string Name = "Ëï½£";
int Model =  6;
int Weapon =  15;
int Weapon2 =  11;
int Team = 0;
int View = 2000;
int Think = 300;
int Attack1 = 30;
int Attack2 = 30;
int Attack3 = 30;
int Guard = 10;
int Dodge = 10;
int Jump = 15;
int Look = 10;
int Burst = 30;
int Aim = 100;
int GetItem = 10;
int Spawn = 16;
int HP = 5000;
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);ChangeBehavior(g_self, "follow", "ÍÁ·ËÀî");}

