 39, 49, 36, 35, 44, 40);
}