string Name = "ÌúÇ¹ÉÚ±ø";
int Model = 8;
int Weapon = 57;
int Weapon2 = 16;
int Team = 2;
int View = 500;
int Think = 60;
int Attack1 = 50;
int Attack2 = 30;
int Attack3 = 0;
int Guard = 20;
int Dodge = 10;
int Jump = 5;
int Look = 50;
int Burst = 1;
int Aim = 60;
int GetItem = 1;
int Spawn = 33;
int HP = 1500;	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "wait");
}