string Name	= "ÀäÑà";
int Model =	1;
int Weapon = 33;
int Weapon2 = 13;
int Team = 1;
int View = 10000;
int Think = 10000;
int	Attack1	= 30;
int Attack2 = 34;
int Attack3 = 34;
int	Guard =	20;
int	Dodge =	0;
int Jump = 5;
int Look = 1;
int Burst = 30;
int Aim = 100;
int GetItem = 10;
int Spawn = 74;
int HP = 20000;
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);ChangeBehavior(g_self, "wait");}

