string Name     = "Μμ½«ΆΣ³€";
int Model =     8;
int Weapon = 25;
int Weapon2 = 0;
int Team = 2;
int View = 1000;
int Think = 150;
int     Attack1 = 30;
int Attack2 = 25;
int Attack3 = 25;
int     Guard = 20;
int     Dodge = 70;
int Jump = 8;
int Look = 80;
int Burst = 70;
int Aim = 100;
int GetItem = 60;
int Spawn = 1;
int HP = 3000;  

int g_selfAddr;
int g_self;

OnInit(int this)
{
        g_selfAddr = this;
}

OnStart()
{
        g_self = GetSelf(g_selfAddr);
        ChangeBehavior(g_self, "patrol",1, 15, 58, 51);
}
