string Name = "µ¶¶ñ";
int Model =  2;
int Weapon =  0;
int Weapon2 =  0;
int Team = 0;
int View = 1000;
int Think = 100;
int Attack1 = 25;
int Attack2 = 25;
int Attack3 = 25;
int Dosge = 10;
int Jump = 10;
int Look = 10;
int Burst = 10;
int Aim = 10;
int GetItem = 10;
int Spawn = 51;
int HP = 10000;
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "idle");
}


