string Name = "ÎÞÃû";
int Model =  10;
int Weapon =  32;
int Weapon2 =  28;
int Team = 2;
int View = 300;
int Think = 250;
int Attack1 = 25;
int Attack2 = 25;
int Attack3 = 25;
int Guard = 25;
int Dodge = 10;
int Jump = 23;
int Look = 10;
int Burst = 60;
int Aim = 100;
int GetItem = 10;
int Spawn = 17;
int HP = 6000;
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);ChangeBehavior(g_self, "wait");}

