string Name= "天煞·神君";
int Model = 12;
int Weapon  = 56; 
int Weapon2 = 57;
int Team = 0;
int View = 10000;
int Think = 30000;
int Attack1 = 30;
int Attack2 = 25;
int Attack3 = 25;
int Guard = 20;
int Dodge = 20;
int Jump = 2;
int Look = 80;
int Burst = 65;
int Aim = 100;
int GetItem = 70;
int Spawn = 1;
int HP = 4200;	
int g_selfAddr;
int g_self;
int HPlast=0;
int Stat=0;
int realHP=0;
int timer=0;
OnInit(int this){g_selfAddr=this;}
OnStart(){g_self=GetSelf(g_selfAddr);ChangeBehavior(g_self,"run");}
OnUpdate(){
if(Stat==0){Stat++;return 0;}
if(Stat==1){Stat++;realHP=GetHP(g_self);HPlast=realHP;Say(g_self,"领教了!");Say(1,"领教了！天煞门帮主！");return 0;}
timer++;
int HPnow=GetHP(g_self);
if(HPnow==realHP&&HPlast<realHP){
HPlast=realHP;
Perform(g_self,"use",19);Perform(g_self,"use",3);Perform(g_self,"use",4);Perform(g_self,"use",5);Perform(g_self,"use",8);Perform(g_self,"use",40);Perform(g_self,"use",41);Say(g_self,"佩服！");Say(1,"多谢指导！多谢指导！");
}
}
