string Name	= "ÀäÑà";
int Model =	1;
int Weapon = 13;
int Weapon2 = 33;
int Team = 1;
int View = 10000;
int Think = 1000;
int Attack1 = 30;
int Attack2 = 25;
int Attack3 = 25;
int Guard = 20;
int Dodge = 0;
int Jump = 1;
int Look = 1000;
int Burst = 100;
int Aim = 100;
int GetItem = 100;
int Spawn = 139;
int HP = 12000;

int g_selfAddr;
int g_self;

OnInit(int this)
{
        g_selfAddr = this;
}

OnStart()
{
        g_self = GetSelf(g_selfAddr);
        ChangeBehavior(g_self, "idle");
}
