string Name = "µ¶¶ñ";
int Model =  2;
int Weapon =  17;
int Weapon2 =  26;
int Team = 2;
int View = 300;
int Think = 200;
int Attack1 = 25;
int Attack2 = 0;
int Attack3 = 0;
int Guard = 75;
int Dodge = 75;
int Jump = 10;
int Look = 10;
int Burst = 20;
int Aim = 100;
int GetItem = 10;
int Spawn = 12;
int HP = 10000;
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);ChangeBehavior(g_self, "wait");}

