string Name     = "Ìì±ø¶Ó³¤";
int Model =     8;
int Weapon = 7;
int Weapon2 = 0;
int Team = 2;
int View = 1000;
int Think = 100;
int     Attack1 = 25;
int Attack2 = 25;
int Attack3 = 25;
int     Guard = 25;
int     Dodge = 70;
int Jump = 15;
int Look = 40;
int Burst = 80;
int Aim = 100;
int GetItem = 60;
int Spawn = 8;
int HP = 1000;  

int g_selfAddr;
int g_self;

OnInit(int this)
{
        g_selfAddr = this;
}

OnStart()
{
        g_self = GetSelf(g_selfAddr);
        ChangeBehavior(g_self, "patrol",8, 48, 51, 52, 15);
}
