string Name	= "ÉÚ±ø©q¼×";
int Model =	8;
int Weapon = 7;
int Weapon2 = 0;
int Team = 2;
int View = 400;
int Think = 4000;
int	Attack1	= 20;
int Attack2 = 30;
int Attack3 = 50;
int	Guard =	20;
int	Dodge =	10;
int Jump = 2;
int Look = 10;
int Burst = 2;
int Aim = 100;
int GetItem = 3;
int Spawn = 16;
int HP = 1000;	

int g_selfAddr;
int g_self;
OnInit(int this)
{
g_selfAddr = this;
}

OnStart()
{
g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "wait");
}