string Name	= "ÓÒ»¤·¨";
int Model =	5;
int Weapon = 18;
int Weapon2 = 17;
int Team = 2;
int View = 600;
int Think = 80;
int	Attack1	= 30;
int Attack2 = 30;
int Attack3 = 30;
int	Guard =	10;
int	Dodge =	10;
int Jump = 10;
int Look = 80;
int Burst = 10;
int Aim = 80;
int GetItem = 50;
int Spawn = 70;
int HP = 5000;
	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "patrol", 70, 67, 50, 48, 62, 58, 54, 105, 50);
}