string Name = "´َµ¶ةع±ّ";
int Model = 2;
int Weapon = 35;
int Weapon2 = 27;
int Team = 2;
int View = 400;
int Think = 50;
int Attack1 = 55;
int Attack2 = 40;
int Attack3 = 0;
int Guard = 5;
int Dodge = 5;
int Jump = 5;
int Look = 60;
int Burst = 1;
int Aim = 50;
int GetItem = 0;
int Spawn = 0;
int HP = 2000;
	
int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "wait");
}