string Name = "·Άθ―";
int Model =  16;
int Weapon =  10;
int Weapon2 =  13;
int Team = 2;
int View = 5000;
int Think = 250;
int Attack1 = 30;
int Attack2 = 25;
int Attack3 = 25;
int Guard = 10;
int Dodge = 10;
int Jump = 10;
int Look = 50;
int Burst = 40;
int Aim = 99;
int GetItem = 70;
int Spawn = 22;
int HP = 31000;
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);ChangeBehavior(g_self, "patrol",22);}

