string Name = "½£ÏÉ¤ÎÇàÁú";
int Model = 22;
int Weapon = 15;
int Weapon2 =15;
int Team = 2;
int View = 10000;
int Think = 10000;
int	Attack1	= 30;
int Attack2 = 34;
int Attack3 = 35;
int	Guard =	0;
int	Dodge =	0;
int Jump = 2;
int Look = 10;
int Burst = 100;
int Aim = 100;
int GetItem = 100;
int Spawn = 25;
int HP = 30000;	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "wait");
}