string Name = "   ";
int Model = 0;
int Weapon = 10;
int Weapon2 = 0;
int Team = 0;
int View = 10000;
int Think = 100;
int Attack1 = 30;
int Attack2 = 15;
int Attack3 = 35;
int Guard = 20;
int Dodge = 20;
int Jump = 20;
int Look = 10;
int Burst = 20;
int Aim = 100;
int GetItem = 10;
int Spawn = 5;
int HP = 3000;

int g_selfAddr;
int g_self;
int Stat=0;


OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self,"idle");
}

OnUpdate()
{

if(Stat==0)
{
Stat++;return 0;
}

if(Stat==1)
{Stat++;Perform(g_self,"use",19);return 0;}

}


