//File generated by MeteorAIGenerator_v1.5.412
string Name	="°²»ê»¨Ô°¤ÎË«½âÅãÁ·";
int Model=9;
int Weapon = 5;
int Weapon2 = 6;
int Team = 0;
int View = 0;
int Think = 0;
int	Attack1	= 0;
int Attack2 = 0;
int Attack3 = 0;
int	Guard =	100;
int	Dodge =	0;
int Jump = 0;
int Look = 0;
int Burst = 0;
int Aim = 0;
int GetItem = 0;
int Spawn = 32;
int HP = 30000;
int g_selfAddr;
int g_self;
int HPlast=0;
int Stat=0;
int realHP=0;
OnInit(int this){g_selfAddr=this;}
OnStart(){g_self=GetSelf(g_selfAddr);ChangeBehavior(g_self,"follow","player");}
OnUpdate(){
if(Stat==0){Stat++;return 0;}
if(Stat==1){Stat++;realHP=GetHP(g_self);HPlast=realHP;return 0;}
int HPnow=GetHP(g_self);
if(HPnow==realHP&&HPlast<realHP){
HPlast=realHP;
Say(g_self,"");
Say(g_self,"");Say(g_self," ");Say(g_self,"");
}
if(HPnow<HPlast){
int AtkP=HPlast-HPnow;
Say(g_self,"HP: ",HPnow/10,".",HPnow%10,"   ÉËÑª: ",AtkP/10,".",AtkP%10);
HPlast=HPnow;
}
}
