string Name = "ÃÉÃæÈËÊ×îI";
int Model =  10;
int Weapon =  48;
int Weapon2 =  0;
int Team = 2;
int View = 2000;
int Think = 200;
int Attack1 = 35;
int Attack2 = 30;
int Attack3 = 30;
int Guard = 15;
int Dodge = 20;
int Jump = 15;
int Look = 30;
int Burst = 30;
int Aim = 100;
int GetItem = 40;
int Spawn = 16;
int HP = 5000;
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);ChangeBehavior(g_self, "wait");}

