string Name = "»¤³Ç¶¼Î¾¡¤ÒÒ";
int Model =  2;
int Weapon =  8;
int Weapon2 =  11;
int Team = 2;
int View = 100;
int Think = 100;
int Attack1 = 20;
int Attack2 = 20;
int Attack3 = 20;
int Guard = 20;
int Dodge = 0;
int Jump = 10;
int Look = 30;
int Burst = 10;
int Aim = 50;
int GetItem = 0;
int Spawn = 15;
int HP = 1500;
int g_selfAddr;
int g_self;
OnInit(int this)
{
        g_selfAddr = this;
}
OnStart()
{       g_self = GetSelf(g_selfAddr);
        ChangeBehavior(g_self, "wait");
}

