string Name = "Λο½£";
int Model =  6;
int Weapon =  15;
int Weapon2 =  20;
int Team = 2;
int View = 1000;
int Think = 190;
int Attack1 = 30;
int Attack2 = 30;
int Attack3 = 30;
int Guard = 10;
int Dodge = 10;
int Jump = 14;
int Look = 10;
int Burst = 30;
int Aim = 100;
int GetItem = 10;
int Spawn = 27;
int HP = 3000;
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);ChangeBehavior(g_self, "patrol", 27);}

