string Name = "Ìì±ø¡¤Îì";
int Model =  8;
int Weapon =  4;
int Weapon2 =  0;
int Team = 2;
int View = 750;
int Think = 100;
int Attack1 = 25;
int Attack2 = 25;
int Attack3 = 25;
int Guard = 25;
int Dodge = 10;
int Jump = 10;
int Look = 10;
int Burst = 10;
int Aim = 100;
int GetItem = 40;
int Spawn = 75;
int HP = 3000;
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "patrol", 75, 70, 45, 110);
}


