string Name	= "²¶Í·©qÍõÇ¿";
int Model =	9;
int Weapon = 24;
int Weapon2 = 36;
int Team = 2;
int View = 800;
int Think = 90;
int	Attack1	= 30;
int Attack2 = 20;
int Attack3 = 20;
int	Guard =	30;
int	Dodge =	50;
int Jump = 20;
int Look = 60;
int Burst = 30;
int Aim = 90;
int GetItem = 10;
int Spawn = 2;
int HP = 3000;

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "patrol", 2, 3, 1, 26, 111, 110, 112, 18, 152);
}