string Name = "ʯȺ";
int Model =  14;
int Weapon =  18;
int Weapon2 =  20;
int Team = 2;
int View = 1000;
int Think = 210;
int Attack1 = 50;
int Attack2 = 25;
int Attack3 = 20;
int Guard = 20;
int Dodge = 30;
int Jump = 14;
int Look = 10;
int Burst = 25;
int Aim = 100;
int GetItem = 10;
int Spawn = 31;
int HP = 3250;
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);ChangeBehavior(g_self, "patrol", 31);}

