string Name	= "·ï»Ë";
int Model =	13;
int Weapon = 4;
int Weapon2 = 4;
int Team = 2;
int View = 300;
int Think = 70;
int	Attack1	= 30;
int Attack2 = 20;
int Attack3 = 30;
int	Guard =	40;
int	Dodge =	20;
int Jump = 20;
int Look = 80;
int Burst = 30;
int Aim = 100;
int GetItem = 10;
int Spawn = 40;
int HP = 5000;	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "follow", "player");
}