string Name = "ÃÉÃæÈË¡¤ÒÒ";
int Model =  10;
int Weapon =  32;
int Weapon2 =  28;
int Team = 2;
int View = 1000;
int Think = 120;
int Attack1 = 30;
int Attack2 = 25;
int Attack3 = 25;
int Guard = 20;
int Dodge = 40;
int Jump = 10;
int Look = 10;
int Burst = 30;
int Aim = 80;
int GetItem = 40;
int Spawn = 17;
int HP = 2500;
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);ChangeBehavior(g_self, "wait");}

