Pose 0
{
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Pose 1
{
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Pose 2
{
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Pose 3
{
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}
Pose 4
{
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Pose 5
{
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Pose 6
{
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  EffectType 0
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Pose 7
{
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Pose 8
{
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Pose 9
{
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Pose 10
{
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Pose 11
{
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Pose 12
{
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  EffectType 0
  EffectID   0
}
Pose 13
{
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  LoopStart  7742
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  EffectType 0
  EffectID   0
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Pose 14
{
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  LoopStart  7792
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  EffectType 0
  EffectID   0
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Pose 15
{
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  LoopStart  7842
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  EffectType 0
  EffectID   0
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Pose 16
{
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  LoopStart  7892
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  EffectType 0
  EffectID   0
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Pose 17
{
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  EffectID   0
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Pose 18
{
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Pose 19
{
  source     0
  Start      7992  
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  EffectID   0
}
Pose 20      #異常狀態
{
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Pose 21
{
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Pose 22      #調息  道具
{
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  link       034
}
Pose 23
{
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  Action
  {
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Pose 24
{
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  Blend
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    speed 2
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  Action
  {
    start 1666
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    speed 2
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  Blend
  {
    start 1677
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    speed 2
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}
Pose 25
{
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  EffectType 0
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  Action
  {
    start 8043
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Pose 26
{
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  {
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Pose 27
{
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  {
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Pose 28
{
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  {
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}
Pose 29
{
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  {
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Pose 30
{
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  Action
  {
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}
Pose 31
{}
Pose 32
{
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}
Pose 33
{
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  {
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Pose 34
{
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Pose 35
{
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Pose 36
{
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Pose 37
{}
Pose 38
{}
Pose 39
{}
Pose 40
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  {
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    speed 1
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Pose 41
{
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  {
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    speed 1
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}
Pose 42
{
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    speed 1
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Pose 43
{
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Pose 44
{
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  {
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Pose 45
{
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Pose 46
{
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  {
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}
Pose 47
{
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  {
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    speed 1
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}
Pose 48
{
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  {
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    speed 1
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}
Pose 49
{
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  {
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    speed 1
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}
Pose 50
{
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  EffectType 0
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  {
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}
Pose 51
{
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}
Pose 52
{
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  {
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}
Pose 53
{
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}
Pose 54
{
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}
Pose 55
{
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Pose 56
{
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Pose 57
{
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  {
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}
Pose 58
{
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  {
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    speed 1
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}
Pose 59
{
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  {
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    speed 1
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}
Pose 60
{
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  EffectType 0
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  {
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    speed 1
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}
Pose 61
{
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  EffectType 0
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  {
    start 8502
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    speed 1
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}
Pose 62
{
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  {
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}
Pose 63
{
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  {
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}
Pose 64
{
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  {
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}
Pose 65
{
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  {
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}
Pose 66
{
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  {
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    speed 1
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}
Pose 67
{
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  EffectType 0
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  Action
  {
    start 2612
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    speed 1
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}
Pose 68
{
  source     0
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  EffectType 0
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  {
    start 8570
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    speed 1
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}
Pose 69
{
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  EffectType 0
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  {
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    speed 1
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}
Pose 70
{
  source     0
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  EffectType 0
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  Action
  {
    start 8621
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    speed 1
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}
Pose 71
{
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  EffectType 0
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  Action
  {
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    speed 1
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}
Pose 72
{
  source     0
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  LoopStart  8670
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  EffectType 0
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  Action
  {
    start 8665
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    speed 1
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}
Pose 73
{
  source     0
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  EffectType 0
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  Action
  {
    start 8689
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    speed 1
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}
Pose 74
{
  source     0
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  EffectType 0
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  Action
  {
    start 8713
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    speed 1
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}
Pose 75
{
  source     0
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  LoopStart  8743
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  EffectType 0
  EffectID   Pos043
  Action
  {
    start 8738
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    speed 1
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}
Pose 76
{}
Pose 77
{
  source     0
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  EffectType 0
  EffectID   Pos042
  Action
  {
    start 11408
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    speed 1
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}
Pose 78
{
  source     0
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  EffectType 0
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  Action
  {
    start 11424
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    speed 1
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}
Pose 79
{
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  EffectType 0
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  Action
  {
    start 11440
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    speed 1
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}
Pose 80
{
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  EffectType 0
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  Action
  {
    start 11456
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    speed 1
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}
Pose 81
{
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  EffectType 0
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  Action
  {
    start 11472
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    speed 1
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}
Pose 82
{
  source     0
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  Action
  {
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    speed 1
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}
Pose 83
{
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  EffectType 0
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  Action
  {
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}
Pose 84
{
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  Action
  {
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}
Pose 85
{
  source     0
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  EffectType 0
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  Action
  {
    start 11535
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    speed 1
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}
Pose 86
{
  source     0
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  EffectType 0
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  Action
  {
    start 11551
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    speed 1
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}
Pose 87
{
  source     0
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  LoopStart  11572
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  EffectType 0
  EffectID   Pos043
  Action
  {
    start 11567
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    speed 1
  }
}
Pose 88
{
  source     0
  Start      11583
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  LoopStart  11588
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  EffectType 0
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  Action
  {
    start 11583
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    speed 1
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}
Pose 89
{}
Pose 90
{
  source     0
  Start      1694 
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  EffectType 0
  EffectID   Pos090
}
Pose 91
{
  source     0
  Start      1712
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}
Pose 92
{
  source     0
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}
Pose 93
{
  source     0
  Start      1748 
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  EffectType 0
  EffectID   Pos093
}
Pose 94
{
  source     0
  Start      1765
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  EffectType 0
  EffectID   Pos094
}
Pose 95
{
  source     0
  Start      1783
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  EffectType 0
  EffectID   Pos095
  link       113
}
Pose 96
{
  source     0
  Start      1802
  End        1818
  EffectType 0
  EffectID   Pos096
  link       113
}
Pose 97
{
  source     0
  Start      1844
  End        1864
  EffectType 0
  EffectID   Pos097
  link       112
}
Pose 98
{
  source     0
  Start      1820
  End        1842
  EffectType 0
  EffectID   Pos098
  link       112
}
Pose 99
{
  source     0
  Start      1866
  End        1884
  EffectType 0
  EffectID   Pos099
  link       112
}
Pose 100
{
  source     0
  Start      1886
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  EffectType 0
  EffectID   Pos100
  link       118
}
Pose 101
{}
Pose 102
{
  source     0
  Start      1927
  End        1934
  EffectType 0
  EffectID   Pos102
  link       113
  Attack
  {
    bone = "bau Head", "bau Spine1"
    Start       1929
    End         1934
    AttackType  1
    CheckFriend 0
    TargetValue 1  
    TargetMove  3  
    TargetPose  096  
  }
}
Pose 103
{
  source     0
  Start      1951
  End        1966
  EffectType 0
  EffectID   Pos103
  link       112
  Attack
  {
    bone = "bau Head", "bau Spine1"
    Start       1952
    End         1957
    AttackType  1
    CheckFriend 0
    TargetValue 1  
    TargetMove  3  
    TargetPose       095 
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
}
Pose 104
{
  source     0
  Start      1968
  End        1984
  EffectType 0
  EffectID   Pos104
  link       113
  Attack
  {
    bone = "bau Head", "bau Spine1"
    Start       1969
    End         1974
    AttackType  1
    CheckFriend 0
    TargetValue 1  
    TargetMove  3  
    TargetPose       095 
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
}
Pose 105
{
  source     0
  Start      1986
  End        2004
  EffectType 0
  EffectID   Pos105
  link       112
  Attack
  {
    bone = "bau Head", "bau Spine1"
    Start       1987
    End         1992
    AttackType  1
    CheckFriend 0
    TargetValue 1  
    TargetMove  3  
    TargetPose       095 
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
}
Pose 106
{
  source     0
  Start      2006
  End        2020
  EffectType 0
  EffectID   Pos106
  link       113
  Attack
  {
    bone = "bau Head", "bau Spine1"
    Start       2007
    End         2012
    AttackType  1
    CheckFriend 0
    TargetValue 1  
    TargetMove  3  
    TargetPose       095 
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
}
Pose 107
{
  source     0
  Start      2021  
  End        2037
  EffectType 0
  EffectID   Pos107
  link       113
}
Pose 108
{
  source     0
  Start      2038   
  End        2054
  EffectType 0
  EffectID   Pos108
  link       112
}
Pose 109
{
  source     0
  Start      2057 
  End        2132
  LoopStart  2077
  LoopEnd    2109
  EffectType 0
  EffectID   Pos109
  Action
  {
    start 2057
    end   2132
    speed 2
  }
}
Pose 110
{
  source     0
  Start      2213 
  End        2238
  LoopStart  2216
  LoopEnd    2222
  EffectType 0
  EffectID   Pos110
  Action
  {
    start 2213 
    end   2222
    speed 1
  }
  Blend
  {
    start 2223 
    end   2238
    speed 1.5
  }
}
Pose 111
{
  source     0
  Start      2239 
  End        2272
  LoopStart  2239
  LoopEnd    2258
  EffectType 0
  EffectID   0
  link       112
  Attack
  {
    bone = "bau Spine1", "bau Spine",
           "bad R Thigh","bad L Thigh"
    Start       2239
    End         2261
    AttackType  1
    CheckFriend 0
    TargetValue 1  
    TargetMove  3  
    TargetPose  096  
  }
}
Pose 112
{
  source     0
  Start      11600
  End        11600
  LoopStart  11600
  LoopEnd    11600
  EffectType 0
  EffectID   0
}
Pose 113
{
  source     0
  Start      11615 
  End        11615
  LoopStart  11615
  LoopEnd    11615
  EffectType 0
  EffectID   0
}
Pose 114
{
  source     0
  Start      2401 
  End        2412
  LoopStart  2412
  LoopEnd    2412
  EffectType 0
  EffectID   Pos114
  link       112
  Action
  {
    Start 2401
    End   2412
    Speed 0.5
  }
}
Pose 115
{
  source     0
  Start      2417
  End        2425
  LoopStart  2425
  LoopEnd    2425
  EffectType 0
  EffectID   Pos115
  link       113
  Action
  {
    Start 2417
    End   2425
    Speed 0.5
  }
}
Pose 116
{
  source     0
  Start      2432
  End        2448
  EffectType 0
  EffectID   0
  Action
  {
    start 2432
    end   2440
    speed 1
  }
}
Pose 117
{
  source     0
  Start      2451 
  End        2493
  EffectType 0
  EffectID   Pos117
}
Pose 118
{
  source     0
  Start      1901  
  End        1910
  LoopStart  1905
  LoopEnd    1905
  EffectType 0
  EffectID   Pos118
  Action
  {
    start 1901
    end   1910
    speed 1
  }
}
Pose 119
{
  source     0
  Start      11607
  End        11614
  EffectType 0
  EffectID   0
  Action
  {
    Start 11607
    End   11614
    Speed 2
  }
}
Pose 120
{
  source     0
  Start      11623 
  End        11630
  EffectType 0
  EffectID   0
  Action
  {
    Start 11623
    End   11630
    Speed 2
  }
}
Pose 121
{
  source     0
  Start      14689
  End        14719
  LoopStart  14712
  LoopEnd    14712
  EffectType 0
  EffectID   0
  Action
  {
    Start 14689
    End   14712
    Speed 1
  }
  Blend
  {
    Start 14713
    End   14719
    Speed 2
  }
}
Pose 122
{}
Pose 123
{}
Pose 124
{}
Pose 125
{}
Pose 126
{}
Pose 127
{}
Pose 128
{}
Pose 129
{}
Pose 130
{}
Pose 131
{}
Pose 132
{}
Pose 133
{}
Pose 134
{}
Pose 135
{}
Pose 136
{}
Pose 137
{}
Pose 138
{}
Pose 139
{}
Pose 140
{
  source     1
  Start      218
  End        308
  LoopStart  239
  LoopEnd    282
  EffectType 0
  EffectID   0
}
Pose 141
{
  source     0
  Start      927
  End        986
  LoopStart  932
  LoopEnd    972
  EffectType 0
  EffectID   0
  Action
  {
    start 927
    end   986
    speed 1
  }
}
Pose 142
{
  source     0
  Start      999
  End        1056
  LoopStart  1004
  LoopEnd    1044
  EffectType 0
  EffectID   0
  Action
  {
    start 999
    end   1056
    speed 1
  }
}
Pose 143
{
  source     0
  Start      1071
  End        1136
  LoopStart  1076
  LoopEnd    1116
  EffectType 0
  EffectID   0

  Action
  {
    start 1071
    end   1136
    speed 1
  }
}
Pose 144
{
  source     1
  Start      318
  End        353
  LoopStart  323
  LoopEnd    339
  EffectType 0
  EffectID   Pos144
}
Pose 145
{
  source     0
  Start      1350  
  End        1408
  LoopStart  1353
  LoopEnd    1393
  EffectType 0
  EffectID   0
}
Pose 146
{
  source     0
  Start      1144  
  End        1206
  LoopStart  1151
  LoopEnd    1188
  EffectType 0
  EffectID   0
}
Pose 147
{
  source     0
  Start      1213
  End        1274
  LoopStart  1220
  LoopEnd    1257
  EffectType 0
  EffectID   0
}
Pose 148
{
  source     0
  Start      1281
  End        1343
  LoopStart  1288
  LoopEnd    1325
  EffectType 0
  EffectID   0
}
Pose 149
{
  source     0
  Start      1409
  End        1624
  LoopStart  1531
  LoopEnd    1575
  EffectType 0
  EffectID   0
}
Pose 150
{
  source     1
  Start      354
  End        453
  LoopStart  364
  LoopEnd    442
  EffectType 0
  EffectID   0
}
Pose 151
{
  source     0
  Start      655
  End        669
  EffectType 0
  EffectID   Pos151
  link       152
}
Pose 152
{
  source     0
  Start      670 
  End        674
  EffectType 0
  EffectID   Pos152
  link       180
  Action
  {
    start 670
    end   674
    speed 1
  }
}
Pose 153
{
  source     0
  Start      699
  End        713
  EffectType 0
  EffectID   Pos153
  link       154
}
Pose 154
{
  source     0
  Start      714   
  End        719
  EffectType 0
  EffectID   Pos154
  link       180
  Action
  {
    start 714
    end   719
    speed 1
  }
}
Pose 155
{
  source     0
  Start      743 
  End        757
  EffectType 0
  EffectID   Pos155
  link       156
}
Pose 156
{
  source     0
  Start      758   
  End        762
  EffectType 0
  EffectID   Pos156
  link       180
  Action
  {
    start 758
    end   762
    speed 1
  }
}
Pose 157
{
  source     0
  Start      788
  End        804
  EffectType 0
  EffectID   Pos157
  link       158
}
Pose 158
{
  source     0
  Start      805   
  End        810
  EffectType 0
  EffectID   Pos158
  link       180
  Action
  {
    start 805
    end   810
    speed 1
  }
}
Pose 159
{
  source     0
  Start      836
  End        846
  EffectType 0
  EffectID   Pos159
  link       156
  Action
  {
    start 836
    end   837
    speed 1
  }
}
Pose 160
{
  source     0
  Start      857  
  End        866
  EffectType 0
  EffectID   Pos160
  link       154
  Action
  {
    start 857
    end   858
    speed 1
  }
}
Pose 161
{
  source     0
  Start      867 
  End        882
  LoopStart  867
  LoopEnd    882
  EffectType 0
  EffectID   Pos161
}
Pose 162
{
  source     0
  Start      883 
  End        897
  LoopStart  883
  LoopEnd    897
  EffectType 0
  EffectID   Pos162
}
Pose 163
{
  source     0
  Start      898
  End        913
  LoopStart  898
  LoopEnd    913
  EffectType 0
  EffectID   Pos163
}
Pose 164
{
  source     0
  Start      8760
  End        8770
  LoopStart  8770
  LoopEnd    8770
  EffectType 0
  EffectID   Pos164
  Blend
  {
    start 8760
    end   8770
    speed 1
  }
}
Pose 165
{
  source     0
  Start      8771
  End        8779
  LoopStart  8779
  LoopEnd    8779
  EffectType 0
  EffectID   Pos165
  Blend
  {
    start 8771
    end   8779
    speed 1
  }
}
Pose 166
{
  source     0
  Start      401
  End        410
  LoopStart  410
  LoopEnd    410
  EffectType 0
  EffectID   Pos166
  Blend
  {
    start 401
    end   410
    speed 1
  }
}
Pose 167
{
  source     0
  Start      8780
  End        8789
  LoopStart  8789
  LoopEnd    8789
  EffectType 0
  EffectID   Pos167
  Blend
  {
    start 8780
    end   8789
    speed 1
  }
}
Pose 168
{
  source     0
  Start      8790
  End        8799
  LoopStart  8799
  LoopEnd    8799
  EffectType 0
  EffectID   Pos168
  Blend
  {
    start 8790
    end   8799
    speed 1
  }
}
Pose 169
{
  source     0
  Start      452 
  End        461
  LoopStart  461
  LoopEnd    461
  EffectType 0
  EffectID   Pos169
  Blend
  {
    start 452
    end   461
    speed 1
  }
}
Pose 170
{
  source     0
  Start      8800
  End        8809
  LoopStart  8809
  LoopEnd    8809
  EffectType 0
  EffectID   Pos170
  Blend
  {
    start 8800
    end   8809
    speed 1
  }
}
Pose 171
{
  source     0
  Start      8810 
  End        8819
  LoopStart  8819
  LoopEnd    8819
  EffectType 0
  EffectID   Pos171
  Blend
  {
    start 8810
    end   8819
    speed 1
  }
}
Pose 172
{
  source     0
  Start      499
  End        508
  LoopStart  508
  LoopEnd    508
  EffectType 0
  EffectID   Pos172
  Blend
  {
    start 499
    end   508
    speed 1
  }
}
Pose 173
{
  source     0
  Start      8820
  End        8829
  LoopStart  8829
  LoopEnd    8829
  EffectType 0
  EffectID   Pos173
  Blend
  {
    start 8820
    end   8829
    speed 1
  }
}
Pose 174
{
  source     0
  Start      8830
  End        8838
  LoopStart  8838
  LoopEnd    8838
  EffectType 0
  EffectID   Pos174
  Blend
  {
    start 8830
    end   8838
    speed 1
  }
}
Pose 175
{
  source     0
  Start      549
  End        558
  LoopStart  558
  LoopEnd    558
  EffectType 0
  EffectID   Pos175
  Blend
  {
    start 549
    end   558
    speed 1
  }
}
Pose 176
{
  source     0
  Start      570
  End        581
  EffectType 0
  EffectID   Pos176
  Blend
  {
    start 570
    end   579
    speed 1
  }
  Blend
  {
    start 580
    end   580
    speed 0.25
  }
  Blend
  {
    start 581
    end   581
    speed 1
  }
}
Pose 177
{
  source     0
  Start      585
  End        599
  EffectType 0
  EffectID   Pos177
  Blend
  {
    start 585
    end   599
    speed 1
  }
}
Pose 178
{
  source     0
  Start      606   
  End        620
  EffectType 0
  EffectID   Pos178
  Blend
  {
    start 606
    end   620
    speed 1
  }
}
Pose 179
{
  source     0
  Start      628 
  End        642
  EffectType 0
  EffectID   Pos179
  Blend
  {
    start 628
    end   642
    speed 1
  }
}
Pose 180
{
  source     0
  Start      811
  End        826
  LoopStart  811
  LoopEnd    811
  EffectType 0
  EffectID   Pos180
  Action
  {
    start 811
    end   821
    speed 1
  }
}
Pose 181
{}
Pose 182
{}
Pose 183
{}
Pose 184
{}
Pose 185
{}
Pose 186
{}
Pose 187
{}
Pose 188
{}
Pose 189
{}
Pose 190
{}
Pose 191
{}
Pose 192
{}
Pose 193
{}
Pose 194
{}
Pose 195
{}
Pose 196
{}
Pose 197
{}
Pose 198
{}
Pose 199
{}
Pose 200     #暗器輕
{
  source     0
  Start      3511
  End        3533
  EffectType 0
  EffectID   Pos200
  Blend
  {
    Start 3511
    End   3511
    Speed 1
  }
  Action
  {
    start 3512
    end   3531
    speed 1
  }
  Blend
  {
    Start 3532
    End   3533
    Speed 1
  }
  Attack
  {
    Start       3517
    End         3519
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      2
    TargetValue      0
    TargetMove       1
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  NextPose
  {
    start 3513
    end   3530
    Time  0.1
  }
}
Pose 201     #飛鏢地小絕~八方手裡劍~啊．．錢掉了*_*b
{
  source     0
  Start      12247
  End        12269
  EffectType 0
  EffectID   Pos201
  Blend
  {
    Start 12247
    End   12247
    Speed 1
  }
  Action
  {
    start 12248
    end   12249
    speed 0.25
  }
  Action
  {
    start 12250
    end   12267
    speed 1
  }
  Blend
  {
    Start 12268
    End   12269
    Speed 1
  }
  Attack
  {
    bone = "effect"
    Start       12253
    End         12267
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      6
    TargetValue      0.3
    TargetMove       4
    TargetPose       096
    TargetPoseFront  096
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  NextPose
  {
    start 12249
    end   12266
    Time  0.1
  }
}
Pose 202     #暗器空
{
  source     0
  Start      12270
  End        12285
  EffectType 0
  EffectID   Pos202
  link       211
  Blend
  {
    Start 12270
    End   12270
    Speed 1
  }
  Action
  {
    start 12271
    end   12284
    speed 1
  }
  Blend
  {
    start 12285
    end   12285
    speed 1
  }
  Attack
  {
    Start       12276
    End         12279
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      4
    TargetValue      0
    TargetMove       3
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  NextPose
  {
    start 12272
    end   12283
    Time  0.1
  }
}
Pose 203     #暗器怒起手
{
  source     0
  Start      3627
  End        3655
  EffectType 0
  EffectID   Pos203
  link       204
  Action
  {
    start 3627
    end   3655
    speed 1
  }
  Attack
  {
    bone = "effect"
    Start       3627
    End         3655
    AttackType  1
    CheckFriend 0
    DefenseValue     0
    DefenseMove      4
    TargetValue      0
    TargetMove       3
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  NextPose
  {
    start 3627
    end   3655
    Time  0
  }
}
Pose 204     #暗器怒出招
{
  source     0
  Start      3666
  End        3694
  EffectType 0
  EffectID   Pos204
  link       205
  Action
  {
    start 3666
    end   3694
    speed 1
  }
  Attack
  {
    bone = "effect"
    Start       3666
    End         3694
    AttackType  1
    CheckFriend 0
    DefenseValue     0
    DefenseMove      4
    TargetValue      0 
    TargetMove       3
    TargetPose       115   
    TargetPoseFront  114
    TargetPoseBack   115
    TargetPoseLeft   114
    TargetPoseRight  115
  }
  NextPose
  {
    start 3666
    end   3694
    Time  0
  }
}
Pose 205     #暗器怒收招
{
  source     0
  Start      3695
  End        3698
  EffectType 0
  EffectID   0
  link       329
  Action
  {
    start 3696
    end   3697
    speed 1
  }
}
Pose 206     #鎗輕射擊
{
  source     0
  Start      3738
  End        3767
  EffectType 0
  EffectID   Pos206
  Action
  {
    start 3738
    end   3747
    speed 1
  }
  Blend
  {
    start 3748
    end   3768
    speed 0.9
  }
  Attack
  {
    Start       3738
    End         3742
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      2
    TargetValue      0
    TargetMove       2
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  NextPose
  {
    start 3739
    end   3767
    Time  0.2
  }
}
Pose 207     #鎗重射擊
{
  source     0
  Start      9629
  End        9650
  EffectType 0
  EffectID   Pos207
  Action
  {
    start 9629
    end   9630
    speed 1
  }
  Action
  {
    start 9631
    end   9640
    speed 0.45
  }
  Blend
  {
    start 9641
    end   9650
    speed 0.45
  }
  Attack
  {
    Start       9629
    End         9633
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      4
    TargetValue      0
    TargetMove       3
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  NextPose
  {
    start 9630
    end   9649
    Time  0.2
  }
}
Pose 208     #鎗殺射擊
{
  source     0
  Start      3769
  End        3840
  EffectType 0
  EffectID   Pos208
  Action
  {
    start 3769
    end   3782
    speed 1
  }
  Blend
  {
    start 3783
    end   3830
    speed 1
  }
  Blend
  {
    start 3831
    end   3840
    speed 1.5
  }
  Attack
  {
    Start       3769
    End         3773
    AttackType  1
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      6
    TargetValue      0.5
    TargetMove       4
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  NextPose
  {
    start 3770
    end   3781
    Time  0.2
  }
}
Pose 209    #暗器重
{
  source     0
  Start      3535
  End        3573
  EffectType 0
  EffectID   Pos209
  Blend
  {
    Start 3535
    End   3537
    Speed 1
  }
  Action
  {
    start 3538
    end   3564
    speed 1
  }
  Blend
  {
    Start 3565
    End   3573
    Speed 1
  }
  Attack
  {
    Start       3550
    End         3553
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      3
    TargetValue      0 
    TargetMove       2
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  NextPose
  {
    start 3540
    end   3563
    Time  0.15
  }
}
Pose 210     #暗器殺
{
  source     0
  Start      3576
  End        3617
  EffectType 0
  EffectID   Pos210
  Blend
  {
    Start 3576
    End   3579
    Speed 0.9
  }
  Action
  {
    start 3580
    end   3610
    speed 1
  }
  Blend
  {
    Start 3611
    End   3617
    Speed 1
  }
  Attack
  {
    Start       3593
    End         3596
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      4
    TargetValue      0
    TargetMove       3
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  NextPose
  {
    start 3581
    end   3609
    Time  0.15
  }
}
Pose 211     #暗器落地
{
  source     0
  Start      12286
  End        12289
  LoopStart  12286
  LoopEnd    12286
  EffectType 0
  EffectID   Pos332
  Action
  {
    start 12286
    end   12289
    speed 1
  }
}
Pose 212     #鎗殺就位
{
  source     0
  Start      3855
  End        3885
  EffectType 0
  EffectID   Pos212
  Action
  {
    start 3855
    end   3885
    speed 1
  }
}
Pose 213     #鎗殺瞄準
{
  source     0
  Start      3886
  End        3914
  EffectType 0
  EffectID   0
}
Pose 214     #暗器空踢
{
  source     0
  Start      12323
  End        12338
  EffectType 0
  EffectID   Pos338
  link       211
  Blend
  {
    Start 12323
    End   12323
    Speed 1
  }
  Action
  {
    start 12324
    end   12338
    speed 1
  }
  Attack
  {
    bone = "bad R Thigh","bad R Calf",
           "bad R Foot","effect"
    Start       12330
    End         12332
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      5
    TargetValue      0
    TargetMove       5
    TargetPose       090    
    TargetPoseFront  090 
    TargetPoseBack   094 
    TargetPoseLeft   093  
    TargetPoseRight  092
  }
}
Pose 215     #鎗怒就位
{
  source     0
  Start      3915
  End        3975
  EffectType 0
  EffectID   Pos215
  link       212
  Blend
  {
    start 3915
    end   3927
    speed 1
  }
  Action
  {
    start 3928
    end   3975
    speed 1
  }
  Attack
  {
    bone = "effect"
    Start       3930
    End         3937
    AttackType  0
    CheckFriend 0
    DefenseValue     0.4
    DefenseMove      5
    TargetValue      0.4
    TargetMove       5
    TargetPose       096
    TargetPoseFront  096
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Attack
  {
    bone = "effect"
    Start       3940
    End         3947
    AttackType  0
    CheckFriend 0
    DefenseValue     0.4
    DefenseMove      5
    TargetValue      0.4
    TargetMove       4
    TargetPose       096
    TargetPoseFront  096
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Attack
  {
    bone = "effect"
    Start       3950
    End         3965
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      5
    TargetValue      0.3
    TargetMove       3
    TargetPose       096
    TargetPoseFront  096
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Attack
  {
    bone = "effect"
    Start       3966
    End         3973
    AttackType  1
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      6
    TargetValue      0.3
    TargetMove       1
    TargetPose       103   
    TargetPoseFront  103 
    TargetPoseBack   106 
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    start 3930
    end   3975
    Time  0.05
  }
}
Pose 216     #鎗怒瞄準
{
  source     0
  Start      3983
  End        4001
  EffectType 0
  EffectID   Pos216
  link       217
  Action
  {
    start 3983
    end   4001
    speed 1
  }
  NextPose
  {
    start 3985
    end   4000
    Time  0.1
  }
}
Pose 217     #鎗怒射擊
{
  source     0
  Start      4002
  End        4018
  EffectType 0
  EffectID   Pos217
  link       212
  Action
  {
    start 4002
    end   4017
    speed 1
  }
  Attack
  {
    bone = "effect"
    Start       4002
    End         4018
    AttackType  1
    CheckFriend 0
    DefenseValue     1.5
    DefenseMove      6
    TargetValue      1
    TargetMove       5
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
}
Pose 218     #輪輕射
{
  source     0
  Start      4030
  End        4051
  EffectType 0
  EffectID   Pos218
  link       219
  Blend
  {
    start 4030
    end   4033
    speed 1
  }
  Action
  {
    start 4034
    end   4051
    speed 1
  }
  Attack
  {
    Start       4042
    End         4045
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      4
    TargetValue      0.3
    TargetMove       3
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  NextPose
  {
    start 4035
    end   4050
    Time  0.2
  }
}
Pose 219     #輪收(所有輕重殺都用這個)
{
  source     0
  Start      4296
  End        4324
  LoopStart  4296
  LoopEnd    4296
  EffectType 0
  EffectID   Pos223
  Action
  {
    start 4296
    end   4301
    speed 1
  }
  Blend
  {
    Start 4302
    End   4324
    Speed 1
  }
  NextPose
  {
    start 4297
    end   4323
    Time  0.2
  }
}
Pose 220     #輪重射
{
  source     0
  Start      4120
  End        4153
  EffectType 0
  EffectID   Pos220
  link       219
  Blend
  {
    start 4120
    end   4135
    speed 1
  }
  Action
  {
    start 4136
    end   4153
    speed 1
  }
  Attack
  {
    Start       4144
    End         4147
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      5
    TargetValue      0.2
    TargetMove       4
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  NextPose
  {
    start 4137
    end   4152
    Time  0.2
  }
}
Pose 221     #輪重收(未用)
{
  source     0
  Start      4155
  End        4214
  LoopStart  4155
  LoopEnd    4185
  EffectType 0
  EffectID   Pos221
  Action
  {
    start 4170
    end   4193
    speed 1
  }
  Blend
  {
    Start 4194
    End   4214
    Speed 1
  }
  NextPose
  {
    start 4171
    end   4192
    Time  0.2
  }
}
Pose 222     #輪殺射
{
  source     0
  Start      4230
  End        4262
  EffectType 0
  EffectID   Pos222
  link       219
  Blend
  {
    start 4230
    end   4234
    speed 1
  }
  Action
  {
    start 4235
    end   4262
    speed 1
  }
  Attack
  {
    Start       4256
    End         4259
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      4
    TargetValue      0.3
    TargetMove       3
    TargetPose       096
    TargetPoseFront  096
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  NextPose
  {
    start 4236
    end   4261
    Time  0.2
  }
}
Pose 223
{}
Pose 224     #輪怒射
{
  source     0
  Start      4325
  End        4378
  EffectType 0
  EffectID   Pos224
  link       3
  Blend
  {
    start 4325
    end   4329
    speed 1
  }
  Action
  {
    start 4330
    end   4377
    speed 1
  }
  Attack
  {
    bone = "effect"
    Start       4335
    End         4378
    AttackType  1
    CheckFriend 0
    DefenseValue     0.6 
    DefenseMove      4
    TargetValue      0.6
    TargetMove       3
    TargetPose       096
    TargetPoseFront  096
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
}
Pose 225     #輪怒收
{
  source     0
  Start      4402
  End        4458
  EffectType 0
  EffectID   0
  Action
  {
    start 4403
    end   4457
    speed 1
  }
}
Pose 226     #刺空輕1  團轉
{
  source     0
  Start      10672
  End        10687
  EffectType 0
  EffectID   Pos226
  link       344
  Blend
  {
    Start 10672
    End   10674
    Speed 1
  }
  Action
  {
    start 10675
    end   10685
    speed 1
  }
  Blend
  {
    Start 10686
    End   10687
    Speed 1
  }
  Attack
  {
    bone = "weapon",
           "bau R Forearm","bau R Hand",
           "bau L Forearm","bau L Hand"
          
    Start       10676
    End         10684
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      2
    TargetValue      0 
    TargetMove       8
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  10676
    End    10685
    Time   0.05
    Color  255,255,198
  }
    NextPose
  {
    start 10675
    end   10687
    Time  0.15
  }
}
Pose 227     #刺空輕2  展臂
{
  source     0
  Start      10706
  End        10723
  EffectType 0
  EffectID   Pos227
  link       345
  Blend
  {
    start 10706
    end   10706
    speed 1
  }
  Action
  {
    start 10707
    end   10715
    speed 1
  }
  Blend
  {
    Start 10716
    End   10723
    Speed 1
  }
  Attack
  {
    bone = "weapon",
           "bau R Forearm","bau R Hand",
           "bau L Forearm","bau L Hand"
          
    Start       10713
    End         10715
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      2
    TargetValue      0 
    TargetMove       1
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  10713
    End    10715
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    start 10707
    end   10720
    Time  0.15
  }
}
Pose 228     #刺空輕3  腳踢
{
  source     0
  Start      10739
  End        10762
  EffectType 0
  EffectID   Pos228
  link       346
  Blend
  {
    start 10739
    end   10739
    speed 2
  }
  Action
  {
    start 10740
    end   10754
    speed 1.5
  }
  Blend
  {
    Start 10755
    End   10762
    Speed 1.5
  }
  Attack
  {
    bone = "bad L Thigh","bad L Calf",
           "bad L Foot","bau Spine"
    Start       10750
    End         10753
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      3
    TargetValue      0 
    TargetMove       1
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    start 10745
    end   10760
    Time  0.15
  }
}
Pose 229     #刺空輕4  腳掛
{
  source     0
  Start      10781
  End        10795
  EffectType 0
  EffectID   Pos229
  link       347
  Action
  {
    start 10781
    end   10781
    speed 1
  }
  Action
  {
    start 10782
    end   10791
    speed 1
  }
  Blend
  {
    Start 10792
    End   10795
    Speed 0.5
  }
  Attack
  {
    bone = "bad L Thigh","bad L Calf",
           "bad L Foot","bau Spine"
    Start       10785
    End         10787
    AttackType  1
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      0.6
    TargetValue      0 
    TargetMove       0.5
    TargetPose       102
    TargetPoseFront  102
    TargetPoseBack   102
    TargetPoseLeft   102
    TargetPoseRight  102
  }
  NextPose
  {
    start 10782
    end   10791
    Time  0.15
  }
}
Pose 230     #刺輕1  左手揮
{
  source     0
  Start      10830
  End        10849
  EffectType 0
  EffectID   Pos230
  Blend
  {
    Start 10830
    End   10831
    Speed 1
  }
  Action
  {
    start 10832
    end   10837
    speed 1
  }
  Blend
  {
    Start 10838
    End   10845
    Speed 1
  }
  Attack
  {
    bone = "effect","bau Head","bau L UpperArm",
           "bau L Forearm","bau L Hand"
    Start       10832
    End         10834
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      4
    TargetValue      0 
    TargetMove       4
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  10832
    End    10834
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    start 10832
    end   10844
    Time  0.1
  }
}
Pose 231     #刺輕2  右手揮
{
  source     0
  Start      10850
  End        10873
  EffectType 0
  EffectID   Pos231
  Blend
  {
    start 10850
    end   10851
    speed 1
  }
  Action
  {
    start 10852
    end   10860
    speed 1
  }
  Blend
  {
    Start 10861
    End   10873
    Speed 1
  }
  Attack
  {
    bone = "effect","bau Head","bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       10855
    End         10857
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      5
    TargetValue      0 
    TargetMove       5
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  10854
    End    10857
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    start 10852
    end   10868
    Time  0.2
  }
}
Pose 232     #刺輕3  左手揮上
{
  source     0
  Start      10874
  End        10901
  EffectType 0
  EffectID   Pos232
  Blend
  {
    start 10874
    end   10875
    speed 1
  }
  Action
  {
    start 10876
    end   10883
    speed 1
  }
  Blend
  {
    Start 10884
    End   10901
    Speed 1
  }
  Attack
  {
    bone = "effect","bau Head","bau L UpperArm",
           "bau L Forearm","bau L Hand"
    Start       10879
    End         10881
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      6
    TargetValue      0 
    TargetMove       6
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  10878
    End    10883
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    start 10876
    end   10884
    Time  0.3
  }
}
Pose 233     #刺輕4  雙手插
{
  source     0
  Start      10909
  End        10934
  EffectType 0
  EffectID   Pos233
  Blend
  {
    Start 10909
    End   10911
    Speed 0.9
  }
  Action
  {
    Start 10912
    End   10913
    Speed 0.9
  }
  Action
  {
    start 10914
    end   10920
    speed 1
  }
  Blend
  {
    Start 10921
    End   10930
    Speed 0.6
  }
  Attack
  {
    bone = "weapon","bau Head","bau Spine1",
           "bau R Forearm","bau R UpperArm",
           "bau L Forearm","bau L UpperArm"
    Start       10915
    End         10918
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      4
    TargetValue      0 
    TargetMove       4
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  Drag
  {
    Start  10915
    End    10918
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    start 10914
    end   10925
    Time  0.3
  }
}
Pose 234     #刺輕4  雙手撕
{
  source     0
  Start      10935
  End        10968
  EffectType 0
  EffectID   Pos234
  Blend
  {
    start 10935
    end   10944
    speed 1
  }
  Action
  {
    start 10945
    end   10960
    speed 1
  }
  Blend
  {
    Start 10961
    End   10975
    speed 0.85
  }
  Attack
  {
    bone = "weapon","bau Head",
           "bau R Forearm","bau R Hand",
           "bau L Forearm","bau L Hand"
    Start       10948
    End         10952
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      5
    TargetValue      0 
    TargetMove       6
    TargetPose       096
    TargetPoseFront  096
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Drag
  {
    Start  10948
    End    10954
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    start 10945
    end   10965
    Time  0.35
  }
}
Pose 235     #刺空重俯衝
{
  source     0
  Start      10969
  End        10996
  EffectType 0
  EffectID   Pos235
  Blend
  {
    start 10969
    end   10969
    speed 0.5
  }
  Action
  {
    start 10970
    end   10973
    speed 0.6
  }
   Action
  {
    start 10974
    end   10977
    speed 1
  }
    Action
  {
    start 10974
    end   10977
    speed 1
  }
 Blend
  {
    Start 10978
    End   10996
    Speed 1
  }    
  Attack
  {
    bone = "weapon","bau Head","bau Spine1",
           "bau R Forearm","bau R Hand",
           "bau L Forearm","bau L Hand"
    Start       10974
    End         10977
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      12
    TargetValue      0 
    TargetMove       10
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  10972
    End    10977
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start  10971
    End    10981
    Time   0.25
  }
}
Pose 236     #刺空重俯衝續踢
{
  source     0
  Start      11006
  End        11029
  EffectType 0
  EffectID   Pos236
  Blend
  {
    Start 11006
    End   11007
    Speed 1
  }    
  Action
  {
    start 11008
    end   11018
    speed 1
  }
  Blend
  {
    Start 11019
    End   11029
    Speed 0.5
  }    
  Attack
  {
    bone = "bau Spine",
           "bad L Thigh","bad L Calf","bad L Foot",
           "bad R Thigh","bad R Calf","bad R Foot"
    Start       11011
    End         11014
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1 
    DefenseMove      6
    TargetValue      0 
    TargetMove       1.2
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    start 11008
    end   11025
    Time  0.3
  }
}
Pose 237     #刺右側襲
{
  source     0
  Start      11075
  End        11116
  EffectType 0
  EffectID   Pos238
  Blend
  {
    Start 11075
    End   11088
    Speed 2
  }
  Action
  {
    start 11089
    end   11100
    speed 1
  }
  Blend
  {
    Start 11101
    End   11116
    Speed 1
  }
  Attack
  {
    bone = "effect","bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       11092
    End         11096
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      4
    TargetValue      0 
    TargetMove       3
    TargetPose       093
    TargetPoseFront  093
    TargetPoseBack   092
    TargetPoseLeft   090
    TargetPoseRight  094
  }
  Drag
  {
    Start  11090
    End    11106
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    start 11089
    end   11109
    Time  0.25
  }
}
Pose 238     #刺左側襲
{
  source     0
  Start      11031
  End        11072
  EffectType 0
  EffectID   Pos237
  Blend
  {
    Start 11031
    End   11044
    Speed 2
  }
  Action
  {
    start 11045
    end   11056
    speed 1
  }
  Blend
  {
    Start 11057
    End   11072
    Speed 1
  }
  Attack
  {
    bone = "effect","bau L UpperArm",
           "bau L Forearm","bau L Hand"
    Start       11047
    End         11050
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      4
    TargetValue      0 
    TargetMove       3
    TargetPose       093
    TargetPoseFront  093
    TargetPoseBack   092
    TargetPoseLeft   090
    TargetPoseRight  094
  }
  Drag
  {
    Start  11047
    End    11061
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    start 11045
    end   11065
    Time  0.25
  }
}
Pose 239     #刺雙側
{
  source     0
  Start      11126
  End        11187
  EffectType 0
  EffectID   Pos239
  Blend
  {
    Start 11126
    End   11132
    Speed 1
  }
  Action
  {
    start 11133
    end   11172
    speed 1
  }
  Blend
  {
    Start 11173
    End   11187
    Speed 1
  }
  Attack
  {
    bone = "weapon",
           "bau R Forearm","bau R Hand",
           "bau L Forearm","bau L Hand"
    Start       11141
    End         11151
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      2
    TargetValue      0.3 
    TargetMove       2
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Attack
  {
    bone = "weapon",
           "bau R Forearm","bau R Hand",
           "bau L Forearm","bau L Hand"
    Start       11152
    End         11171
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      2
    TargetValue      0 
    TargetMove       4
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Drag
  {
    Start  11141
    End    11171
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    start 11162
    end   11182
    Time  0.3
  }
}
Pose 240     #刺衝刺
{
  source     0
  Start      11194
  End        11227
  EffectType 0
  EffectID   Pos240
  Blend
  {
    Start 11194
    End   11202
    Speed 1
  }
  Action
  {
    start 11203
    end   11211
    speed 1
  }
  Blend
  {
    Start 11212
    End   11227
    Speed 1
  }
  Attack
  {
    bone = "weapon","bau Head",
           "bau R Forearm","bau R Hand",
           "bau L Forearm","bau L Hand"
    Start       11206
    End         11208
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      3
    TargetValue      0 
    TargetMove       1
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  11205
    End    11208
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    start 11203
    end   11223
    Time  0.25
  }
}
Pose 241     #刺殺  腳掛1
{
  source     0
  Start      11228
  End        11262
  EffectType 0
  EffectID   Pos241
  Blend
  {
    Start 11228
    End   11234
    Speed 2
  }
  Action
  {
    start 11235
    end   11253
    speed 1
  }
  Blend
  {
    Start 11254
    End   11262
    Speed 1
  }
  Attack
  {
    bone = "bad L Thigh","bad L Calf",
           "bad L Foot","bau Spine"
    Start       11242
    End         11245
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      5
    TargetValue      0 
    TargetMove       5
    TargetPose       097
    TargetPoseFront  097
    TargetPoseBack   098
    TargetPoseLeft   095
    TargetPoseRight  099
  }
  NextPose
  {
    start 11242
    end   11253
    Time  0.2
  }
}
Pose 242     #刺殺  腳掛2
{
  source     0
  Start      11265
  End        11298
  EffectType 0
  EffectID   Pos242
  Blend
  {
    start 11265
    end   11273
    speed 1
  }
  Action
  {
    start 11274
    end   11277
    speed 1
  }
  Action
  {
    start 11278
    end   11293
    speed 1
  }
  Blend
  {
    Start 11294
    End   11298
    Speed 0.5
  }
  Attack
  {
    bone = "bad L Thigh","bad L Calf",
           "bad L Foot","bau Spine"
    Start       11277
    End         11281
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      5
    TargetValue      0 
    TargetMove       5
    TargetPose       097
    TargetPoseFront  097
    TargetPoseBack   098
    TargetPoseLeft   095
    TargetPoseRight  099
  }
  NextPose
  {
    start 11274
    end   11293
    Time  0.25
  }
}
Pose 243     #刺殺  分擊 翻踢
{
  source     0
  Start      11301
  End        11336
  EffectType 0
  EffectID   Pos243
  Blend
  {
    start 11301
    end   11301
    speed 0.75
  }
  Blend
  {
    start 11302
    end   11303
    speed 0.85
  }
  Action
  {
    start 11304
    end   11308
    speed 0.75
  }
  Action
  {
    start 11309
    end   11321
    speed 1
  }
  Blend
  {
    Start 11322
    End   11330
    Speed 0.7
  }
  Blend
  {
    Start 11331
    End   11336
    Speed 0.5
  }
  Attack
  {
    bone = "bau Spine",
           "bad L Thigh","bad L Calf",
           "bad L Foot",
           "bad R Thigh","bad R Calf",
           "bad R Foot"
    Start       11311
    End         11315
    AttackType  1
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      8
    TargetValue      0 
    TargetMove       8
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  NextPose
  {
    start 11305
    end   11330
    Time  0.35
  }
}
Pose 244     #刺怒爆發起手
{
  source     0
  Start      11337
  End        11381
  EffectType 0
  EffectID   Pos244
  Link       350
  Blend
  {
    Start 11337
    End   11343
    Speed 1
  }
  Action
  {
    start 11344
    end   11381
    speed 2
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon","effect"
    Start       11357
    End         11379
    AttackType  1
    CheckFriend 0
    DefenseValue     1
    DefenseMove      6
    TargetValue      1 
    TargetMove       5
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  NextPose
  {
    start 11344
    end   11381
    Time  0
  }
}
Pose 245     #匕首空輕1 左揮
{
  source     0
  Start      8840
  End        8852
  EffectType 0
  EffectID   Pos245
  link       332
  Blend
  {
    start 8840
    end   8840
    speed 1
  }
  Action
  {
    start 8841
    end   8851
    speed 1
  }
  Blend
  {
    start 8852
    end   8852
    speed 1
  }
  Attack
  {
    bone = "weapon","bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       8845
    End         8849
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      3
    TargetValue      0 
    TargetMove       5
    TargetPose       098
    TargetPoseFront  098
    TargetPoseBack   097
    TargetPoseLeft   099
    TargetPoseRight  095
  }
  Drag
  {
    Start  8845
    End    8849
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    Start 8841
    End   8852
    Time  0.1
  }
}
Pose 246     #匕首空輕2 上揮
{
  source     0
  Start      8873
  End        8893
  EffectType 0
  EffectID   Pos246
  link       333
  Blend
  {
    start 8873
    end   8873
    speed 1
  }
  Action
  {
    start 8874
    end   8883
    speed 1
  }
  Blend
  {
    Start 8884
    End   8893
    Speed 1
  }
  Attack
  {
    bone = "weapon","bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       8873
    End         8878
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      3
    TargetValue      0 
    TargetMove       5
    TargetPose       097
    TargetPoseFront  097
    TargetPoseBack   098
    TargetPoseLeft   095
    TargetPoseRight  099
  }
  Drag
  {
    Start  8873
    End    8878
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    Start 8874
    End   8889
    Time  0.13
  }
}
Pose 247     #匕首空輕3 左刺
{
  source     0
  Start      8915
  End        8930
  EffectType 0
  EffectID   Pos247
  link       334
  Blend
  {
    Start 8915
    End   8918
    Speed 1
  }
  Action
  {
    Start 8919
    End   8930
    Speed 1
  }
  Attack
  {
    bone = "weapon","bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       8920
    End         8925
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      4
    TargetValue      0 
    TargetMove       5
    TargetPose       098
    TargetPoseFront  098
    TargetPoseBack   097
    TargetPoseLeft   099
    TargetPoseRight  095
  }
  Drag
  {
    Start  8920
    End    8925
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    Start 8920
    End   8930
    Time  0.15
  }
}
Pose 248     #匕首輕1 左揮
{
  source     0
  Start      8960
  End        8999
  EffectType 0
  EffectID   Pos248
  Blend
  {
    Start 8960
    End   8962
    Speed 1
  }
  Action
  {
    start 8963
    end   8968
    speed 1
  }
  Blend
  {
    Start 8969
    End   8999
    Speed 2
  }
  Attack
  {
    bone = "weapon","bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       8963
    End         8965
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      2
    TargetValue      0 
    TargetMove       3
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  8961
    End    8964
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    Start 8963
    End   8991
    Time  0.15
  }
}
Pose 249     #匕首輕2 迴旋踢
{
  source     0
  Start      9024
  End        9061
  EffectType 0
  EffectID   Pos249
  Blend
  {
    Start 9024
    End   9027
    Speed 1
  }
  Action
  {
    start 9028
    end   9034
    speed 1
  }
  Blend
  {
    Start 9035
    End   9061
    Speed 1.5
  }
  Attack
  {
    bone = "bad L Thigh","bad L Calf","bad L Foot",
           "bau Spine1"
    Start       9029
    End         9031
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      3
    TargetValue      0 
    TargetMove       4
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  NextPose
  {
    Start 9028
    End   9045
    Time  0.3
  }
}
Pose 250     #匕首輕3 插
{
  source     0
  Start      9070
  End        9109
  EffectType 0
  EffectID   Pos250
  Blend
  {
    Start 9070
    End   9076
    Speed 1
  }
  Action
  {
    start 9077
    end   9085
    speed 1
  }
  Blend
  {
    Start 9086
    End   9109
    Speed 0.9
  }
  Attack
  {
    bone = "weapon","bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       9080
    End         9082
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      4
    TargetValue      0
    TargetMove       4
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  Drag
  {
    Start  9079
    End    9084
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    Start 9078
    End   9090
    Time  0.3
  }
}
Pose 251     #匕首輕4 剖
{
  source     0
  Start      9110
  End        9140
  EffectType 0
  EffectID   Pos251
  Blend
  {
    Start 9110
    End   9111
    Speed 1
  }
  Blend
  {
    start 9112
    end   9119
    speed 0.8
  }
  Action
  {
    start 9120
    end   9135
    speed 0.8
  }
  Blend
  {
    Start 9136
    End   9140
    Speed 0.8
  }
  Attack
  {
    bone = "weapon","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bad R Thigh","bad R Calf",
           "bad R Foot","bau Spine"
    Start       9123
    End         9126
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      5
    TargetValue      0
    TargetMove       3
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Drag
  {
    Start  9123
    End    9126
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    Start 9120
    End   9136
    Time  0.3
  }
}
Pose 252     #匕首空重1 下插起手
{
  source     0
  Start      9141
  End        9190
  EffectType 0
  EffectID   Pos252
  Blend
  {
    Start 9141
    End   9142
    Speed 1
  }
  Action
  {
    start 9143
    end   9146
    speed 0.75
  }
  Action
  {
    start 9147
    end   9160
    speed 1
  }
  Blend
  {
    Start 9161
    End   9190
    Speed 1.5
  }
  Attack
  {
    bone = "weapon","bau R Forearm",
           "bau R Hand","bau L Forearm",
           "bau L Hand",
           "bad R Thigh","bad R Calf",
           "bad R Foot","bad L Thigh",
           "bad L Calf","bad L Foot"
    Start       9148
    End         9151
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2 
    DefenseMove      0
    TargetValue      0.4
    TargetMove       0
    TargetPose       102
    TargetPoseFront  102
    TargetPoseBack   102
    TargetPoseLeft   102
    TargetPoseRight  102
  }
  Drag
  {
    Start  9148
    End    9153
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start 9150
    End   9180
    Time  0.3
  }
}
Pose 253     #匕首重2  昇龍
{
  Source     0
  Start      9193
  End        9236
  EffectType 0
  EffectID   Pos253
  link       336
  Blend
  {
    Start 9193
    End   9210
    Speed 1.5
  }
  Action
  {
    Start 9211
    End   9225
    Speed 1
  }
  Blend
  {
    Start 9226
    End   9236
    Speed 1
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau R UpperArm","bau R Forearm",
           "bau R Hand","bau L UpperArm",
           "bau L Forearm","bau L Hand",
           "weapon"
    Start       9215
    End         9217
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      3
    TargetValue      0 
    TargetMove       1.6
    TargetPose       100   
    TargetPoseFront  100
    TargetPoseBack   100
    TargetPoseLeft   100
    TargetPoseRight  100
  }
  Attack
  {
    bone = "bau Head","bau Spine1","bau Spine",
           "bau R UpperArm","bau R Forearm",
           "bau R Hand","bau L UpperArm",
           "bau L Forearm","bau L Hand",
           "weapon"
    Start       9218
    End         9221
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      3
    TargetValue      0 
    TargetMove       0.1
    TargetPose       100   
    TargetPoseFront  100
    TargetPoseBack   100
    TargetPoseLeft   100
    TargetPoseRight  100
  }
  Drag
  {
    Start  9215
    End    9225
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start 9214
    End   9230
    Time  0.1
  }
}
Pose 254
{}
Pose 255     #匕首側攻
{
  Source     0
  Start      9322
  End        9370
  EffectType 0
  EffectID   Pos255
  Blend
  {
    Start 9322
    End   9332
    Speed 1
  }
  Action
  {
    Start 9333
    End   9347
    Speed 1
  }
  Blend
  {
    Start 9348
    End   9348
    Speed 1
  }
  Action
  {
    Start 9349
    End   9352
    Speed 1
  }
  Blend
  {
    Start 9353
    End   9370
    Speed 1
  }
  Attack
  {
    bone = "bau R UpperArm","bau R Forearm",
           "bau R Hand","weapon"
    Start       9344
    End         9346
    AttackType  1
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      0.1
    TargetValue      0
    TargetMove       0.1
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  Drag
  {
    Start  9344
    End    9346
    Time   0.15
    Color  255,255,198
  }
  Attack
  {
    bone = "bau R UpperArm","bau R Forearm",
           "bau R Hand","weapon"
    Start       9350
    End         9352
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      6
    TargetValue      0 
    TargetMove       4
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   097
    TargetPoseLeft   095
    TargetPoseRight  095
  }
  Drag
  {
    Start  9351
    End    9355
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    Start 9333
    End   9348
    Time  0.25
  }
}
Pose 256     #匕首空殺下踢
{
  Source     0
  Start      9377
  End        9413
  EffectType 0
  EffectID   Pos256
  Blend
  {
    Start 9377
    End   9378
    Speed 1
  }
  Action
  {
    Start 9379
    End   9388
    Speed 1
  }
  Action
  {
    start 9389
    end   9400
    speed 1
  }
  Blend
  {
    start 9401
    end   9413
    speed 1
  }
  Attack
  {
    bone = "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot",
           "bau Spine"
    Start       9384
    End         9392
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      8
    TargetValue      0 
    TargetMove       1.5
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    Start 9379
    End   9405
    Time  0.3
  }
}
Pose 257     #匕首破防
{
  Source     0
  Start      9415
  End        9438
  EffectType 0
  EffectID   Pos257
  link       258
  Blend
  {
    Start 9415
    End   9421
    Speed 1.1
  }
  Action
  {
    Start 9422
    End   9438
    Speed 1
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau L UpperArm","bau L Forearm","bau L Hand"
    Start       9428
    End         9431
    AttackType  1
    CheckFriend 0
    DefenseValue     0
    DefenseMove      0.7
    TargetValue      0 
    TargetMove       0.7
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    Start 9423
    End   9438
    Time  0.3
  }
}
Pose 258     #匕首破防續連插
{
  Source     0
  Start      9439
  End        9529
  EffectType 0
  EffectID   Pos258
  Blend
  {
    Start 9439
    End   9439
    Speed 1
  }
  Action
  {
    Start 9440
    End   9465
    Speed 1.5
  }
  Action
  {
    Start 9466
    End   9473
    Speed 0.8
  }
  Blend
  {
    Start 9474
    End   9475
    Speed 0.2
  }
  Action
  {
    Start 9476
    End   9480
    Speed 2
  }
  Action
  {
    Start 9481
    End   9485
    Speed 0.2
  }
  Action
  {
    Start 9486
    End   9500
    Speed 1
  }
  Action
  {
    Start 9501
    End   9510
    Speed 1
  }
  Blend
  {
    Start 9511
    End   9529
    Speed 2
  }
  Attack
  {
    bone = "bau R UpperArm","bau R Forearm",
           "bau R Hand","bau Head","bau Spine1","weapon"
    Start       9448
    End         9450
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      0
    TargetValue      0
    TargetMove       0
    TargetPose       114   
    TargetPoseFront  114
    TargetPoseBack   115
    TargetPoseLeft   114
    TargetPoseRight  114
  }
  Attack
  {
    bone = "bau R UpperArm","bau R Forearm",
           "bau R Hand","bau L Forearm",
           "bau L Hand","weapon"
    Start       9463
    End         9465
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      0
    TargetValue      0
    TargetMove       0
    TargetPose       114   
    TargetPoseFront  114
    TargetPoseBack   115
    TargetPoseLeft   114
    TargetPoseRight  114
  }
  Attack
  {
    bone = "bau R UpperArm","bau R Forearm",
           "bau R Hand","bau L Forearm",
           "bau L Hand","weapon"
    Start       9479
    End         9481
    AttackType  0
    CheckFriend 0
    DefenseValue     0.4
    DefenseMove      0
    TargetValue      0.8
    TargetMove       0
    TargetPose       114   
    TargetPoseFront  114
    TargetPoseBack   115
    TargetPoseLeft   114
    TargetPoseRight  114
  }
  Drag
  {
    Start  9448
    End    9480
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start 9448
    End   9480
    Time  0.3
  }
}
Pose 259     #匕首暴怒起式
{
  Source     0
  Start      9531
  End        9561
  EffectType 0
  EffectID   Pos259
  link       349
  Blend
  {
    Start 9531
    End   9540
    Speed 1
  }
  Action
  {
    Start 9541
    End   9550
    Speed 1
  }
  Action
  {
    Start 9551
    End   9558
    Speed 0.5
  }
  Blend
  {
    Start 9559
    End   9561
    Speed 1
  }
  Attack
  {
    bone = "effect"
    Start       9551
    End         9553
    AttackType  0
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      5
    TargetValue      0
    TargetMove       5
    TargetPose       109
    TargetPoseFront  109
    TargetPoseBack   109
    TargetPoseLeft   109
    TargetPoseRight  109
  }
  Drag
  {
    Start  9550
    End    9554
    Time   0.2
    Color  255,255,198
  }
}
Pose 260     #劍空輕1
{
  source     0
  Start      9702
  End        9715
  EffectType 0
  EffectID   Pos260
  link       340
  Blend
  {
    Start 9702
    End   9702
    Speed 2
  }
  Action
  {
    start 9703
    end   9710
    speed 1.2
  }
  Blend
  {
    Start 9711
    End   9715
    Speed 1
  }
  Attack
  {
    bone = "weapon","bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       9707
    End         9709
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      6
    TargetValue      0 
    TargetMove       6
    TargetPose       097
    TargetPoseFront  097
    TargetPoseBack   098
    TargetPoseLeft   095
    TargetPoseRight  099
  }
  Drag
  {
    Start  9707
    End    9709
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    Start 9704
    End   9715
    Time  0.1
  }
}
Pose 261     #劍空輕2
{
  source     0
  Start      9724
  End        9737
  EffectType 0
  EffectID   Pos261
  link       341
  Blend
  {
    Start 9724
    End   9724
    Speed 1
  }
  Action
  {
    start 9725
    end   9737
    speed 1
  }
  Attack
  {
    bone = "weapon","bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       9727
    End         9730
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      6
    TargetValue      0 
    TargetMove       6
    TargetPose       098
    TargetPoseFront  098
    TargetPoseBack   097
    TargetPoseLeft   099
    TargetPoseRight  095
  }
  Drag
  {
    Start  9727
    End    9730
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    Start 9726
    End   9735
    Time  0.2
  }
}
Pose 262     #劍輕1圈
{
  source     0
  Start      9762
  End        9788
  EffectType 0
  EffectID   Pos262
  Blend
  {
    Start 9762
    End   9766
    Speed 1
  }
  Action
  {
    start 9767
    end   9776
    speed 1
  }
  Blend
  {
    Start 9777
    End   9788
    Speed 1.5
  }
  Attack
  {
    bone = "weapon","bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       9768
    End         9774
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      5
    TargetValue      0.1
    TargetMove       5
    TargetPose       093
    TargetPoseFront  093
    TargetPoseBack   092
    TargetPoseLeft   094
    TargetPoseRight  091
  }
  Drag
  {
    Start  9768
    End    9774
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    Start 9767
    End   9786
    Time  0.2
  }
}
Pose 263     #劍輕2擊
{
  source     0
  Start      9796
  End        9829
  EffectType 0
  EffectID   Pos263
  Blend
  {
    Start 9796
    End   9805
    Speed 1
  }
  Action
  {
    start 9806
    end   9816
    speed 1
  }
  Blend
  {
    Start 9817
    End   9829
    Speed 1.25
  }
  Attack
  {
    bone = "weapon","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau Head","bau Spine1"
    Start       9812
    End         9814
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      5
    TargetValue      0.1
    TargetMove       5
    TargetPose       091    
    TargetPoseFront  092
    TargetPoseBack   093 
    TargetPoseLeft   091 
    TargetPoseRight  094
  }
  Drag
  {
    Start  9812
    End    9814
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    Start 9806
    End   9820
    Time  0.25
  }
}
Pose 264     #劍輕3左揮
{
  source     0
  Start      9835
  End        9864
  EffectType 0
  EffectID   Pos264
  Blend
  {
    Start 9835
    End   9836
    Speed 0.5
  }
  Action
  {
    start 9837
    end   9847
    speed 0.95
  }
  Action
  {
    start 9848
    end   9849
    speed 0.5
  }
  Blend
  {
    Start 9850
    End   9864
    Speed 1
  }
  Attack
  {
    bone = "weapon","bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       9844
    End         9846
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      6
    TargetValue      0
    TargetMove       4
    TargetPose       098
    TargetPoseFront  098
    TargetPoseBack   097
    TargetPoseLeft   099
    TargetPoseRight  096
#    TargetPose       095
#    TargetPoseFront  095
#    TargetPoseBack   099
#    TargetPoseLeft   098
#    TargetPoseRight  097
  }
  Drag
  {
    Start  9844
    End    9846
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    Start 9837
    End   9853
    Time  0.25
  }
}
Pose 265     #劍空重1 下插起手
{
  source     0
  Start      9873
  End        9881
  EffectType 0
  EffectID   Pos265
  link       342
  Blend
  {
    Start 9873
    End   9877
    Speed 1
  }
  Action
  {
    start 9878
    end   9881
    speed 1
  }
}
Pose 266    #劍重追擊
{
  source     0
  Start      9951
  End        9982
  EffectType 0
  EffectID   Pos266
  Blend
  {
    Start 9951
    End   9955
    Speed 1
  }
  Action
  {
    start 9956
    end   9965
    speed 1
  }
  Blend
  {
    Start 9966
    End   9982
    Speed 0.9
  }
  Attack
  {
    bone = "weapon","bau Spine1",
           "bau R Forearm","bau R UpperArm","bau R Hand"
    Start       9960
    End         9962
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      6
    TargetValue      0.1
    TargetMove       6
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  9959
    End    9962
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    start 9956
    end   9975
    Time  0.2
  }
}
Pose 267    #劍重回斬
{
  source     0
  Start      9995
  End        10025
  EffectType 0
  EffectID   Pos267
  Blend
  {
    Start 9995
    End   9997
    Speed 1
  } 
  Action
  {
    start 9998
    end   10015
    speed 1
  }
  Blend
  {
    Start 10016
    End   10025
    Speed 1
  }
  Attack
  {
    bone = "weapon",
           "bau R Forearm","bau R UpperArm","bau R Hand"
    Start       10002
    End         10005
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      4
    TargetValue      0.3
    TargetMove       3
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Attack
  {
    bone = "weapon",
           "bau R Forearm","bau R UpperArm","bau R Hand"
    Start       10011
    End         10014
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      6
    TargetValue      0.3
    TargetMove       5
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  10002
    End    10004
    Time   0.1
    Color  255,255,198
  }
  Drag
  {
    Start  10011
    End    10014
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    start 10002
    end   10024
    Time  0.2
  }
}
Pose 268    #劍旋風
{
  source     0
  Start      10026
  End        10062
  EffectType 0
  EffectID   Pos268
  Blend
  {
    Start 10026
    End   10034
    Speed 1
  }
  Action
  {
    start 10035
    end   10045
    speed 1
  }
  Blend
  {
    Start 10046
    End   10062
    Speed 1.25
  }
  Attack
  {
    bone = "weapon",
           "bau R Forearm","bau R UpperArm",
           "bau R Hand","bad L Calf",
           "bad L Thigh","bad L Foot"
    Start       10036
    End         10044
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      8
    TargetValue      0 
    TargetMove       6
    TargetPose       097  
    TargetPoseFront  097
    TargetPoseBack   098
    TargetPoseLeft   095 
    TargetPoseRight  099
  }
  Drag
  {
    Start  10036
    End    10052
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    start 10036
    end   10050
    Time  0.3
  }
}
Pose 269     #劍重左足踵落   招連274
{
  source     0
  Start      10063
  End        10119
  EffectType 0
  EffectID   Pos269
  Blend
  {
    Start 10063
    End   10073
    Speed 1.2
  }
  Action
  {
    start 10074
    end   10083
    speed 1
  }
  Action
  {
    start 10084
    end   10106
    speed 1
  }
  Blend
  {
    Start 10107
    End   10119
    Speed 1
  }
  Attack
  {
    bone = "bau Spine","bad L Thigh","effect",
           "bad L Calf","bad L Foot","bau Spine1"
    Start       10085
    End         10087
    AttackType  1
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      5
    TargetValue      0.1
    TargetMove       5
    TargetPose       096
    TargetPoseFront  096
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  NextPose
  {
    start 10085
    end   10110
    Time  0.2
  }
}
Pose 270     #劍側攻
{
  Source     0
  Start      10122
  End        10178
  EffectType 0
  EffectID   Pos270
  Blend
  {
    Start 10122
    End   10134
    Speed 1.5
  }
  Action
  {
    Start 10135
    End   10136
    Speed 1.5
  }
  Action
  {
    Start 10137
    End   10152
    Speed 1.3
  }
  Action
  {
    Start 10153
    End   10155
    Speed 0.9
  }
  Blend
  {
    Start 10156
    End   10160
    Speed 0.9
  }
  Blend
  {
    Start 10161
    End   10178
    Speed 0.8
  }
  Attack
  {
    bone = "weapon",
           "bau R UpperArm","bau R Forearm","bau R Hand"
    Start       10149
    End         10151
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      7
    TargetValue      0
    TargetMove       7
    TargetPose       096
    TargetPoseFront  096
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Drag
  {
    Start  10149
    End    10151
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start 10145
    End   10170
    Time  0.3
  }
}
Pose 271     #劍殺柄擊
{
  Source     0
  Start      10179
  End        10217
  EffectType 0
  EffectID   Pos271
  Blend
  {
    Start 10179
    End   10183
    Speed 0.5
  }
  Action
  {
    Start 10184
    End   10188
    Speed 0.4
  }
  Action
  {
    Start 10185
    End   10202
    Speed 1
  }
  Blend
  {
    Start 10203
    End   10217
    Speed 0.8
  }
  Attack
  {
    bone = "bau R Forearm","bau R UpperArm","bau R Hand",
           "bau Spine1","weapon"
    Start       10195
    End         10197
    AttackType  1
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      6
    TargetValue      0.5
    TargetMove       6
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  NextPose
  {
    start 10185
    end   10207
    Time  0.25
  }
}
Pose 272     #劍殺右揮
{
  Source     0
  Start      10222
  End        10262
  EffectType 0
  EffectID   Pos272
  Blend
  {
    Start 10222
    End   10223
    Speed 1
  }
  Blend
  {
    Start 10224
    End   10229
    Speed 1
  }
  Action
  {
    Start 10230
    End   10236
    Speed 1
  }
  Blend
  {
    Start 10237
    End   10262
    Speed 0.9
  }
  Attack
  {
    bone = "weapon","bau Spine1",
           "bau R UpperArm","bau R Forearm","bau R Hand"
           
    Start       10233
    End         10235
    AttackType  0
    CheckFriend 0
    DefenseValue     0.4
    DefenseMove      8
    TargetValue      0 
    TargetMove       6
    TargetPose       097
    TargetPoseFront  097
    TargetPoseBack   098
    TargetPoseLeft   095
    TargetPoseRight  099
#    TargetPose       095
#    TargetPoseFront  095
#    TargetPoseBack   099
#    TargetPoseLeft   098
#    TargetPoseRight  097
  }
  Drag
  {
    Start  10233
    End    10235
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    start 10230
    end   10240
    Time  0.2
  }
}
Pose 273     #劍殺 翻躍側攻
{
  Source     0
  Start      10269
  End        10309
  EffectType 0
  EffectID   Pos273
  Blend
  {
    Start 10269
    End   10269
    Speed 1
  }
  Action
  {
    Start 10270
    End   10302
    Speed 1
  }
  Blend
  {
    Start 10303
    End   10309
    Speed 1
  }
  Attack
  {
    bone = "weapon",
           "bau R Forearm","bau R UpperArm","bau R Hand"
           
    Start       10283
    End         10286
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      6
    TargetValue      0.1
    TargetMove       4
    TargetPose       097
    TargetPoseFront  097
    TargetPoseBack   098
    TargetPoseLeft   095
    TargetPoseRight  099
  }
  Drag
  {
    Start  10280
    End    10286
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    start 10270
    end   10305
    Time  0.2
  }
}
Pose 274     #劍殺 雙連踢
{
  Source     0
  Start      10315
  End        10367
  EffectType 0
  EffectID   Pos274
  Blend
  {
    Start 10315
    End   10326
    Speed 1
  }
  Action
  {
    Start 10327
    End   10334
    Speed 1
  }
  Blend
  {
    Start 10335
    End   10339
    Speed 1
  }
  Action
  {
    Start 10340
    End   10344
    Speed 1
  }
  Action
  {
    Start 10345
    End   10357
    Speed 1
  }
  Blend
  {
    Start 10358
    End   10367
    Speed 1
  }
  Attack
  {
    bone = "bau Spine",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       10329
    End         10332
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      3
    TargetValue      0 
    TargetMove       3
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Attack
  {
    bone = "bau Spine",
           "bad R Thigh","bad R Calf","bad R Foot"
    Start       10341
    End         10344
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      5
    TargetValue      0 
    TargetMove       5
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  NextPose
  {
    start 10342
    end   10357
    Time  0.25
  }
}
Pose 275     #劍殺 衝刺
{
  Source     0
  Start      10378
  End        10410
  EffectType 0
  EffectID   Pos275
  Blend
  {
    Start 10378
    End   10384
    Speed 1
  }
  Action
  {
    Start 10385
    End   10400
    Speed 1
  }
  Blend
  {
    Start 10401
    End   10410
    Speed 1
  }
  Attack
  {
    bone = "weapon","bau Spine1",
           "bau R UpperArm","bau R Forearm","bau R Hand"
           
    Start       10391
    End         10395
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      10
    TargetValue      0.1
    TargetMove       10
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  10390
    End    10395
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    start 10385
    end   10405
    Time  0.2
  }
}
Pose 276     #劍殺 大圈
{
  Source     0
  Start      10413
  End        10483
  EffectType 0
  EffectID   Pos276
  Blend
  {
    Start 10413
    End   10434
    Speed 1
  }
  Action
  {
    Start 10435
    End   10465
    Speed 1
  }
  Blend
  {
    Start 10466
    End   10483
    Speed 1
  }
  Attack
  {
    bone = "bau Spine1","bau R UpperArm",
           "bau R Forearm","bau R Hand","weapon"
    Start       10437
    End         10441
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      5
    TargetValue      0 
    TargetMove       5
    TargetPose       093
    TargetPoseFront  093
    TargetPoseBack   092
    TargetPoseLeft   094
    TargetPoseRight  090
  }
  Attack
  {
    bone = "bau Spine1","bau R UpperArm",
           "bau R Forearm","bau R Hand","weapon"
    Start       10442
    End         10445
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2 
    DefenseMove      6
    TargetValue      0 
    TargetMove       6
    TargetPose       092
    TargetPoseFront  092
    TargetPoseBack   093
    TargetPoseLeft   091
    TargetPoseRight  094
  }
  Attack
  {
    bone = "bau Spine1","bau R UpperArm",
           "bau R Forearm","bau R Hand","weapon"
    Start       10446
    End         10451
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2 
    DefenseMove      7
    TargetValue      0 
    TargetMove       7
    TargetPose       093
    TargetPoseFront  093
    TargetPoseBack   092
    TargetPoseLeft   094
    TargetPoseRight  090
  }
  Attack
  {
    bone = "bau Spine1","bau R UpperArm",
           "bau R Forearm","bau R Hand","weapon"
    Start       10452
    End         10456
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      8
    TargetValue      0 
    TargetMove       8
    TargetPose       092
    TargetPoseFront  092
    TargetPoseBack   093
    TargetPoseLeft   091
    TargetPoseRight  094
  }
  Attack
  {
    bone = "bau Spine1","bau R UpperArm",
           "bau R Forearm","bau R Hand","weapon"
    Start       10457
    End         10461
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2 
    DefenseMove      9
    TargetValue      0.1
    TargetMove       8
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Attack
  {
    bone = "bau Spine1","bau R UpperArm",
           "bau R Forearm","bau R Hand","weapon"
    Start       10462
    End         10465
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2 
    DefenseMove      10
    TargetValue      0.2
    TargetMove       8
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  10437
    End    10465
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    Start 10435
    End   10475
    Time  0.3
  }
}
Pose 277     #劍殺 狂刺
{
  Source     0
  Start      10484
  End        10569
  EffectType 0
  EffectID   Pos277
  Blend
  {
    Start 10484
    End   10504
    Speed 1.5
  }
  Action
  {
    Start 10505
    End   10527
    Speed 1.5
  }
  Action
  {
    Start 10528
    End   10533
    Speed 1
  }
  Action
  {
    Start 10534
    End   10541
    Speed 1
  }
  Action
  {
    Start 10542
    End   10546
    Speed 1
  }
  Action
  {
    Start 10547
    End   10550
    Speed 1
  }
  Blend
  {
    Start 10551
    End   10569
    Speed 1
  }
  Attack
  {
    bone = "bau Spine1","bau R UpperArm",
           "bau R Forearm","bau R Hand","weapon"
    Start       10511
    End         10513
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      4
    TargetValue      0.2
    TargetMove       4
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Attack
  {
    bone = "bau Spine1","bau R UpperArm",
           "bau R Forearm","bau R Hand","weapon"
    Start       10517
    End         10519
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      5
    TargetValue      0.15
    TargetMove       5
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Attack
  {
    bone = "bau Spine1","bau R UpperArm",
           "bau R Forearm","bau R Hand","weapon"
    Start       10525
    End         10527
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      6
    TargetValue      0.1
    TargetMove       6
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Attack
  {
    bone = "bau Spine1","bau R UpperArm",
           "bau R Forearm","bau R Hand","weapon"
    Start       10535
    End         10537
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      6
    TargetValue      0
    TargetMove       6
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Attack
  {
    bone = "bau Spine1","bau R UpperArm",
           "bau R Forearm","bau R Hand","weapon"
    Start       10546
    End         10548
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      6
    TargetValue      0 
    TargetMove       3
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   094
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  NextPose
  {
    Start 10520
    End   10560
    Time  0.35
  }
}
Pose 278
{}
Pose 279 #槍輕刺一
{
  source     0
  Start      2689
  End        2708
  EffectType 0
  EffectID   Pos279
  Blend
  {
    Start 2689
    End   2694
    Speed 1
  }
  Action
  {
    start 2695
    end   2701
    speed 1
  }
  Blend
  {
    Start 2702
    End   2708
    Speed 0.9
  }
  Attack
  {
    bone = "weapon"
    Start       2697
    End         2700
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1 
    DefenseMove      5
    TargetValue      0 
    TargetMove       5
    TargetPose       090    
    TargetPoseFront  090 
    TargetPoseBack   094 
    TargetPoseLeft   093  
    TargetPoseRight  092
  }
  Drag
  {
    Start  2697
    End    2700
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    Start 2695
    End   2706
    Time  0.15
  }
}
Pose 280 #槍輕刺二
{
  source     0
  Start      2662
  End        2682
  EffectType 0
  EffectID   Pos280
  Blend
  {
    Start 2662
    End   2662
    Speed 1
  }
  Action
  {
    start 2663
    end   2677
    speed 1
  }
  Blend
  {
    Start 2678
    End   2682
    Speed 0.8
  }
  Attack
  {
    bone = "weapon"
    Start       2668
    End         2670
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      6
    TargetValue      0 
    TargetMove       6
    TargetPose       091    
    TargetPoseFront  091 
    TargetPoseBack   094 
    TargetPoseLeft   093  
    TargetPoseRight  092
  }
  Drag
  {
    Start  2668
    End    2670
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    Start 2667
    End   2680
    Time  0.2
  }
}
Pose 281 #槍輕刺三
{
  source     0
  Start      2633 
  End        2652
  EffectType 0
  EffectID   Pos281
  Blend
  {
    Start 2633
    End   2633
    Speed 1
  }
  Action
  {
    start 2634
    end   2640
    speed 1
  }
  Action
  {
    start 2641
    end   2648
    speed 0.75
  }
  Blend
  {
    Start 2649
    End   2652
    Speed 0.8
  }
  Attack
  {
    bone = "weapon"
    Start       2638
    End         2640
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      8
    TargetValue      0 
    TargetMove       8
    TargetPose       091    
    TargetPoseFront  091 
    TargetPoseBack   094 
    TargetPoseLeft   093  
    TargetPoseRight  092
  }
  Drag
  {
    Start  2638
    End    2640
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    Start 2636
    End   2650
    Time  0.3
  }
}
Pose 282 #槍重空下刺
{
  source     0
  Start      2713 
  End        2738
  EffectType 0
  EffectID   Pos282
  Blend
  {
    Start 2713
    End   2713
    Speed 1
  }
  Action
  {
    start 2714
    end   2722
    speed 1
  }
  Action
  {
    start 2723
    end   2726
    speed 0.5
  }
  Blend
  {
    Start 2727
    End   2727
    Speed 1
  }
  Action
  {
    Start 2728
    End   2738
    Speed 1
  }
  Attack
  {
    bone = "weapon"
    Start       2720
    End         2723
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      5
    TargetValue      0
    TargetMove       0
    TargetPose       114 
    TargetPoseFront  114 
    TargetPoseBack   115 
    TargetPoseLeft   114 
    TargetPoseRight  114 
  }
  Drag
  {
    Start  2720
    End    2723
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start 2714
    End   2726
    Time  0.1
  }
}
Pose 283 #槍重撐旋風腳
{
  source     0
  Start      2752
  End        2790
  EffectType 0
  EffectID   Pos283
  Blend
  {
    Start 2752
    End   2754
    Speed 1
  }
  Action
  {
    start 2755
    end   2775
    speed 1
  }
  Blend
  {
    Start 2776
    End   2790
    Speed 0.9
  }
  Attack
  {
    bone = "bau Spine1","bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon","effect"
    Start       2756
    End         2761
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      8
    TargetValue      0
    TargetMove       8
    TargetPose       097
    TargetPoseFront  097
    TargetPoseBack   098
    TargetPoseLeft   096
    TargetPoseRight  099
  }
  NextPose
  {
    start 2758
    end   2775
    Time  0.2
  }
}
Pose 284 #槍重下壓
{
  source     0
  Start      2793
  End        2831
  EffectType 0
  EffectID   Pos284
  Blend
  {
    Start 2793
    End   2802
    Speed 2
  }
  Action
  {
    start 2803
    end   2823
    speed 1.5
  }
  Blend
  {
    Start 2824
    End   2831
    Speed 1.25
  }
  Attack
  {
    bone = "weapon"
    Start       2807
    End         2812
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      8
    TargetValue      0.1
    TargetMove       8
    TargetPose       091    
    TargetPoseFront  091 
    TargetPoseBack   094 
    TargetPoseLeft   093  
    TargetPoseRight  092
  }
  Drag
  {
    Start  2807
    End    2812
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start 2803
    End   2827
    Time  0.25
  } 
}
Pose 285 #槍重向前上挑
{
  source     0
  Start      2835
  End        2874
  EffectType 0
  EffectID   Pos285
  Blend
  {
    Start 2835
    End   2839
    Speed 1
  }
  Action
  {
    start 2840
    end   2855
    speed 0.8
  }
  Blend
  {
    Start 2856
    End   2868
    Speed 0.85
  }
  Attack
  {
    bone = "weapon"
    Start       2846
    End         2847
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      8
    TargetValue      0 
    TargetMove       1.2
    TargetPose       100    
    TargetPoseFront  100 
    TargetPoseBack   100  
    TargetPoseLeft   100  
    TargetPoseRight  100 
  }
  Drag
  {
    Start  2846
    End    2860
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    start 2840
    end   2860
    Time  0.3
  } 
}
Pose 286 #槍重旋風棍
{
  source     0
  Start      2875
  End        2941
  EffectType 0
  EffectID   Pos286
  Blend
  {
    Start 2875
    End   2885
    Speed 1
  }
  Action
  {
    start 2886
    end   2917
    speed 1
  }
  Blend
  {
    Start 2918
    End   2941
    Speed 1.5
  }
  Attack
  {
    bone = "weapon"
    Start       2891
    End         2900
    AttackType  1
    CheckFriend 0
    DefenseValue     0
    DefenseMove      2
    TargetValue      0
    TargetMove       2
    TargetPose       091   
    TargetPoseFront  091 
    TargetPoseBack   094  
    TargetPoseLeft   093 
    TargetPoseRight  092
  }
  Attack
  {
    bone = "weapon"
    Start       2901
    End         2916
    AttackType  1
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      4
    TargetValue      0.1
    TargetMove       1
    TargetPose       103   
    TargetPoseFront  103 
    TargetPoseBack   106 
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  2891
    End    2917
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start 2891
    End   2927
    Time  0.2
  } 
}
Pose 287 #槍重回馬槍
{
  source     0
  Start      2942
  End        3005
  EffectType 0
  EffectID   Pos287
  Blend
  {
    Start 2942
    End   2947
    Speed 1.5
  }
  Blend
  {
    start 2948
    end   2959
    speed 1.25
  }
  Action
  {
    start 2960
    end   2994
    speed 1
  }
  Blend
  {
    Start 2995
    End   3005
    Speed 1.25
  }
  Attack
  {
    bone = "weapon"
    Start       2963
    End         2968
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      8
    TargetValue      0
    TargetMove       8
    TargetPose       097 
    TargetPoseFront  097 
    TargetPoseBack   098  
    TargetPoseLeft   095 
    TargetPoseRight  099 
  }
  Drag
  {
    Start  2963
    End    2968
    Time   0.1
    Color  255,255,198
  }
  Attack
  {
    bone = "weapon"
    Start       2974
    End         2977
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      10
    TargetValue      0
    TargetMove       10
    TargetPose       098  
    TargetPoseFront  098
    TargetPoseBack   097 
    TargetPoseLeft   099  
    TargetPoseRight  095
  }
  Drag
  {
    Start  2974
    End    2977
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start 2960
    End   2995
    Time  0.2
  } 
}
Pose 288 #槍殺迴旋舞空刺
{
  source     0
  Start      3006
  End        3069
  EffectType 0
  EffectID   Pos288
  Blend
  {
    Start 3006
    End   3015
    Speed 2
  }
  Action
  {
    start 3016
    end   3022
    speed 1
  }
  Action
  {
    start 3023
    end   3043
    speed 1
  }
  Blend
  {
    Start 3044
    End   3044
    Speed 1
  }
  Action
  {
    start 3045
    end   3060
    speed 1
  }
  Blend
  {
    Start 3061
    End   3069
    Speed 1
  }
  Attack
  {
    bone = "weapon"
    Start       3027
    End         3039
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      10
    TargetValue      0
    TargetMove       10
    TargetPose       098
    TargetPoseFront  098
    TargetPoseBack   097
    TargetPoseLeft   099
    TargetPoseRight  095
  }
  Attack
  {
    bone = "weapon"
    Start       3045
    End         3048
    AttackType  0
    CheckFriend 0
    DefenseValue     0.4
    DefenseMove      10
    TargetValue      0.1
    TargetMove       5
    TargetPose       110
    TargetPoseFront  110 
    TargetPoseBack   110 
    TargetPoseLeft   110 
    TargetPoseRight  110 
  }
  Drag
  {
    Start  3027
    End    3048
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    Start 3023
    End   3043
    Time  0.35
  }
}
Pose 289 #槍殺大挑
{
  source     0
  Start      3072
  End        3137
  EffectType 0
  EffectID   Pos289
  Blend
  {
    Start 3072
    End   3085
    Speed 0.75
  }
  Action
  {
    start 3086
    end   3113
    speed 1
  }
  Blend
  {
    Start 3114
    End   3137
    Speed 1.25
  }
  Attack
  {
    bone = "weapon"
    Start       3089
    End         3092
    AttackType  0
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      10
    TargetValue      0.5
    TargetMove       3
    TargetPose       100    
    TargetPoseFront  100 
    TargetPoseBack   100 
    TargetPoseLeft   100 
    TargetPoseRight  100
  }
  Attack
  {
    bone = "weapon"
    Start       3093
    End         3095
    AttackType  0
    CheckFriend 0
    DefenseValue     0.4
    DefenseMove      8
    TargetValue      0.2
    TargetMove       1
    TargetPose       103    
    TargetPoseFront  103 
    TargetPoseBack   103 
    TargetPoseLeft   103 
    TargetPoseRight  103
  }
  Drag
  {
    Start  3089
    End    3095
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    Start 3090
    End   3118
    Time  0.05
  }
}
Pose 290 #槍殺掃地
{
  source     0
  Start      3139
  End        3215
  EffectType 0
  EffectID   Pos290
  Blend
  {
    Start 3139
    End   3154
    Speed 1
  }
  Action
  {
    start 3155
    end   3174
    speed 1
  }
  Blend
  {
    start 3175
    end   3215
    speed 1.5
  }
  Attack
  {
    bone = "weapon"
    Start       3161
    End         3170
    AttackType  0
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      10
    TargetValue      0.2
    TargetMove       6
    TargetPose       096   
    TargetPoseFront  096 
    TargetPoseBack   099 
    TargetPoseLeft   098
    TargetPoseRight  097 
  }
  Drag
  {
    Start  3148
    End    3170
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    Start 3160
    End   3188
    Time  0.3
  }
}
Pose 291 #槍殺辟地
{
  source     0
  Start      3216
  End        3279
  EffectType 0
  EffectID   Pos291
  Blend
  {
    Start 3216
    End   3224
    Speed 1.2
  }
  Action
  {
    start 3225
    end   3270
    speed 1
  }
  Blend
  {
    Start 3271
    End   3279
    Speed 1
  }
  Attack
  {
    bone = "weapon"
    Start       3240
    End         3245
    AttackType  1
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      12
    TargetValue      0.3
    TargetMove       2
    TargetPose       103   
    TargetPoseFront  103 
    TargetPoseBack   106 
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  3235
    End    3245
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    Start 3240
    End   3270
    Time  0.3
  }
}
Pose 292 #槍殺撐桿飛腳
{
  source     0
  Start      3280
  End        3340
  EffectType 0
  EffectID   Pos292
  Blend
  {
    Start 3280
    End   3297
    Speed 0.9
  }
  Action
  {
    start 3298
    end   3315
    speed 1
  }
  Blend
  {
    Start 3316
    End   3340
    Speed 1.25
  }
  Attack
  {
    bone = "bau Spine1","bau Spine",
           "bad R Thigh","bad R Calf",
           "bad R Foot","bad L Thigh",
           "bad L Calf","bad L Foot"
    Start       3301
    End         3311
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      15
    TargetValue      0.1
    TargetMove       3
    TargetPose       103   
    TargetPoseFront  103 
    TargetPoseBack   106 
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    start 3298
    end   3325
    Time  0.3
  }
}
Pose 293 #槍怒無影旋風棍
{
  source     0
  Start      3342
  End        3446
  EffectType 0
  EffectID   Pos293
  link       294
  Blend
  {
    Start 3342
    End   3348
    Speed 2
  }
  Action
  {
    start 3349
    end   3435
    speed 1
  }
  Blend
  {
    Start 3436
    End   3446
    Speed 1
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon",
           "effect"
    Start       3342
    End         3446
    AttackType  1
    CheckFriend 0
    DefenseValue     1.5 
    DefenseMove      1.2
    TargetValue      1.5
    TargetMove       1.2
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  3342
    End    3446
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    start 3405
    end   3435
    Time  0.2
  }
}
Pose 294 #槍怒一字
{
  source     0
  Start      3447
  End        3510
  EffectType 0
  EffectID   Pos294
  Blend
  {
    Start 3447
    End   3451
    Speed 1
  }
  Action
  {
    start 3452
    end   3482
    speed 1
  }
  Blend
  {
    Start 3483
    End   3510
    Speed 1
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon","effect"
    Start       3447
    End         3487
    AttackType  1
    CheckFriend 0
    DefenseValue     1
    DefenseMove      2
    TargetValue      1
    TargetMove       2
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  3447
    End    3477
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    start 3452
    end   3482
    Time  0.5
  }
}
Pose 295     #刀輕右揮  
{
  source     0
  Start      5747
  End        5790
  EffectType 0
  EffectID   Pos295
  Blend
  {
    Start 5747
    End   5749
    Speed 2
  }
  Action
  {
    Start 5750
    End   5756
    Speed 1.5
  }
  Action
  {
    start 5757
    end   5766
    speed 1.25
  }
  Blend
  {
    Start 5767
    End   5790
    Speed 1.5
  }
  Attack
  {
    bone = "weapon",
           "bau R Forearm","bau R Hand",
    Start       5760
    End         5763
    AttackType  0
    CheckFriend 0
    DefenseValue     0.4
    DefenseMove      5
    TargetValue      0.4
    TargetMove       4
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  5760
    End    5764
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    Start 5757
    End   5777
    Time  0.2
  }
}
Pose 296     #刀輕左揮 招連302 
{
  source     0
  Start      5814
  End        5850
  EffectType 0
  EffectID   Pos296
  Blend
  {
    Start 5814
    End   5818
    Speed 1.5
  }
  Action
  {
    start 5819
    end   5832
    speed 1.2
  }
  Blend
  {
    Start 5833
    End   5850
    Speed 1.5
  }
  Attack
  {
    bone = "weapon",
           "bau L Forearm","bau L Hand"
    Start       5824
    End         5826
    AttackType  0
    CheckFriend 0
    DefenseValue     0.4
    DefenseMove      6
    TargetValue      0.4
    TargetMove       5
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  5824
    End    5827
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    Start 5818
    End   5842
    Time  0.25
  }
}
Pose 297     #刀輕前劈
{
  source     0
  Start      5858
  End        5940
  EffectType 0
  EffectID   Pos297
  Blend
  {
    Start 5858
    End   5876
    Speed 1.5
  }
  Blend
  {
    Start 5877
    End   5882
    Speed 1.25
  }
  Action
  {
    start 5883
    end   5904
    speed 1
  }
  Blend
  {
    Start 5905
    End   5940
    Speed 1.75
  }
  Attack
  {
    bone = "weapon",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm","bau L Hand"
    Start       5894
    End         5896
    AttackType  0
    CheckFriend 0
    DefenseValue     0.6
    DefenseMove      8
    TargetValue      0
    TargetMove       4
    TargetPose       096
    TargetPoseFront  096
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Drag
  {
    Start  5894
    End    5896
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    start 5876
    end   5910
    Time  0.3
  }
}
Pose 298     #刀空下劈
{
  source     0
  Start      5963
  End        6042
  EffectType 0
  EffectID   Pos298
  Blend
  {
    Start 5963
    End   5966
    Speed 1.5
  }
  Action
  {
    start 5967
    end   5975
    speed 1.25
  }
  Action
  {
    start 5976
    end   6000
    speed 1
  }
  Blend
  {
    Start 6001
    End   6042
    Speed 2
  }
  Attack
  {
    bone = "weapon",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm","bau L Hand"
    Start       5985
    End         5988
    AttackType  1
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      12
    TargetValue      0.2
    TargetMove       0.5
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  5984
    End    5988
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start 5975
    End   6000
    Time  0.35
  }
}
Pose 299     #刀重顎襲
{
  source     0
  Start      6063
  End        6120
  EffectType 0
  EffectID   Pos299
  Blend
  {
    Start 6063
    End   6063
    Speed 0.8
  }
  Action
  {
    Start 6064
    End   6069
    Speed 0.85
  }
  Action
  {
    start 6070
    end   6085
    speed 1
  }
  Blend
  {
    Start 6086
    End   6120
    Speed 1.5
  }
  Attack
  {
    bone = "weapon",
           "bau R Forearm","bau R Hand",
           "bau L Forearm","bau L Hand"
    Start       6072
    End         6075
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      12
    TargetValue      0.3
    TargetMove       1.5
    TargetPose       103   
    TargetPoseFront  103 
    TargetPoseBack   106 
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  6072
    End    6075
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    Start 6070
    End   6110
    Time  0.3
  }
}
Pose 300     #刀重衝昏
{
  source     0
  Start      6123
  End        6176
  EffectType 0
  EffectID   Pos300
  Blend
  {
    Start 6123
    End   6137
    Speed 1
  }
  Action
  {
    start 6138
    end   6165
    speed 1
  }
  Blend
  {
    Start 6166
    End   6176
    Speed 1.25
  }
  Attack
  {
    bone = "weapon","bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       6151
    End         6153
    AttackType  1
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      3
    TargetValue      0.1
    TargetMove       3
    TargetPose       109
    TargetPoseFront  109
    TargetPoseBack   109
    TargetPoseLeft   109
    TargetPoseRight  109
  }
  NextPose
  {
    Start 6145
    End   6169
    Time  0.3
  }
}
Pose 301     #刀重右揮
{
  source     0
  Start      6177
  End        6280
  EffectType 0
  EffectID   Pos301
  Blend
  {
    Start 6177
    End   6194
    Speed 1.25
  }
  Action
  {
    start 6195
    end   6200
    speed 0.8
  }
  Action
  {
    start 6201
    end   6220
    speed 1
  }
  Blend
  {
    start 6221
    end   6275
    speed 1.25
  }
  Blend
  {
    Start 6276
    End   6280
    Speed 1.5
  }
  Attack
  {
    bone = "weapon","bau Spine1",
           "bau R UpperArm","bau R Forearm",
           "bau R Hand","effect"
    Start       6207
    End         6212
    AttackType  1
    CheckFriend 0
    DefenseValue     1
    DefenseMove      12
    TargetValue      1
    TargetMove       2
    TargetPose       104
    TargetPoseFront  104
    TargetPoseBack   105
    TargetPoseLeft   103
    TargetPoseRight  106
  }
  Drag
  {
    Start  6207
    End    6212
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start 6200
    End   6250
    Time  0.4
  }
}
Pose 302     #刀重雙揮  招連301
{
  source     0
  Start      6286
  End        6345
  EffectType 0
  EffectID   Pos302
  Blend
  {
    Start 6286
    End   6287
    Speed 0.85
  }
  Action
  {
    Start 6288
    End   6292
    Speed 0.85
  }
  Action
  {
    start 6293
    end   6317
    speed 1
  }
  Blend
  {
    Start 6318
    End   6345
    Speed 1.25
  }
  Attack
  {
    bone = "weapon",
           "bau R Forearm","bau R Hand",
           "bau L Forearm","bau L Hand"
    Start       6294
    End         6297
    AttackType  0
    CheckFriend 0
    DefenseValue     0.4
    DefenseMove      3
    TargetValue      0.2
    TargetMove       3
    TargetPose       097
    TargetPoseFront  097
    TargetPoseBack   098
    TargetPoseLeft   095
    TargetPoseRight  099
  }
  Attack
  {
    bone = "weapon",
           "bau R Forearm","bau R Hand",
           "bau L Forearm","bau L Hand"
    Start       6306
    End         6310
    AttackType  0
    CheckFriend 0
    DefenseValue     0.4
    DefenseMove      6
    TargetValue      0
    TargetMove       1.5
    TargetPose       105
    TargetPoseFront  105
    TargetPoseBack   104
    TargetPoseLeft   106
    TargetPoseRight  103
  }
  Drag
  {
    Start  6294
    End    6310
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start 6295
    End   6335
    Time  0.35
  }
}
Pose 303     #刀殺前劈
{
  source     0
  Start      6367
  End        6439
  EffectType 0
  EffectID   Pos303
  Blend
  {
    Start 6367
    End   6380
    Speed 2
  }
  Blend
  {
    Start 6381
    End   6387
    Speed 1.5
  }
  Action
  {
    Start 6388
    End   6391
    Speed 1.25
  }
  Action
  {
    start 6392
    end   6405
    speed 1
  }
  Action
  {
    start 6406
    end   6412
    speed 1
  }
  Blend
  {
    Start 6413
    End   6425
    Speed 1.1
  }
  Blend
  {
    Start 6426
    End   6439
    Speed 1.25
  }
  Attack
  {
    bone = "weapon",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm","bau L Hand"
    Start       6407
    End         6409
    AttackType  1
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      10
    TargetValue      0.3
    TargetMove       0.9
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  6406
    End    6410
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    Start 6395
    End   6420
    Time  0.35
  }
}
Pose 304     #刀殺前轉劈
{
  source     0
  Start      6455
  End        6510
  EffectType 0
  EffectID   Pos304
  Blend
  {
    Start 6455
    End   6456
    Speed 1.5
  }
  Action
  {
    start 6457
    end   6490
    speed 1
  }
  Action
  {
    start 6471
    end   6490
    speed 0.9
  }
  Blend
  {
    Start 6491
    End   6510
    Speed 1.75
  }
  Attack
  {
    bone = "weapon","bau Spine1",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm","bau L Hand"
    Start       6468
    End         6470
    AttackType  1
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      10
    TargetValue      0.2
    TargetMove       2
    TargetPose       096
    TargetPoseFront  096
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Drag
  {
    Start  6464
    End    6470
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    Start 6465
    End   6494
    Time  0.35
  }
}
Pose 305     #刀殺前挑
{
  source     0
  Start      6535
  End        6596
  EffectType 0
  EffectID   Pos305
  Blend
  {
    Start 6535
    End   6549
    Speed 1.5
  }
  Blend
  {
    start 6550
    end   6554
    speed 1.25
  }
  Action
  {
    start 6555
    end   6571
    speed 1
  }
  Blend
  {
    Start 6572
    End   6596
    Speed 1.25
  }
  Attack
  {
    bone = "weapon",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm","bau L Hand"
    Start       6560
    End         6563
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      8
    TargetValue      0
    TargetMove       8
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Drag
  {
    Start  6560
    End    6563
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    Start 6555
    End   6580
    Time  0.35
  }
}
Pose 306     #刀殺衝刺1
{
  source     0
  Start      6617
  End        6660
  EffectType 0
  EffectID   Pos306
  Blend
  {
    Start 6617
    End   6631
    Speed 1.5
  }
  Action
  {
    start 6632
    end   6642
    speed 1.25
  }
  Action
  {
    start 6643
    end   6654
    speed 1
  }
  Blend
  {
    Start 6655
    End   6660
    Speed 0.4
  }
  Attack
  {
    bone = "bau Spine1","weapon",
           "bau R UpperArm","bau R Forearm",
           "bau R Hand","bau L UpperArm",
           "bau L Forearm","bau L Hand"
    Start       6647
    End         6650
    AttackType  0
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      12
    TargetValue      0.4
    TargetMove       5
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  Drag
  {
    Start  6647
    End    6650
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    Start 6640
    End   6657
    Time  0.35
  }
}
Pose 307     #刀殺衝刺2 招接305
{
  source     0
  Start      6666
  End        6713
  EffectType 0
  EffectID   Pos307
  Blend
  {
    Start 6666
    End   6667
    Speed 1.2
  }
  Action
  {
    start 6668
    end   6692
    speed 1
  }
  Blend
  {
    Start 6693
    End   6700
    Speed 1.5
  }
  Blend
  {
    Start 6701
    End   6713
    Speed 1.5
  }
  Attack
  {
    bone = "bau Spine1","weapon",
           "bau R UpperArm","bau R Forearm",
           "bau R Hand","bau L UpperArm",
           "bau L Forearm","bau L Hand"
    Start       6674
    End         6677
    AttackType  0
    CheckFriend 0
    DefenseValue     0.4
    DefenseMove      12
    TargetValue      0.1
    TargetMove       3
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Drag
  {
    Start  6674
    End    6679
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    Start 6670
    End   6695
    Time  0.35
  }
}
Pose 308
{}
Pose 309     #刀殺旋風追擊
{
  source     0
  Start      6883
  End        6930
  EffectType 0
  EffectID   Pos309
  Blend
  {
    Start 6883
    End   6883
    Speed 1
  }
  Action
  {
    start 6884
    end   6919
    speed 1
  }
  Blend
  {
    Start 6920
    End   6930
    Speed 1.5
  }
  Attack
  {
    bone = "weapon","bau R UpperArm",
           "bau R Forearm","bau R Hand","effect"
    Start       6901
    End         6904
    AttackType  0
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      8
    TargetValue      0
    TargetMove       3
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Drag
  {
    Start  6901
    End    6905
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    Start 6890
    End   6920
    Time  0.35
  }
}
Pose 310     #刀怒起手
{
  Source     0
  Start      6955
  End        6990
  EffectType 0
  EffectID   Pos310
  link       311
  Blend
  {
    Start 6955
    End   6979
    Speed 1
  }
  Action
  {
    Start 6980
    End   6988
    Speed 1
  }
  Blend
  {
    Start 6989
    End   6990
    Speed 1
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon",
           "effect"
    Start       6970
    End         6990
    AttackType  1
    CheckFriend 0
    DefenseValue     2
    DefenseMove      8
    TargetValue      2
    TargetMove       5
    TargetPose       109
    TargetPoseFront  109
    TargetPoseBack   109
    TargetPoseLeft   109
    TargetPoseRight  109
  }
  Drag
  {
    Start  6970
    End    6990
    Time   0.15
    Color  255,255,198
  }
}
Pose 311     #刀怒起手2
{
  source     0
  Start      6991
  End        7007
  EffectType 0
  EffectID   Pos311
  link       312
  Blend
  {
    Start 6991
    End   6999
    Speed 2
  }
  Action
  {
    start 7000
    end   7004
    speed 3
  }
  Blend
  {
    Start 7005
    End   7007
    Speed 1
  }
}
Pose 312     #刀怒左旋
{
  source     0
  Start      7041
  End        7082
  EffectType 0
  EffectID   Pos312
  link       313
  Blend
  {
    Start 7041
    End   7043
    Speed 1
  }
  Action
  {
    start 7044
    end   7078
    speed 1
  }
  Blend
  {
    Start 7079
    End   7082
    Speed 1
  }
  Attack
  {
    bone = "weapon","effect"
    Start       7047
    End         7077
    AttackType  1
    CheckFriend 0
    DefenseValue     1.4
    DefenseMove      7.5
    TargetValue      1.4
    TargetMove       7.5
    TargetPose       098
    TargetPoseFront  098
    TargetPoseBack   097
    TargetPoseLeft   099
    TargetPoseRight  095
  }
  Drag
  {
    Start  7047
    End    7077
    Time   0.15
    Color  255,255,198
  }
}
Pose 313     #刀怒右旋
{
  source     0
  Start      7083
  End        7140
  EffectType 0
  EffectID   Pos313
  link       314
  Blend
  {
    Start 7083
    End   7088
    Speed 1
  }
  Blend
  {
    Start 7139
    End   7140
    Speed 1
  }
  Action
  {
    start 7089
    end   7138
    speed 1
  }
  Attack
  {
    bone = "weapon","effect"
    Start       7093
    End         7124
    AttackType  1
    CheckFriend 0
    DefenseValue     1.4
    DefenseMove      7.5
    TargetValue      1.4
    TargetMove       7.5
    TargetPose       097
    TargetPoseFront  097
    TargetPoseBack   098
    TargetPoseLeft   095
    TargetPoseRight  099
  }
  Drag
  {
    Start  7093
    End    7124
    Time   0.15
    Color  255,255,198
  }
}
Pose 314     #刀怒電斬昇程
{
  source     0
  Start      7141
  End        7183
  EffectType 0
  EffectID   Pos314
  link       331
  Blend
  {
    Start 7141
    End   7142
    Speed 1
  }
  Blend
  {
    Start 7161
    End   7170
    Speed 1
  }
  Action
  {
    start 7143
    end   7160
    speed 1
  }
  Action
  {
    start 7171
    end   7183
    speed 1
  }
}
Pose 315     #錘輕1踢
{
  source     0
  Start      4465
  End        4508
  EffectType 0
  EffectID   Pos315
  Blend
  {
    Start 4465
    End   4467
    Speed 1
  }
  Action
  {
    start 4468
    end   4492
    speed 1
  }
  Blend
  {
    Start 4493
    End   4508
    Speed 1.5
  }
  Attack
  {
    bone = "bad R Thigh","bad R Calf",
           "bad R Foot","effect"
    Start       4472
    End         4476
    AttackType  0
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      10
    TargetValue      0.5
    TargetMove       10
    TargetPose       090  
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  NextPose
  {
    Start 4470
    End   4500
    Time  0.25
  }
}
Pose 316     #錘輕2 撞抬
{
  source     0
  Start      4510
  End        4569
  EffectType 0
  EffectID   Pos316
  Blend
  {
    Start 4510
    End   4514
    Speed 0.7
  }
  Action
  {
    Start 4515
    End   4517
    Speed 0.7
  }
  Action
  {
    start 4518
    end   4524
    speed 1
  }
  Blend
  {
    Start 4525
    End   4569
    Speed 1.25
  }
  Attack
  {
    bone = "weapon"
    Start       4518
    End         4521
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      11
    TargetValue      0.2
    TargetMove       1.5
    TargetPose       100
    TargetPoseFront  100
    TargetPoseBack   100
    TargetPoseLeft   100
    TargetPoseRight  100
  }
  Drag
  {
    Start  4518
    End    4523
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    Start 4518
    End   4535
    Time  0.5
  }
}
Pose 317     #錘輕3 砸
{
  source     0
  Start      4570
  End        4627
  EffectType 0
  EffectID   Pos317
  Blend
  {
    Start 4570
    End   4576
    Speed 0.85
  }
  Action
  {
    start 4577
    end   4590
    speed 1
  }
  Blend
  {
    start 4591
    end   4600
    speed 1
  }
  Blend
  {
    Start 4601
    End   4627
    Speed 1.25
  }
  Attack
  {
    bone = "weapon","effect"
    Start       4582
    End         4585
    AttackType  0
    CheckFriend 0
    DefenseValue     0.6
    DefenseMove      12
    TargetValue      0.6
    TargetMove       1.5
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  4581
    End    4585
    Time   0.05
    Color  255,255,198
  }
  NextPose
  {
    Start 4585
    End   4615
    Time  0.35
  }
}
Pose 318     #錘空下襲
{
  source     0
  Start      4628
  End        4728
  EffectType 0
  EffectID   Pos318
  Blend
  {
    Start 4628
    End   4629
    Speed 1
  }
  Action
  {
    start 4630
    end   4688
    speed 1 
  }
  Blend
  {
    Start 4689
    End   4728
    Speed 2
  }
  Attack
  {
    bone = "weapon","effect"
    Start       4647
    End         4650
    AttackType  1
    CheckFriend 0
    DefenseValue     0.8
    DefenseMove      8
    TargetValue      0.8
    TargetMove       1
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  4646
    End    4650
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start 4646
    End   4705
    Time  0.5
  }
}
Pose 319     #錘重衝
{
  source     0
  Start      4729
  End        4796
  EffectType 0
  EffectID   Pos319
  Blend
  {
    Start 4729
    End   4739
    Speed 1
  }
  Action
  {
    start 4740
    end   4773
    speed 1
  }
  Blend
  {
    Start 4774
    End   4796
    Speed 1.2
  }
  Attack
  {
    bone = "bau Spine1","weapon",
           "bau R UpperArm","bau R Forearm",
           "bau R Hand","bau L UpperArm",
           "bau L Forearm","bau L Hand"
    Start       4745
    End         4750
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      12
    TargetValue      0
    TargetMove       1.5
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Attack
  {
    bone = "weapon"
    Start       4759
    End         4761
    AttackType  1
    CheckFriend 0
    DefenseValue     0.9
    DefenseMove      8
    TargetValue      0.9
    TargetMove       5
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  NextPose
  {
    Start 4745
    End   4785
    Time  0.5
  }
}
Pose 320     #錘環甩
{
  source     0
  Start      4801
  End        4890
  EffectType 0
  EffectID   Pos320
  Blend
  {
    Start 4801
    End   4817
    Speed 0.75
  }
  Action
  {
    start 4818
    end   4838
    speed 1
  }
  Blend
  {
    Start 4839
    End   4890
    Speed 0.9
  }
  Attack
  {
    bone = "weapon"
    Start       4834
    End         4836
    AttackType  1
    CheckFriend 0
    DefenseValue     0.8
    DefenseMove      10
    TargetValue      0.2
    TargetMove       3
    TargetPose       100
    TargetPoseFront  100
    TargetPoseBack   100
    TargetPoseLeft   100
    TargetPoseRight  100
  }
  Drag
  {
    Start  4834
    End    4848
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start 4830
    End   4860
    Time  0.6
  }
}
Pose 321     #錘重下襲
{
  source     0
  Start      4894	
  End        4977
  EffectType 0
  EffectID   Pos321
  Blend
  {
    Start 4894
    End   4911
    Speed 0.9
  }
  Action
  {
    start 4912
    end   4964
    speed 1
  }
  Blend
  {
    Start 4965
    End   4977
    Speed 1
  }
  Attack
  {
    bone = "weapon","effect"
    Start       4924
    End         4927
    AttackType  1
    CheckFriend 0
    DefenseValue     0.8 
    DefenseMove      10
    TargetValue      0.8
    TargetMove       1.5
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  4925
    End    4928
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start 4920
    End   4970
    Time  0.45
  }
}
Pose 322     #錘殺右壁
{
  source     0
  Start      4981
  End        5099
  EffectType 0
  EffectID   Pos322
  Blend
  {
    Start 4981
    End   4999
    Speed 1
  }
  Action
  {
    start 5000
    end   5026
    speed 1
  }
  Blend
  {
    Start 5027
    End   5027
    Speed 1.25
  }
  Action
  {
    Start 5028
    End   5057
    Speed 1.25
  }
  Blend
  {
    Start 5058
    End   5099
    Speed 1.25
  }
  Attack
  {
    bone = "weapon"
    Start       5020
    End         5025
    AttackType  1
    CheckFriend 0
    DefenseValue     1
    DefenseMove      12
    TargetValue      1
    TargetMove       1.5
    TargetPose       104
    TargetPoseFront  104
    TargetPoseBack   105
    TargetPoseLeft   103
    TargetPoseRight  106
  }
  Drag
  {
    Start  5015
    End    5025
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    start 5000
    end   5076
    Time  0.35
  }
}
Pose 323     #錘殺左壁
{
  source     0
  Start      5106
  End        5222
  EffectType 0
  EffectID   Pos323
  Blend
  {
    Start 5106
    End   5126
    Speed 1
  }
  Action
  {
    start 5127
    end   5150
    speed 1
  }
  Blend
  {
    Start 5151
    End   5151
    Speed 1.25
  }
  Action
  {
    Start 5152
    End   5181
    Speed 1.25
  }
  Blend
  {
    Start 5182
    End   5222
    Speed 1.25
  }
  Attack
  {
    bone = "weapon"
    Start       5146
    End         5149
    AttackType  1
    CheckFriend 0
    DefenseValue     1
    DefenseMove      12
    TargetValue      1
    TargetMove       1.5
    TargetPose       105
    TargetPoseFront  105
    TargetPoseBack   104
    TargetPoseLeft   106
    TargetPoseRight  103
  }
  Drag
  {
    Start  5140
    End    5150
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    Start 5127
    End   5200
    Time  0.35
  }
}
Pose 324
{}
Pose 325     #錘怒起手
{
  source     0
  Start      5371
  End        5530
  EffectType 0
  EffectID   Pos325
  link       326
  Action
  {
    start 5480
    end   5530
    speed 1
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon","effect"
    Start       5431
    End         5530
    AttackType  1
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      1
    TargetValue      0.2
    TargetMove       1
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
}
Pose 326    #錘怒出招
{
  source     0
  Start      5531
  End        5570
  EffectType 0
  EffectID   Pos326
  link       327
  Action
  {
    start 5531
    end   5561
    speed 1
  }
  Action
  {
    start 5562
    end   5570
    speed 1
  }
  Attack
  {
    bone = "weapon","effect"
    Start       5531
    End         5570
    AttackType  1
    CheckFriend 0
    DefenseValue     2.2
    DefenseMove      1
    TargetValue      2.2
    TargetMove       1
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  5531
    End    5570
    Time   0.15
    Color  255,255,198
  }
}
Pose 327     #錘怒落下
{
  source     0
  Start      5571
  End        5588
  EffectType 0
  EffectID   Pos327
  link       328
  Action
  {
    start 5571
    end   5588
    speed 1
  }
  Attack
  {
    bone = "effect"
    Start       5571
    End         5588
    AttackType  1
    CheckFriend 0
    DefenseValue     1.8 
    DefenseMove      1
    TargetValue      1.8
    TargetMove       1
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
}
Pose 328     #錘怒緩衝
{
  source     0
  Start      5589
  End        5744
  LoopStart  5589
  LoopEnd    5589
  EffectType 0
  EffectID   Pos328
  Action
  {
    start 5590
    end   5629
    speed 1
  }
  Action
  {
    start 5630
    end   5700
    speed 2
  }
  Action
  {
    start 5701
    end   5744
    speed 1
  }
}
Pose 329     #暗器怒緩衝    
{
  source     0
  Start      3699
  End        3736
  LoopStart  3699
  LoopEnd    3699
  EffectType 0
  EffectID   Pos329
  Action
  {
    start 3699
    end   3735
    speed 1
  }
}
Pose 330
{}
Pose 331     #刀怒電斬出招緩衝    
{
  source     0
  Start      7184
  End        7240
  LoopStart  7184
  LoopEnd    7184
  EffectType 0
  EffectID   Pos331
  Action
  {
    start 7184
    end   7224
    speed 1
  }
  Blend
  {
    Start 7225
    End   7240
    Speed 1
  }
  Attack
  {
    bone = "weapon","effect"
    Start       7184
    End         7194
    AttackType  1
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      15
    TargetValue      0.8
    TargetMove       2
    TargetPose       114
    TargetPoseFront  114
    TargetPoseBack   115
    TargetPoseLeft   114
    TargetPoseRight  114
  }
  Drag
  {
    Start  7184
    End    7194
    Time   0.15
    Color  255,255,198
  }
}
Pose 332     #匕首空輕1緩衝    
{
  source     0
  Start      8853
  End        8856
  LoopStart  8853
  LoopEnd    8853
  EffectType 0
  EffectID   Pos332
  Action
  {
    start 8853
    end   8856
    speed 1
  }
}
Pose 333     #匕首空輕2緩衝    
{
  source     0
  Start      8894
  End        8897
  LoopStart  8894
  LoopEnd    8894
  EffectType 0
  EffectID   Pos333
  Action
  {
    start 8894
    end   8897
    speed 1
  }
}
Pose 334     #匕首空輕3緩衝    
{
  source     0
  Start      8931
  End        8936
  LoopStart  8931
  LoopEnd    8931
  EffectType 0
  EffectID   Pos334
  Action
  {
    start 8931
    end   8936
    speed 1
  }
}
Pose 335
{}
Pose 336     #匕首重2昇龍緩衝    
{
  source     0
  Start      9237
  End        9250
  LoopStart  9237
  LoopEnd    9237
  EffectType 0
  EffectID   Pos336
  Action
  {
    start 9237
    end   9250
    speed 1
  }
}
Pose 337
{}
Pose 338     #一般空踢
{
  source     0
  Start      9674
  End        9691
  EffectType 0
  EffectID   Pos338
  link       339
  Blend
  {
    Start 9674
    End   9677
    Speed 2
  }
  Action
  {
    start 9678
    end   9691
    speed 2
  }
  Attack
  {
    bone = "bad R Thigh","bad R Calf",
           "bad R Foot","effect"
    Start       9687
    End         9689
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      5
    TargetValue      0
    TargetMove       5
    TargetPose       090    
    TargetPoseFront  090 
    TargetPoseBack   094 
    TargetPoseLeft   093  
    TargetPoseRight  092
  }
}
Pose 339     #一般空踢緩衝
{
  source     0
  Start      9692
  End        9700
  LoopStart  9692
  LoopEnd    9692
  EffectType 0
  EffectID   Pos339
  Action
  {
    start 9692
    end   9700
    speed 0.9
  }
}
Pose 340     #劍空輕1緩衝
{
  source     0
  Start      9716
  End        9723
  LoopStart  9716
  LoopEnd    9716
  EffectType 0
  EffectID   Pos340
  Action
  {
    start 9716
    end   9723
    speed 1
  }
}
Pose 341     #劍空輕2緩衝
{
  source     0
  Start      9738
  End        9745
  LoopStart  9738
  LoopEnd    9738
  EffectType 0
  EffectID   Pos341
  Action
  {
    start 9738
    end   9745
    speed 1
  }
}
Pose 342     #劍下插 緩衝    
{
  source     0
  Start      9882
  End        9925
  LoopStart  9882
  LoopEnd    9882
  EffectType 0
  EffectID   Pos342
  Action
  {
    start 9882
    end   9908
    speed 1
  }
  Blend
  {
    Start 9909
    End   9925
    Speed 1.5
  }
  Attack
  {
    bone = "weapon","bau R Forearm",
           "bau R Hand","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","bau Spine"
    Start       9882
    End         9882
    AttackType  0
    CheckFriend 0
    DefenseValue     0.6
    DefenseMove      0
    TargetValue      0.6
    TargetMove       0
    TargetPose       102
    TargetPoseFront  102
    TargetPoseBack   102
    TargetPoseLeft   102
    TargetPoseRight  102
  }
  Drag
  {
    Start  9882
    End    9885
    Time   0.05
    Color  255,255,198
  }
}
Pose 343     #匕首後攻
{
  Source     0
  Start      9581
  End        9626
  EffectType 0
  EffectID   Pos343
  Blend
  {
    Start 9581
    End   9585
    Speed 1
  }
  Action
  {
    Start 9586
    End   9592
    Speed 1
  }
  Blend
  {
    Start 9593
    End   9601
    Speed 1
  }
  Action
  {
    Start 9602
    End   9610
    Speed 1
  }
  Blend
  {
    Start 9611
    End   9626
    Speed 1
  }
  Attack
  {
    bone = "bau R Hand","weapon","effect"
    Start       9590
    End         9591
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      0
    TargetValue      0.5
    TargetMove       0
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  Drag
  {
    Start  9589
    End    9593
    Time   0.5
    Color  255,255,198
  }
  Attack
  {
    bone = "effect"
    Start       9602
    End         9603
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      3
    TargetValue      0 
    TargetMove       6
    TargetPose       097
    TargetPoseFront  097
    TargetPoseBack   098
    TargetPoseLeft   099
    TargetPoseRight  095
  }
  Drag
  {
    Start  9602
    End    9606
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    Start 9586
    End   9601
    Time  0.3
  }
}
Pose 344     #刺空輕1緩衝   
{
  source     0
  Start      10688
  End        10693
  LoopStart  10688
  LoopEnd    10688
  EffectType 0
  EffectID   Pos344
  Action
  {
    start 10688
    end   10693
    speed 1
  }
}
Pose 345     #刺空輕2緩衝   
{
  source     0
  Start      10724
  End        10731
  LoopStart  10724
  LoopEnd    10724
  EffectType 0
  EffectID   Pos345
  Action
  {
    start 10724
    end   10731
    speed 0.8
  }
}
Pose 346     #刺空輕3緩衝   
{
  source     0
  Start      10763
  End        10772
  LoopStart  10763
  LoopEnd    10763
  EffectType 0
  EffectID   Pos346
  Action
  {
    start 10763
    end   10772
    speed 1.25
  }
}
Pose 347     #刺空輕4緩衝   
{
  source     0
  Start      10796
  End        10805
  LoopStart  10796
  LoopEnd    10796
  EffectType 0
  EffectID   Pos347
  Action
  {
    start 10796
    end   10805
    speed 1.5
  }
}
Pose 348
{}
Pose 349   #匕首怒技收招
{
  source     0
  Start      11631
  End        11652
  EffectType 0
  Action
  {
    start 11631
    end   11649
    speed 1
  }
  Blend
  {
    Start 11650
    End   11652
    Speed 1
  }
}
Pose 350     #怒刺空重俯衝
{
  source     0
  Start      11951
  End        11960
  EffectType 0
  EffectID   Pos350
  link       351
  Blend
  {
    start 11951
    end   11951
    speed 1
  }
  Action
  {
    start 11952
    end   11955
    speed 1
  }
   Action
  {
    start 11956
    end   11960
    speed 2
  }
  Attack
  {
    bone = "weapon","effect",
           "bau R Forearm","bau R Hand",
           "bau L Forearm","bau L Hand"
    Start       11956
    End         11960
    AttackType  1
    CheckFriend 0
    DefenseValue     2
    DefenseMove      12
    TargetValue      2
    TargetMove       10
    TargetPose       109
    TargetPoseFront  109
    TargetPoseBack   109
    TargetPoseLeft   109
    TargetPoseRight  109
  }
  Drag
  {
    Start  11956
    End    11960
    Time   0.3
    Color  255,128,128
  }
  NextPose
  {
    start 11956
    end   11960
    Time  0.1
  }
}
Pose 351     #怒刺空重俯衝續踢
{
  source     0
  Start      11987
  End        12002
  EffectType 0
  EffectID   Pos351
  link       352
  Blend
  {
    Start 11987
    End   11988
    Speed 1
  }    
  Action
  {
    start 11989
    end   12002
    speed 1
  }
  Attack
  {
    bone = "bad L Thigh","bad L Calf",
           "bad L Foot",
           "bad R Thigh","bad R Calf",
           "bad R Foot","effect"
    Start       11994
    End         11998
    AttackType  1
    CheckFriend 0
    DefenseValue     2
    DefenseMove      5
    TargetValue      2
    TargetMove       3
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  NextPose
  {
    start 11989
    end   12002
    Time  0.1
  }
}
Pose 352     #怒刺衝刺
{
  source     0
  Start      12102
  End        12125
  EffectType 0
  EffectID   Pos352
  link       353
  Blend
  {
    Start 12102
    End   12110
    Speed 2
  }
  Action
  {
    start 12111
    end   12125
    speed 1.2
  }
  Attack
  {
    bone = "weapon","effect",
           "bau R Forearm","bau R Hand",
           "bau L Forearm","bau L Hand"
    Start       12113
    End         12121
    AttackType  1
    CheckFriend 0
    DefenseValue     1
    DefenseMove      5
    TargetValue      1 
    TargetMove       4
    TargetPose       109
    TargetPoseFront  109
    TargetPoseBack   109
    TargetPoseLeft   109
    TargetPoseRight  109
  }
  Drag
  {
    Start  12113
    End    12121
    Time   0.3
    Color  255,128,128
  }
  NextPose
  {
    start 12111
    end   12125
    Time  0.1
  }
}
Pose 353     #怒刺右側襲
{
  source     0
  Start      12012
  End        12040
  EffectType 0
  EffectID   Pos353
  link       354
  Blend
  {
    Start 12012
    End   12013
    Speed 2
  }
  Action
  {
    start 12014
    end   12040
    speed 1.5
  }
  Attack
  {
    bone = "weapon","effect",
           "bau L Forearm","bau L Hand"
    Start       12029
    End         12039
    AttackType  1
    CheckFriend 0
    DefenseValue     1 
    DefenseMove      3
    TargetValue      1
    TargetMove       2
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  Drag
  {
    Start  12029
    End    12039
    Time   0.3
    Color  255,128,128
  }
  NextPose
  {
    start 12014
    end   12040
    Time  0.1
  }
}
Pose 354     #怒刺輕1左手揮
{
  source     0
  Start      11805
  End        11820
  EffectType 0
  EffectID   Pos354
  link       355
  Blend
  {
    Start 11805
    End   11811
    Speed 2
  }
  Action
  {
    start 11812
    end   11820
    speed 1
  }
  Attack
  {
    bone = "weapon","effect",
           "bau L Forearm","bau L Hand"
    Start       11812
    End         11820
    AttackType  1
    CheckFriend 0
    DefenseValue     1
    DefenseMove      3
    TargetValue      1
    TargetMove       2
    TargetPose       109
    TargetPoseFront  109
    TargetPoseBack   109
    TargetPoseLeft   109
    TargetPoseRight  109
  }
  Drag
  {
    Start  11812
    End    11820
    Time   0.3
    Color  255,128,128
  }
  NextPose
  {
    start 11812
    end   11820
    Time  0
  }
}
Pose 355     #怒刺輕2 右手揮
{
  source     0
  Start      11832
  End        11845
  EffectType 0
  EffectID   Pos355
  link       356
  Blend
  {
    start 11832
    end   11832
    speed 2
  }
  Action
  {
    start 11833
    end   11845
    speed 1
  }
  Attack
  {
    bone = "weapon","effect",
           "bau R Forearm","bau R Hand"
    Start       11836
    End         11840
    AttackType  1
    CheckFriend 0
    DefenseValue     1
    DefenseMove      3
    TargetValue      1
    TargetMove       2
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  Drag
  {
    Start  11836
    End    11840
    Time   0.3
    Color  255,128,128
  }
  NextPose
  {
    start 11833
    end   11845
    Time  0.05
  }
}
Pose 356     #怒刺輕3 左手揮上
{
  source     0
  Start      11856
  End        11870
  EffectType 0
  EffectID   Pos356
  link       357
  Blend
  {
    start 11856
    end   11856
    speed 2
  }
  Action
  {
    start 11857
    end   11870
    speed 1.2
  }
  Attack
  {
    bone = "weapon","effect",
           "bau L Forearm","bau L Hand"
    Start       11858
    End         11866
    AttackType  1
    CheckFriend 0
    DefenseValue     1
    DefenseMove      1
    TargetValue      1
    TargetMove       1
    TargetPose       100
    TargetPoseFront  100
    TargetPoseBack   100
    TargetPoseLeft   100
    TargetPoseRight  100
  }
  Drag
  {
    Start  11858
    End    11866
    Time   0.3
    Color  255,128,128
  }
  NextPose
  {
    start 11857
    end   11870
    Time  0.2
  }
}
Pose 357     #怒刺空輕3 腳踢
{
  source     0
  Start      11728
  End        11736
  EffectType 0
  EffectID   Pos357
  link       358
  Blend
  {
    start 11728
    end   11728
    speed 1
  }
  Action
  {
    start 11729
    end   11736
    speed 1.2
  }
  Attack
  {
    bone = "bad L Thigh","bad L Calf",
           "bad L Foot","effect"
    Start       11732
    End         11736
    AttackType  1
    CheckFriend 0
    DefenseValue     1
    DefenseMove      0.25
    TargetValue      1
    TargetMove       0.25
    TargetPose       100
    TargetPoseFront  100
    TargetPoseBack   100
    TargetPoseLeft   100
    TargetPoseRight  100
  }
  NextPose
  {
    start 11729
    end   11736
    Time  0.2
  }
}
Pose 358     #怒刺空輕4 腳掛
{
  source     0
  Start      11765
  End        11791
  EffectType 0
  EffectID   Pos358
  link       359
  Action
  {
    start 11765
    end   11765
    speed 2
  }
  Action
  {
    start 11766
    end   11791
    speed 1.2
  }
  Attack
  {
    bone = "bad L Thigh","bad L Calf",
           "bad L Foot","effect"
    Start       11767
    End         11771
    AttackType  1
    CheckFriend 0
    DefenseValue     1
    DefenseMove      0.6
    TargetValue      1
    TargetMove       0.5
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  NextPose
  {
    start 11766
    end   11791
    Time  0.1
  }
}
Pose 359     #怒刺左側襲
{
  source     0
  Start      12056
  End        12081
  EffectType 0
  EffectID   Pos359
  link       360
  Blend
  {
    Start 12056
    End   12057
    Speed 2
  }
  Action
  {
    start 12058
    end   12081
    speed 1.5
  }
  Attack
  {
    bone = "weapon","effect",
           "bau R Forearm","bau R Hand"
    Start       12073
    End         12081
    AttackType  1
    CheckFriend 0
    DefenseValue     1
    DefenseMove      1
    TargetValue      1
    TargetMove       1
    TargetPose       109
    TargetPoseFront  109
    TargetPoseBack   109
    TargetPoseLeft   109
    TargetPoseRight  109
  }
  Drag
  {
    Start  12073
    End    12081
    Time   0.3
    Color  255,128,128
  }
  NextPose
  {
    start 12058
    end   12081
    Time  0.1
  }
}
Pose 360     #怒刺殺 腳掛1
{
  source     0
  Start      12136
  End        12161
  EffectType 0
  EffectID   Pos360
  link       361
  Blend
  {
    Start 12136
    End   12140
    Speed 2
  }
  Action
  {
    start 12141
    end   12161
    speed 1.2
  }
  Attack
  {
    bone = "bad L Thigh","bad L Calf",
           "bad L Foot","effect"
    Start       12151
    End         12154
    AttackType  1
    CheckFriend 0
    DefenseValue     1
    DefenseMove      2
    TargetValue      1
    TargetMove       1
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  NextPose
  {
    start 12141
    end   12161
    Time  0.1
  }
}
Pose 361     #怒刺殺  腳掛2
{
  source     0
  Start      12173
  End        12199
  EffectType 0
  EffectID   Pos361
  link       362
  Blend
  {
    start 12173
    end   12181
    speed 2
  }
  Action
  {
    start 12182
    end   12199
    speed 1.2
  }
  Attack
  {
    bone = "bad L Thigh","bad L Calf",
           "bad L Foot","effect"
    Start       12184
    End         12189
    AttackType  1
    CheckFriend 0
    DefenseValue     1
    DefenseMove      2
    TargetValue      1
    TargetMove       1
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  NextPose
  {
    start 12182
    end   12199
    Time  0.1
  }
}
Pose 362     #怒刺殺 分擊 翻踢
{
  source     0
  Start      12209
  End        12230
  EffectType 0
  EffectID   Pos362
  link       363
  Blend
  {
    start 12209
    end   12211
    speed 2
  }
  Action
  {
    start 12212
    end   12230
    speed 1.5
  }
  Attack
  {
    bone = "bad L Thigh","bad L Calf",
           "bad L Foot",
           "bad R Thigh","bad R Calf",
           "bad R Foot","effect"
    Start       12222
    End         12225
    AttackType  1
    CheckFriend 0
    DefenseValue     0
    DefenseMove      0.5
    TargetValue      0
    TargetMove       0.5
    TargetPose       100
    TargetPoseFront  100
    TargetPoseBack   100
    TargetPoseLeft   100
    TargetPoseRight  100
  }
  NextPose
  {
    start 12212
    end   12230
    Time  0.3
  }
}
Pose 363     #怒刺輕4 雙手插
{
  source     0
  Start      11890
  End        11904
  EffectType 0
  EffectID   Pos363
  link       364
  Blend
  {
    Start 11890
    End   11890
    Speed 1
  }
  Action
  {
    start 11891
    end   11904
    speed 1.5
  }
  Attack
  {
    bone = "weapon","effect",
           "bau R Forearm","bau R Hand",
           "bau L Forearm","bau L Hand"
    Start       11900
    End         11902
    AttackType  1
    CheckFriend 0
    DefenseValue     2
    DefenseMove      0
    TargetValue      2 
    TargetMove       0
    TargetPose       109
    TargetPoseFront  109
    TargetPoseBack   109
    TargetPoseLeft   109
    TargetPoseRight  109
  }
  Drag
  {
    Start  11900
    End    11904
    Time   0.3
    Color  255,128,128
  }
  NextPose
  {
    start 11891
    end   11904
    Time  0.3
  }
}
Pose 364     #怒刺輕4 雙手撕
{
  source     0
  Start      11917
  End        11950
  EffectType 0
  EffectID   Pos364
  Blend
  {
    start 11917
    end   11917
    speed 1
  }
  Action
  {
    start 11918
    end   11935
    speed 1
  }
  Action
  {
    start 11936
    end   11944
    speed 0.8
  }
  Blend
  {
    Start 11945
    End   11950
    Speed 0.5
  }
  Attack
  {
    bone = "weapon","effect",
           "bau R Forearm","bau R Hand",
           "bau L Forearm","bau L Hand"
    Start       11931
    End         11934
    AttackType  1
    CheckFriend 0
    DefenseValue     0
    DefenseMove      5
    TargetValue      0
    TargetMove       5
    TargetPose       096
    TargetPoseFront  096
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Drag
  {
    Start  11930
    End    11935
    Time   0.3
    Color  255,128,128
  }
  NextPose
  {
    start 11936
    end   11944
    Time  0.1
  }
}
Pose 365   #雙刺怒未用
{}
Pose 366   #雙刺怒未用
{}
Pose 367     #一般氣爆
{
  source     0
  Start      12293
  End        12316
  EffectType 0
  EffectID   Pos367
  Action
  {
    start 12293
    end   12315
    speed 1
  }
  Blend
  {
    Start 12316
    End   12316
    Speed 1
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon",
           "effect"
    Start       12293
    End         12300
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      8
    TargetValue      0.2 
    TargetMove       1
    TargetPose       103   
    TargetPoseFront  103 
    TargetPoseBack   106 
    TargetPoseLeft   105
    TargetPoseRight  104
  }
}
Pose 368     #劍怒爆發起手
{
  source     0
  Start      10571
  End        10628
  EffectType 0
  EffectID   Pos368
  link       369
  Blend
  {
    start 10571
    end   10571
    Speed 1
  }
  Action
  {
    start 10572
    end   10628
    speed 1
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon",
           "effect"
    Start       10585
    End         10655
    AttackType  1
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      8
    TargetValue      0.3
    TargetMove       8
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
}
Pose 369     #劍怒Ｘ劍波
{
  source     0
  Start      10629
  End        10670
  EffectType 0
  EffectID   Pos369
  Action
  {
    start 10629
    end   10665
    speed 1
  }
  Blend
  {
    start 10666
    end   10670
    speed 1
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon",
           "effect"
    Start       10585
    End         10655
    AttackType  1
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      8
    TargetValue      0.2
    TargetMove       5
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Drag
  {
    Start  10630
    End    10635
    Time   0.15
    Color  255,255,198
  }
}
Pose 370     #匕首重3  第一段左揮
{
  Source     0
  Start      9270
  End        9281
  EffectType 0
  EffectID   Pos370
  Link       371
  Blend
  {
    Start 9270
    End   9270
    Speed 1
  }
  Action
  {
    Start 9271
    End   9278
    Speed 1
  }
  Action
  {
    Start 9279
    End   9280
    Speed 0.75
  }
  Action
  {
    Start 9281
    End   9281
    Speed 0.5
  }
  Attack
  {
    bone = "bau R UpperArm","bau R Forearm",
           "bau R Hand","weapon"
    Start       9275
    End         9278
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      5
    TargetValue      0.2
    TargetMove       5
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  9275
    End    9279
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start 9271
    End   9280
    Time  0.15
  }
}
Pose 371     #匕首重3  第二段迴踢
{
  Source     0
  Start      9282
  End        9314
  EffectType 0
  EffectID   Pos371
  Action
  {
    Start 9282
    End   9288
    Speed 1
  }
  Blend
  {
    Start 9289
    End   9314
    Speed 0.9
  }
  Attack
  {
    bone = "bad L Thigh","bad L Calf","bad L Foot",
           "bau Spine1","bau Spine"
    Start       9285
    End         9287
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      5
    TargetValue      0
    TargetMove       1
    TargetPose       103   
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    Start 9283
    End   9310
    Time  0.3
  }
}
Pose 372     #錘殺前地(第一段轉)
{
  source     0
  Start      5232
  End        5300
  EffectType 0
  EffectID   Pos324
  Link	     373
  Blend
  {
    Start 5232
    End   5247
    Speed 1
  }
  Action
  {
    start 5248
    end   5300
    speed 1.2
  }
  Attack
  {
    bone = "weapon"
    Start       5255
    End         5280
    AttackType  1
    CheckFriend 0
    DefenseValue     0.9
    DefenseMove      8
    TargetValue      0.9
    TargetMove       0.75
    TargetPose       104
    TargetPoseFront  104
    TargetPoseBack   105
    TargetPoseLeft   103
    TargetPoseRight  106
  }
  Drag
  {
    Start  5251
    End    5300
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    Start 5248
    End   5300
    Time  0
  }
}
Pose 373     #錘殺前地(第二段砸)
{
  source     0
  Start      5301
  End        5367
  EffectType 0
  EffectID   0
  Action
  {
    start 5301
    end   5309
    speed 1.2
  }
  Action
  {
    start 5310
    end   5354
    speed 1
  }
  Blend
  {
    Start 5355
    End   5367
    Speed 1.5
  }
  Attack
  {
    bone = "weapon","effect"
    Start       5307
    End         5311
    AttackType  1
    CheckFriend 0
    DefenseValue     1
    DefenseMove      15
    TargetValue      1
    TargetMove       1.25
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  5301
    End    5312
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    Start 5301
    End   5345
    Time  0.5
  }
}
Pose 374     #刀殺旋風(旋)
{
  source     0
  Start      6735
  End        6840
  EffectType 0
  EffectID   Pos374
  link	     375
  Blend
  {
    Start 6735
    End   6747
    Speed 1.5
  }
  Action
  {
    start 6748
    end   6796
    speed 1.5
  }
  Action
  {
    start 6797
    end   6831
    speed 1
  }
  Blend
  {
    start 6832
    end   6832
    speed 1
  }
  Action
  {
    start 6833
    end   6840
    speed 1
  }
  Attack
  {
    bone = "bau Spine1","weapon",
           "bau R UpperArm","bau R Forearm",
           "bau R Hand","bau L UpperArm",
           "bau L Forearm","bau L Hand"
    Start       6797
    End         6830
    AttackType  0
    CheckFriend 0
    DefenseValue     0.4
    DefenseMove      5
    TargetValue      0.4
    TargetMove       5
    TargetPose       098   
    TargetPoseFront  098
    TargetPoseBack   097
    TargetPoseLeft   099
    TargetPoseRight  095
  }
  Drag
  {
    Start  6797
    End    6840
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    Start 6790
    End   6839
    Time  0.1
  }
}
Pose 375     #刀殺旋風(斬)
{
  source     0
  Start      6841
  End        6882
  EffectType 0
  EffectID   Pos375
  Action
  {
    start 6841
    end   6850
    speed 1
  }
  Blend
  {
    Start 6851
    End   6882
    Speed 1.2
  }
  Attack
  {
    bone = "weapon","bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       6842
    End         6845
    AttackType  1
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      12
    TargetValue      0.4
    TargetMove       1.25
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  6833
    End    6845
    Time   0.15
    Color  255,255,198
  }
  NextPose
  {
    Start 6842
    End   6850
    Time  0.1
  }
}
Pose 376
{}
Pose 377
{}
Pose 378
{}
Pose 379
{}
Pose 380
{}
Pose 381
{}
Pose 382
{}
Pose 383
{}
Pose 384
{}
Pose 385
{}
Pose 386
{}
Pose 387
{}
Pose 388
{}
Pose 389
{}
Pose 390
{}
Pose 391
{}
Pose 392
{}
Pose 393
{}
Pose 394
{}
Pose 395
{}
Pose 396
{}
Pose 397
{}
Pose 398
{}
Pose 399
{}
Pose 400
{
  source     0
  Start      13605 
  End        13647
  LoopStart  13605
  LoopEnd    13647
}
Pose 401
{
  source     0
  Start      12339   
  End        12383
  LoopStart  12339
  LoopEnd    12383
}
Pose 402
{
  source     0
  Start      12384   
  End        12427
  LoopStart  12384
  LoopEnd    12427
}
Pose 403
{
  source     0
  Start      12428   
  End        12472
  LoopStart  12428
  LoopEnd    12472
}
Pose 404     
{
  source     0
  Start      14720
  End        14761
  LoopStart  14720
  LoopEnd    14761
}
Pose 405     #指虎空踢1
{
  source     0
  Start      13649
  End        13665
  EffectType 0
  EffectID   Pos405
  link       427
  Blend
  {
    start 13649
    end   13651
    speed 1
  }
  Action
  {
    start 13652
    end   13657
    speed 2
  }
  Action
  {
    start 13658
    end   13662
    speed 1.5
  }
  Blend
  {
    start 13663
    end   13665
    speed 1.25
  }
  Attack
  {
    bone = "weapon","effect",
           "bad R Thigh",
           "bad R Calf","bad R Foot"
    Start       13653
    End         13657
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      6
    TargetValue      0.1
    TargetMove       6
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  NextPose
  {
    start 13653
    end   13664
    Time  0.15
  }
}     
Pose 406     #指虎空踢2
{
  source     0
  Start      13678
  End        13693
  EffectType 0
  EffectID   Pos406
  link       428
  Action
  {
    start 13678
    end   13680
    speed 1.5
  }
  Action
  {
    start 13681
    end   13682
    speed 1
  }
  Action
  {
    start 13683
    end   13689
    speed 2
  }
  Action
  {
    start 13690
    end   13691
    speed 1.5
  }
  Blend
  {
    start 13692
    end   13693
    speed 1.25
  }
  Attack
  {
    bone = "weapon","effect",
           "bad R Thigh",
           "bad R Calf","bad R Foot"
    Start       13685
    End         13688
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      8
    TargetValue      0.2
    TargetMove       1.5
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    start 13680
    end   13692
    Time  0.15
  }
}  
Pose 407     #指虎輕擊1
{
  source     0
  Start      13702
  End        13721
  EffectType 0
  EffectID   Pos407
  Blend
  {
    start 13702
    end   13702
    speed 1
  }
  Action
  {
    start 13703
    end   13707
    speed 1
  }
  Action
  {
    start 13708
    end   13710
    speed 1
  }
  Blend
  {
    start 13711
    end   13715
    speed 1
  }
  Blend
  {
    start 13716
    end   13721
    speed 1
  }
  Attack
  {
    bone = "weapon","effect",
           "bau Spine1","bau L UpperArm",
           "bau L Forearm","bau L Hand"
    Start       13705
    End         13707
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      5
    TargetValue      0
    TargetMove       5
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  NextPose
  {
    start 13703
    end   13721
    Time  0.15
  }
}
Pose 408     #指虎輕擊2
{
  source     0
  Start      13725
  End        13745
  EffectType 0
  EffectID   Pos408
  Blend
  {
    start 13725
    end   13726
    speed 1
  }
  Action
  {
    start 13727
    end   13731
    speed 1
  }
  Action
  {
    start 13732
    end   13734
    speed 1
  }
  Blend
  {
    start 13735
    end   13738
    speed 1
  }
  Blend
  {
    start 13739
    end   13745
    speed 1
  }
  Attack
  {
    bone = "weapon","effect",
           "bau Spine1","bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       13729
    End         13731
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      5
    TargetValue      0
    TargetMove       5
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  NextPose
  {
    start 13726
    end   13745
    Time  0.2
  }
}
Pose 409     #指虎輕擊3
{
  source     0
  Start      13746
  End        13768
  EffectType 0
  EffectID   Pos409
  Blend
  {
    start 13746
    end   13746
    speed 1
  }
  Action
  {
    start 13747
    end   13752
    speed 1
  }
  Action
  {
    start 13753
    end   13755
    speed 1
  }
  Action
  {
    start 13756
    end   13760
    speed 1
  }
  Blend
  {
    start 13761
    end   13768
    speed 1
  }
  Attack
  {
    bone = "weapon","effect",
           "bau Spine1","bau L UpperArm",
           "bau L Forearm","bau L Hand"
    Start       13750
    End         13752
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      6
    TargetValue      0.1
    TargetMove       6
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  NextPose
  {
    start 13749
    end   13768
    Time  0.2
  }
}
Pose 410     #指虎空下襲
{
  source     0
  Start      13769
  End        13785
  EffectType 0
  EffectID   Pos410
  link       429
  Blend
  {
    start 13769
    end   13770
    speed 1
  }
  Action
  {
    start 13771
    end   13771
    speed 0.5
  }
  Action
  {
    start 13772
    end   13772
    speed 1
  }
  Action
  {
    start 13773
    end   13774
    speed 1
  }
  Action
  {
    start 13775
    end   13785
    speed 1.5
  }
  Attack
  {
    bone = "weapon","effect",
           "bau Spine1","bau Spine",
           "bau L UpperArm",
           "bau L Forearm","bau L Hand",
           "bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       13772
    End         13774
    AttackType  0
    CheckFriend 0
    DefenseValue     0.4
    DefenseMove      5
    TargetValue      0.1
    TargetMove       5
    TargetPose       096
    TargetPoseFront  096
    TargetPoseBack   096
    TargetPoseLeft   096
    TargetPoseRight  096
  }
  NextPose
  {
    start 13772
    end   13785
    Time  0.2
  }
}
Pose 411     #打震八掛旋
{
  source     0
  Start      13798
  End        13829
  EffectType 0
  EffectID   Pos411
  Blend
  {
    start 13798
    end   13801
    speed 1
  }
  Blend
  {
    start 13802
    end   13803
    speed 1
  }
  Action
  {
    start 13804
    end   13806
    speed 0.5
  }
  Action
  {
    start 13807
    end   13812
    speed 2
  }
  Action
  {
    start 13813
    end   13820
    speed 0.9
  }
  Blend
  {
    start 13821
    end   13829
    speed 0.8
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1",
           "bau L UpperArm",
           "bau L Forearm","bau L Hand",
           "bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       13807
    End         13812
    AttackType  1
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      6
    TargetValue      0.2
    TargetMove       0.5
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    start 13808
    end   13829
    Time  0.25
  }
}
Pose 412     #左側換兵
{
  source     0
  Start      13836
  End        13850
  EffectType 0
  EffectID   Pos412
  Action
  {
    start 13836
    end   13842
    speed 1
  }
  Blend
  {
    start 13843
    end   13850
    speed 1
  }
  Attack
  {
    bone = "effect","bau Head","bau Spine1"
    Start       13838
    End         13840
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      5
    TargetValue      0
    TargetMove       5
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  NextPose
  {
    start 13836
    end   13850
    Time  0.25
  }
}
Pose 413     #右側換兵
{
  source     0
  Start      13851
  End        13865
  EffectType 0
  EffectID   Pos413
  Action
  {
    start 13851
    end   13857
    speed 1
  }
  Blend
  {
    start 13858
    end   13865
    speed 1
  }
  Attack
  {
    bone = "effect","bau Head","bau Spine1"
    Start       13853
    End         13855
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      5
    TargetValue      0
    TargetMove       5
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  NextPose
  {
    start 13851
    end   13865
    Time  0.25
  }
}
Pose 414     #掃腿
{
  source     0
  Start      13866
  End        13895
  EffectType 0
  EffectID   Pos414
  Blend
  {
    start 13866
    end   13866
    speed 0.5
  }
  Action
  {
    start 13867
    end   13868
    speed 0.5
  }
  Action
  {
    start 13869
    end   13875
    speed 1.25
  }
  Action
  {
    start 13876
    end   13885
    speed 1
  }
  Blend
  {
    start 13886
    end   13895
    speed 0.7
  }
  Attack
  {
    bone = "effect",
           "bau Spine1","bau Spine",
           "bad R Thigh","bad R Calf","bad R Foot"
    Start       13871
    End         13873
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      8
    TargetValue      0
    TargetMove       8
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  NextPose
  {
    start 13867
    end   13895
    Time  0.25
  }
}
Pose 415     #疾箭步
{
  source     0
  Start      13896
  End        13917
  EffectType 0
  EffectID   Pos415
  Action
  {
    start 13896
    end   13897
    speed 0.25
  }
  Blend
  {
    start 13898
    end   13898
    speed 1.5
  }
  Action
  {
    start 13899
    end   13900
    speed 1
  }
  Action
  {
    start 13901
    end   13904
    speed 1
  }
  Action
  {
    start 13905
    end   13907
    speed 0.5
  }
  Blend
  {
    start 13908
    end   13917
    speed 1
  }
  Attack
  {
    bone = "effect","bau Spine1","bau Head",
           "bau L UpperArm","bau L Forearm"
    Start       13899
    End         13904
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      8
    TargetValue      0.1
    TargetMove       1
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    start 13896
    end   13917
    Time  0.25
  }
}
Pose 416     #發勁
{
  source     0
  Start      13920
  End        13986
  EffectType 0
  EffectID   Pos416
  Blend
  {
    start 13920
    end   13949
    speed 1.5
  }
  Action
  {
    start 13950
    end   13980
    speed 1
  }
  Blend
  {
    start 13981
    end   13986
    speed 1
  }
  Attack
  {
    bone = "effect"
    Start       13959
    End         13980
    AttackType  0
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      15
    TargetValue      0.5
    TargetMove       2
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    start 13960
    end   13985
    Time  0.25
  }
}
Pose 417     #左上勾拳
{
  source     0
  Start      13990
  End        14036
  EffectType 0
  EffectID   Pos417
  Blend
  {
    start 13990
    end   14000
    speed 1.5
  }
  Action
  {
    start 14001
    end   14007
    speed 1.5
  }
  Action
  {
    start 14008
    end   14015
    speed 1
  }
  Blend
  {
    start 14016
    end   14025
    speed 1
  }
  Blend
  {
    start 14026
    end   14036
    speed 1
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1",
           "bau L UpperArm",
           "bau L Forearm","bau L Hand"
    Start       14010
    End         14012
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      6
    TargetValue      0.1
    TargetMove       1
    TargetPose       100
    TargetPoseFront  100
    TargetPoseBack   100
    TargetPoseLeft   100
    TargetPoseRight  100
  }
  NextPose
  {
    start 14008
    end   14036
    Time  0.25
  }
}
Pose 418     #崩拳
{
  source     0
  Start      14037
  End        14098
  EffectType 0
  EffectID   Pos418
  Blend
  {
    start 14037
    end   14040
    speed 0.75
  }
  Action
  {
    start 14041
    end   14047
    speed 1
  }
  Action
  {
    start 14048
    end   14054
    speed 1.25
  }
  Action
  {
    start 14055
    end   14060
    speed 1
  }
  Blend
  {
    start 14061
    end   14073
    speed 1
  }
  Blend
  {
    start 14074
    end   14098
    speed 1.25
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1",
           "bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       14049
    End         14052
    AttackType  1
    CheckFriend 0
    DefenseValue     0.4
    DefenseMove      6
    TargetValue      0.4
    TargetMove       2
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    start 14051
    end   14098
    Time  0.3
  }
}
Pose 419     #鐵山靠
{
  source     0
  Start      14099
  End        14133
  EffectType 0
  EffectID   Pos419
  Blend
  {
    start 14099
    end   14106
    speed 1.25
  }
  Action
  {
    start 14107
    end   14110
    speed 1
  }
  Action
  {
    start 14111
    end   14120
    speed 1.25
  }
  Action
  {
    start 14121
    end   14125
    speed 1
  }
  Blend
  {
    start 14126
    end   14130
    speed 0.85
  }
  Blend
  {
    start 14131
    end   14133
    speed 0.75
  }
  Attack
  {
    bone = "weapon","effect",
           "bau Spine1","bau L UpperArm",
           "bau L Forearm","bau L Hand"
    Start       14111
    End         14113
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      8
    TargetValue      0.5
    TargetMove       1
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  NextPose
  {
    start 14113
    end   14133
    Time  0.25
  }
}
Pose 420     #百烈
{
  source     0
  Start      14140
  End        14200
  EffectType 0
  EffectID   Pos420
  Blend
  {
    start 14140
    end   14145
    speed 1
  }
  Action
  {
    start 14146
    end   14183
    speed 1
  }
  Blend
  {
    start 14184
    end   14200
    speed 1.5
  }
  Attack
  {
    bone = "weapon","effect",
           "bau L UpperArm",
           "bau L Forearm","bau L Hand",
           "bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       14153
    End         14157
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      1
    TargetValue      0.2
    TargetMove       0
    TargetPose       121
    TargetPoseFront  121
    TargetPoseBack   121
    TargetPoseLeft   121
    TargetPoseRight  121
  }
  Attack
  {
    bone = "weapon","effect",
           "bau L UpperArm",
           "bau L Forearm","bau L Hand",
           "bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       14160
    End         14164
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      1
    TargetValue      0.2
    TargetMove       0
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  Attack
  {
    bone = "weapon","effect",
           "bau L UpperArm",
           "bau L Forearm","bau L Hand",
           "bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       14168
    End         14172
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      2
    TargetValue      0.1
    TargetMove       0
    TargetPose       121
    TargetPoseFront  121
    TargetPoseBack   121
    TargetPoseLeft   121
    TargetPoseRight  121
  }
  Attack
  {
    bone = "weapon","effect",
           "bau L UpperArm",
           "bau L Forearm","bau L Hand",
           "bau R UpperArm",
           "bau R Forearm","bau R Hand"
    Start       14175
    End         14178
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      2
    TargetValue      0.1
    TargetMove       4
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Attack
  {
    bone = "weapon","effect",
           "bau L UpperArm",
           "bau L Forearm","bau L Hand"
    Start       14180
    End         14182
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      3
    TargetValue      0
    TargetMove       6
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  NextPose
  {
    start 14160
    end   14200
    Time  0.3
  }
}
Pose 421     #怒氣爆
{
  source     0
  Start      14201
  End        14219
  EffectType 0
  EffectID   Pos421
  link       422
  Action
  {
    start 14201
    end   14201
    speed 1
  }
  Action
  {
    start 14202
    end   14219
    speed 1
  }
  Attack
  {
    bone = "weapon","effect","bau Head","bau Spine1","bau Spine",
           "bau L UpperArm","bau L Forearm","bau L Hand",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       14209
    End         14216
    AttackType  1
    CheckFriend 0
    DefenseValue     1
    DefenseMove      0
    TargetValue      1
    TargetMove       0
    TargetPose       109
    TargetPoseFront  109
    TargetPoseBack   109
    TargetPoseLeft   109
    TargetPoseRight  109
  }
  NextPose
  {
    start 14202
    end   14218
    Time  0.1
  }
}
Pose 422     #怒疾箭步
{
  source     0
  Start      14220
  End        14225
  EffectType 0
  EffectID   Pos422
  link       423
  Action
  {
    start 14220
    end   14220
    speed 1
  }
  Action
  {
    start 14221
    end   14225
    speed 1
  }
  Attack
  {
    bone = "weapon","effect","bau Head","bau Spine1","bau Spine",
           "bau L UpperArm","bau L Forearm","bau L Hand",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       14223
    End         14224
    AttackType  1
    CheckFriend 0
    DefenseValue     2
    DefenseMove      3
    TargetValue      2
    TargetMove       3
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  NextPose
  {
    start 14221
    end   14224
    Time  0.1
  }
}
Pose 423     #怒百烈
{
  source     0
  Start      14256
  End        14288
  EffectType 0
  EffectID   Pos423
  link       424
  Action
  {
    start 14256
    end   14256
    speed 1
  }
  Action
  {
    start 14257
    end   14288
    speed 1
  }
  Attack
  {
    bone = "weapon","effect","bau Head","bau Spine1","bau Spine",
           "bau L UpperArm","bau L Forearm","bau L Hand",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       14258
    End         14261
    AttackType  1
    CheckFriend 0
    DefenseValue     2
    DefenseMove      1
    TargetValue      2
    TargetMove       1
    TargetPose       121
    TargetPoseFront  121
    TargetPoseBack   121
    TargetPoseLeft   121
    TargetPoseRight  121
  }
  Attack
  {
    bone = "weapon","effect","bau Head","bau Spine1","bau Spine",
           "bau L UpperArm","bau L Forearm","bau L Hand",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       14265
    End         14268
    AttackType  1
    CheckFriend 0
    DefenseValue     2
    DefenseMove      1
    TargetValue      2
    TargetMove       1
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  Attack
  {
    bone = "weapon","effect","bau Head","bau Spine1","bau Spine",
           "bau L UpperArm","bau L Forearm","bau L Hand",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       14273
    End         14276
    AttackType  1
    CheckFriend 0
    DefenseValue     2
    DefenseMove      1
    TargetValue      2
    TargetMove       1
    TargetPose       121
    TargetPoseFront  121
    TargetPoseBack   121
    TargetPoseLeft   121
    TargetPoseRight  121
  }
  Attack
  {
    bone = "weapon","effect","bau Head","bau Spine1","bau Spine",
           "bau L UpperArm","bau L Forearm","bau L Hand",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       14279
    End         14282
    AttackType  1
    CheckFriend 0
    DefenseValue     2
    DefenseMove      1
    TargetValue      2
    TargetMove       1
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  Attack
  {
    bone = "weapon","effect","bau Head","bau Spine1","bau Spine",
           "bau L UpperArm","bau L Forearm","bau L Hand",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       14284
    End         14287
    AttackType  1
    CheckFriend 0
    DefenseValue     3
    DefenseMove      1
    TargetValue      3
    TargetMove       1
    TargetPose       109
    TargetPoseFront  109
    TargetPoseBack   109
    TargetPoseLeft   109
    TargetPoseRight  109
  }
  NextPose
  {
    start 14257
    end   14287
    Time  0.1
  }
}
Pose 424     #怒上勾
{
  source     0
  Start      14314
  End        14332
  EffectType 0
  EffectID   Pos424
  link       425
  Action
  {
    start 14314
    end   14315
    speed 1
  }
  Action
  {
    start 14316
    end   14332
    speed 1
  }
  Attack
  {
    bone = "weapon","effect","bau Head","bau Spine1","bau Spine",
           "bau L UpperArm","bau L Forearm","bau L Hand",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       14329
    End         14331
    AttackType  1
    CheckFriend 0
    DefenseValue     2
    DefenseMove      0
    TargetValue      2
    TargetMove       10
    TargetPose       100
    TargetPoseFront  100
    TargetPoseBack   100
    TargetPoseLeft   100
    TargetPoseRight  100
  }
  NextPose
  {
    start 14316
    end   14331
    Time  0
  }
}
Pose 425     #怒下錘
{ 
  source     0
  Start      14356
  End        14386
  EffectType 0
  EffectID   Pos425
  link       426
  Action
  {
    start 14356
    end   14356
    speed 1
  }
  Action
  {
    start 14357
    end   14369
    speed 1
  }
  Action
  {
    start 14370
    end   14376
    speed 1
  }
  Action
  {
    start 14377
    end   14386
    speed 1
  }
  Attack
  {
    bone = "effect"
    Start       14364
    End         14367
    AttackType  1
    CheckFriend 0
    DefenseValue     2
    DefenseMove      0
    TargetValue      2
    TargetMove       0.5
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Attack
  {
    bone = "weapon","effect","bau Head","bau Spine1","bau Spine",
           "bau L UpperArm","bau L Forearm","bau L Hand",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       14376
    End         14380
    AttackType  1
    CheckFriend 0
    DefenseValue     2
    DefenseMove      1
    TargetValue      2
    TargetMove       1
    TargetPose       102
    TargetPoseFront  102
    TargetPoseBack   102
    TargetPoseLeft   102
    TargetPoseRight  102
  }
  NextPose
  {
    start 14366
    end   14385
    Time  0
  }
}
Pose 426     #怒氣功
{ 
  source     0
  Start      14387
  End        14452
  EffectType 0
  EffectID   Pos426
  link       488
  Action
  {
    start 14387
    end   14387
    speed 1
  }
  Action
  {
    start 14388
    end   14452
    speed 1
  }
  Attack
  {
    bone = "weapon","effect","bau Head","bau Spine1","bau Spine",
           "bau L UpperArm","bau L Forearm","bau L Hand",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       14410
    End         14451
    AttackType  1
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      1
    TargetValue      0.1
    TargetMove       1
    TargetPose       114
    TargetPoseFront  114
    TargetPoseBack   115
    TargetPoseLeft   114
    TargetPoseRight  114
  }
  NextPose
  {
    start 14430
    end   14451
    Time  0.2
  }
}
Pose 427     #指虎空踢1緩衝
{
  source     0
  Start      13666
  End        13675
  LoopStart  13666
  LoopEnd    13666
  EffectType 0
  EffectID   Pos427
  Action
  {
    start 13667
    end   13675
    speed 2
  }
}
Pose 428     #指虎空踢2緩衝
{
  source     0
  Start      13694
  End        13701
  LoopStart  13694
  LoopEnd    13694
  EffectType 0
  EffectID   Pos428
  Action
  {
    start 13695
    end   13701
    speed 1
  }
}
Pose 429     #指虎空下襲緩衝
{
  source     0
  Start      13786
  End        13797
  LoopStart  13786
  LoopEnd    13786
  EffectType 0
  EffectID   Pos429
  Action
  {
    start 13787
    end   13797
    speed 1.5
  }
}
Pose 430     #杖刀持刀式轉為持槍式
{
  source     0
  Start      12473
  End        12492
  EffectType 0
  EffectID   Pos430
  Blend
  {
    Start 12473
    End   12473
    Speed 0.25
  }
  Action
  {
    start 12474
    end   12490
    speed 1
  }
  Blend
  {
    Start 12491
    End   12492
    Speed 0.5
  }
  Attack
  {
    bone = "bau Spine1","bau R Forearm","effect"
    Start       12478
    End         12480
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      8
    TargetValue      0 
    TargetMove       8
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  12477
    End    12481
    Time   0.05
    Color  255,128,128
  }
  NextPose
  {
    start 12475
    end   12492
    Time  0.2
  }
}
Pose 431     #持刀式轉為拔刀式
{
  source     0
  Start      12493
  End        12504
  EffectType 0
  EffectID   Pos431
  link       485
  Blend
  {
    Start 12493
    End   12493
    Speed 0.25
  }
  Action
  {
    start 12494
    end   12495
    speed 0.5
  }
  Action
  {
    start 12496
    end   12500
    speed 1
  }
  Action
  {
    start 12501
    end   12504
    speed 0.4
  }
  Attack
  {
    bone = "bau Head","bau Spine1"
    Start       12496
    End         12498
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      6
    TargetValue      0 
    TargetMove       6
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  NextPose
  {
    start 12494
    end   12504
    Time  0.25
  }
}
Pose 432     #持刀正擊面
{
  source     0
  Start      12518
  End        12536
  EffectType 0
  EffectID   Pos432
  Action
  {
    start 12518
    end   12528
    speed 1
  }
  Blend
  {
    Start 12529
    End   12536
    Speed 1.5
  }
  Attack
  {
    bone = "bau Spine1","effect",
           "bau R Forearm","bau L Forearm",
           "bau R Hand","bau L Hand"
    Start       12522
    End         12524
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      6
    TargetValue      0 
    TargetMove       6
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  12522
    End    12525
    Time   0.05
    Color  255,128,128
  }
  NextPose
  {
    start 12518
    end   12536
    Time  0.1
  }
}
Pose 433     #杖刀左側擊體
{
  source     0
  Start      12543
  End        12564
  EffectType 0
  EffectID   Pos433
  Blend
  {
    Start 12543
    End   12545
    Speed 1
  }
  Action
  {
    start 12546
    end   12557
    speed 1
  }
  Blend
  {
    Start 12558
    End   12564
    Speed 1.25
  }
  Attack
  {
    bone = "effect","bau Spine1",
           "bau R Forearm","bau R Hand",
           "bau L Forearm","bau L Hand"
    Start       12551
    End         12553
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      6
    TargetValue      0 
    TargetMove       7
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  12550
    End    12553
    Time   0.05
    Color  255,128,128
  }
  NextPose
  {
    start 12547
    end   12564
    Time  0.15
  }
}
Pose 434     #杖刀右側擊肩
{
  source     0
  Start      12572
  End        12596
  EffectType 0
  EffectID   Pos434
  Blend
  {
    Start 12572
    End   12574
    Speed 1
  }
  Action
  {
    start 12575
    end   12589
    speed 1
  }
  Blend
  {
    Start 12590
    End   12596
    Speed 1
  }
  Attack
  {
    bone = "effect","bau Spine1",
           "bau R Forearm","bau R Hand",
           "bau L Forearm","bau L Hand"
    Start       12581
    End         12583
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      6
    TargetValue      0
    TargetMove       8
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  12578
    End    12583
    Time   0.05
    Color  255,128,128
  }
  NextPose
  {
    start 12578
    end   12596
    Time  0.2
  }
}
Pose 435
{}
Pose 436
{}
Pose 437
{}
Pose 438     #持刀掃腿
{
  source     0
  Start      12720
  End        12742
  EffectType 0
  EffectID   Pos438
  Blend
  {
    Start 12720
    End   12720
    Speed 0.25
  }
  Action
  {
    start 12721
    end   12722
    speed 0.5
  }
  Action
  {
    start 12723
    end   12725
    speed 1
  }
  Action
  {
    start 12726
    end   12735
    speed 0.8
  }
  Blend
  {
    Start 12736
    End   12742
    Speed 1
  }
  Attack
  {
    bone = "bad R Thigh","bad R Calf",
           "bad R Foot","bau Spine"
    Start       12723
    End         12730
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      4
    TargetValue      0 
    TargetMove       4
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  NextPose
  {
    start 12721
    end   12739
    Time  0.2
  }
}
Pose 439     #持刀滑踢腿
{
  source     0
  Start      12743
  End        12767
  EffectType 0
  EffectID   Pos439
  Blend
  {
    Start 12743
    End   12744
    Speed 1
  }
  Action
  {
    start 12745
    end   12751
    speed 1
  }
  Action
  {
    start 12752
    end   12753
    speed 1
  }
  Action
  {
    start 12754
    end   12761
    speed 0.8
  }
  Blend
  {
    Start 12762
    End   12767
    Speed 0.5
  }
  Attack
  {
    bone = "bad R Thigh","bad R Calf",
           "bad R Foot","bau Spine"
    Start       12750
    End         12753
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      6
    TargetValue      0
    TargetMove       6
    TargetPose       096
    TargetPoseFront  096
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  NextPose
  {
    start 12747
    end   12767
    Time  0.25
  }
}
Pose 440     #持槍式轉為持刀式
{
  source     0
  Start      12768
  End        12787
  EffectType 0
  EffectID   Pos440
  Blend
  {
    Start 12768
    End   12770
    Speed 0.5
  }
  Action
  {
    start 12771
    end   12773
    speed 0.75
  }
  Action
  {
    start 12774
    end   12776
    speed 1
  }
  Action
  {
    start 12777
    end   12782
    speed 1
  }
  Blend
  {
    Start 12783
    End   12787
    Speed 0.8
  }
  Attack
  {
    bone = "effect","bau Spine1",
           "bau R Forearm"
    Start       12773
    End         12776
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      7
    TargetValue      0 
    TargetMove       7
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  12773
    End    12776
    Time   0.05
    Color  255,128,128
  }
  NextPose
  {
    start 12771
    end   12787
    Time  0.15
  }
}
Pose 441     #持槍式轉為拔刀式
{
  source     0
  Start      12788
  End        12798
  EffectType 0
  EffectID   Pos441
  link       485
  Blend
  {
    Start 12788
    End   12788
    Speed 0.5
  }
  Action
  {
    start 12789
    end   12790
    speed 0.75
  }
  Action
  {
    start 12791
    end   12796
    speed 1
  }
  Action
  {
    start 12797
    end   12798
    speed 0.2
  }
  Attack
  {
    bone = "bau Head","bau Spine1"
    Start       12793
    End         12795
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      6
    TargetValue      0 
    TargetMove       6
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  NextPose
  {
    start 12789
    end   12798
    Time  0.25
  }
}
Pose 442     #持槍左斜劈
{
  source     0
  Start      12813
  End        12840
  EffectType 0
  EffectID   Pos442
  Blend
  {
    Start 12813
    End   12817
    Speed 1
  }
  Action
  {
    start 12818
    end   12826
    speed 1
  }
  Blend
  {
    Start 12827
    End   12839
    Speed 0.75
  }
  Attack
  {
    bone = "weapon"
    Start       12821
    End         12824
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      8
    TargetValue      0
    TargetMove       8
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  12819
    End    12823
    Time   0.1
    Color  255,128,128
  }
  NextPose
  {
    start 12814
    end   12830
    Time  0.3
  }
}
Pose 443     #持槍挑起
{
  source     0
  Start      12842
  End        12872
  EffectType 0
  EffectID   Pos443
  Blend
  {
    Start 12842
    End   12851
    Speed 0.8
  }
  Action
  {
    start 12852
    end   12853
    speed 0.5
  }
  Action
  {
    start 12854
    end   12862
    speed 1
  }
  Blend
  {
    Start 12863
    End   12872
    Speed 0.65
  }
  Attack
  {
    bone = "weapon"
    Start       12855
    End         12858
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      8
    TargetValue      0
    TargetMove       8
    TargetPose       097
    TargetPoseFront  097
    TargetPoseBack   098
    TargetPoseLeft   095
    TargetPoseRight  099
  }
  Drag
  {
    Start  12855
    End    12860
    Time   0.1
    Color  255,128,128
  }
  NextPose
  {
    start 12854
    end   12868
    Time  0.3
  }
}
Pose 444     #持槍迴轉
{
  source     0
  Start      12875
  End        12911
  EffectType 0
  EffectID   Pos444
  Blend
  {
    Start 12875
    End   12880
    Speed 0.7
  }
  Action
  {
    start 12881
    end   12895
    speed 1
  }
  Blend
  {
    Start 12896
    End   12900
    Speed 0.5
  }
  Blend
  {
    Start 12901
    End   12911
    Speed 0.3
  }
  Attack
  {
    bone = "weapon","bau Spine1"

    Start       12883
    End         12892
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      8
    TargetValue      0
    TargetMove       1.25
    TargetPose       104
    TargetPoseFront  104
    TargetPoseBack   105
    TargetPoseLeft   103
    TargetPoseRight  106
  }
  Drag
  {
    Start  12884
    End    12897
    Time   0.1
    Color  255,128,128
  }
  NextPose
  {
    start 12882
    end   12905
    Time  0.35
  }
}
Pose 445     #持槍右橫劈
{
  source     0
  Start      12915
  End        12943
  EffectType 0
  EffectID   Pos445
  Blend
  {
    Start 12915
    End   12920
    Speed 0.65
  }
  Action
  {
    start 12921
    end   12930
    speed 1
  }
  Action
  {
    start 12931
    end   12935
    speed 0.4
  }
  Blend
  {
    start 12936
    end   12941
    speed 0.4
  }
  Blend
  {
    Start 12942
    End   12943
    Speed 0.15
  }
  Attack
  {
    bone = "weapon"
    Start       12922
    End         12925
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      8
    TargetValue      0 
    TargetMove       1.5
    TargetPose       104
    TargetPoseFront  104
    TargetPoseBack   105
    TargetPoseLeft   103
    TargetPoseRight  106
  }
  Drag
  {
    Start  12923
    End    12927
    Time   0.1
    Color  255,128,128
  }
  NextPose
  {
    start 12923
    end   12940
    Time  0.35
  }
}
Pose 446     #杖刀下襲
{
  source     0
  Start      12949
  End        12969
  EffectType 0
  EffectID   Pos446
  Action
  {
    start 12949
    end   12953
    speed 0.9
  }
  Action
  {
    start 12954
    end   12956
    speed 1
  }
  Action
  {
    start 12957
    end   12958
    speed 0.25
  }
  Action
  {
    start 12959
    end   12964
    speed 0.45
  }
  Blend
  {
    start 12265
    end   12269
    speed 0.75
  }
  Attack
  {
    bone = "weapon","effect",
           "bau R Forearm","bau R Hand",
           "bau L Forearm","bau L Hand"
    Start       12955
    End         12956
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      1
    TargetValue      0 
    TargetMove       1
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    start 12950
    end   12968
    Time  0.2
  }
}
Pose 447     #拔刀式轉為持刀式
{
  source     0
  Start      12989
  End        13008
  EffectType 0
  EffectID   Pos447
  Blend
  {
    Start 12989
    End   12990
    Speed 0.25
  }
  Blend
  {
    start 12991
    end   12994
    speed 1
  }
  Blend
  {
    start 12995
    end   13002
    speed 0.8
  }
  Action
  {
    Start 13003
    End   13008
    Speed 0.75
  }
  Attack
  {
    bone = "effect","bau Spine1",
           "bau R Forearm","bau R Hand"
    Start       12991
    End         12993
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      7
    TargetValue      0 
    TargetMove       7
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  12991
    End    12994
    Time   0.15
    Color  255,64,64
  }
  Drag
  {
    Start  12996
    End    13006
    Time   0.2
    Color  128,32,32
  }
  NextPose
  {
    start 13003
    end   13008
    Time  0.15
  }
}
Pose 448     #拔刀式轉為持槍式
{
  source     0
  Start      13009
  End        13028
  EffectType 0
  EffectID   Pos448
  Blend
  {
    Start 13009
    End   13010
    Speed 0.25
  }
  Blend
  {
    start 13011
    end   13014
    speed 1
  }
  Blend
  {
    start 13015
    end   13022
    speed 0.8
  }
  Action
  {
    Start 13023
    End   13028
    Speed 0.75
  }
  Attack
  {
    bone = "effect","bau Spine1",
           "bau R Forearm","bau R Hand"
    Start       13011
    End         13013
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      8
    TargetValue      0 
    TargetMove       8
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  13011
    End    13014
    Time   0.15
    Color  255,64,64
  }
  Drag
  {
    Start  13015
    End    13025
    Time   0.2
    Color  128,32,32
  }
  NextPose
  {
    start 13023
    end   13028
    Time  0.2
  }
}
Pose 449     #正拔刀術
{
  source     0
  Start      13029
  End        13084
  EffectType 0
  EffectID   Pos449
  link       485
  Blend
  {
    Start 13029
    End   13029
    Speed 0.2
  }
  Action
  {
    start 13030
    end   13045
    speed 1
  }
  Blend
  {
    start 13046
    end   13061
    speed 1.5
  }
  Blend
  {
    Start 13062
    End   13076
    Speed 1.25
  }
  Blend
  {
    Start 13077
    End   13082
    Speed 0.5
  }
  Blend
  {
    Start 13083
    End   13084
    Speed 1
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau R UpperArm","bau R Forearm",
           "bau R Hand","effect"
    Start       13032
    End         13034
    AttackType  1
    CheckFriend 0
    DefenseValue     0.4
    DefenseMove      10
    TargetValue      0.4
    TargetMove       1.5
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  13032
    End    13035
    Time   0.15
    Color  255,64,64
  }
  Drag
  {
    Start  13046
    End    13061
    Time   0.2
    Color  128,32,32
  }
  NextPose
  {
    start 13031
    end   13076
    Time  0.35
  }
}
Pose 450     #逆拔刀術
{
  source     0
  Start      13092
  End        13147
  EffectType 0
  EffectID   Pos450
  link       485
  Blend
  {
    Start 13092
    End   13092
    Speed 0.2
  }
  Action
  {
    start 13093
    end   13107
    speed 1
  }
  Blend
  {
    start 13108
    end   13123
    speed 1.5
  }
  Blend
  {
    Start 13124
    End   13140
    Speed 1.25
  }
  Blend
  {
    Start 13141
    End   13145
    Speed 0.5
  }
  Blend
  {
    Start 13146
    End   13147
    Speed 1
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau R UpperArm","bau R Forearm",
           "bau R Hand","effect"
    Start       13095
    End         13097
    AttackType  1
    CheckFriend 0
    DefenseValue     0.4
    DefenseMove      10
    TargetValue      0.4
    TargetMove       1.5
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  13094
    End    13098
    Time   0.15
    Color  255,64,64
  }
  Drag
  {
    Start  13110
    End    13140
    Time   0.2
    Color  128,32,32
  }
  NextPose
  {
    start 13094
    end   13140
    Time  0.35
  }
}
Pose 451     #杖刀氣爆
{
  source     0
  Start      13155
  End        13179
  EffectType 0
  EffectID   Pos451
  link       452
  Blend
  {
    Start 13155
    End   13160
    Speed 1
  }
  Blend
  {
    Start 13160
    End   13167
    Speed 1
  }
  Action
  {
    Start 13168
    End   13171
    Speed 2
  }
  Action
  {
    start 13172
    end   13173
    speed 0.2
  }
  Action
  {
    start 13174
    end   13179
    speed 0.75
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon",
           "effect"
    Start       13168
    End         13175
    AttackType  0
    CheckFriend 0
    DefenseValue     1
    DefenseMove      1
    TargetValue      1
    TargetMove       1
    TargetPose       109
    TargetPoseFront  109
    TargetPoseBack   109
    TargetPoseLeft   109
    TargetPoseRight  109
  }
  NextPose
  {
    start 13168
    end   13179
    Time  0.2
  }
}
Pose 452     #怒杖刀首斬
{
  source     0
  Start      13180
  End        13194
  EffectType 0
  EffectID   Pos452
  link       453
  Blend
  {
    Start 13180
    End   13181
    Speed 1
  }
  Action
  {
    start 13182
    end   13186
    speed 2
  }
  Action
  {
    start 13187
    end   13193
    speed 0.75
  }
  Blend
  {
    Start 13194
    End   13194
    Speed 0.5
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon",
           "effect"
    Start       13182
    End         13186
    AttackType  0
    CheckFriend 0
    DefenseValue     2
    DefenseMove      8
    TargetValue      2 
    TargetMove       8
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  13181
    End    13190
    Time   0.1
    Color  255,64,64
  }
  NextPose
  {
    start 13182
    end   13193
    Time  0
  }
}
Pose 453     #怒杖刀雙斬no1
{
  source     0
  Start      13195
  End        13215
  EffectType 0
  EffectID   Pos453
  link       454
  Blend
  {
    Start 13195
    End   13195
    Speed 0.5
  }
  Action
  {
    start 13196
    end   13198
    speed 0.75
  }
  Action
  {
    start 13199
    end   13202
    speed 2
  }
  Action
  {
    Start 13203
    End   13209
    Speed 1
  }
  Action
  {
    start 13210
    end   13214
    speed 2
  }
  Blend
  {
    Start 13215
    End   13215
    Speed 1
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon",
           "effect"
    Start       13199
    End         13202
    AttackType  0
    CheckFriend 0
    DefenseValue     1.5
    DefenseMove      8
    TargetValue      1.5 
    TargetMove       8
    TargetPose       093
    TargetPoseFront  093
    TargetPoseBack   092
    TargetPoseLeft   094
    TargetPoseRight  091
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon",
           "effect"
    Start       13211
    End         13214
    AttackType  0
    CheckFriend 0
    DefenseValue     1.5
    DefenseMove      6
    TargetValue      1.5 
    TargetMove       6
    TargetPose       092
    TargetPoseFront  092
    TargetPoseBack   094
    TargetPoseLeft   090
    TargetPoseRight  094
  }
  Drag
  {
    Start  13196
    End    13205
    Time   0.1
    Color  255,64,64
  }
  Drag
  {
    Start  13210
    End    13214
    Time   0.1
    Color  255,64,64
  }
  NextPose
  {
    start 13196
    end   13214
    Time  0
  }
}
Pose 454     #怒杖刀雙斬no2
{
  source     0
  Start      13580
  End        13604
  EffectType 0
  EffectID   Pos454
  link       455
  Blend
  {
    Start 13580
    End   13580
    Speed 1
  }
  Action
  {
    start 13581
    end   13582
    speed 1
  }
  Action
  {
    start 13583
    end   13586
    speed 2
  }
  Action
  {
    Start 13587
    End   13594
    Speed 1
  }
  Action
  {
    start 13595
    end   13598
    speed 2
  }
  Action
  {
    Start 13599
    End   13603
    Speed 1
  }
  Blend
  {
    Start 13604
    End   13604
    Speed 0.25
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon",
           "effect"
    Start       13582
    End         13586
    AttackType  0
    CheckFriend 0
    DefenseValue     1.5
    DefenseMove      8
    TargetValue      1.5 
    TargetMove       8
    TargetPose       093
    TargetPoseFront  093
    TargetPoseBack   092
    TargetPoseLeft   094
    TargetPoseRight  091
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon",
           "effect"
    Start       13595
    End         13598
    AttackType  0
    CheckFriend 0
    DefenseValue     1.5
    DefenseMove      6
    TargetValue      1.5 
    TargetMove       6
    TargetPose       092
    TargetPoseFront  092
    TargetPoseBack   094
    TargetPoseLeft   090
    TargetPoseRight  094
  }
  Drag
  {
    Start  13580
    End    13604
    Time   0.1
    Color  255,64,64
  }
  NextPose
  {
    start 13581
    end   13603
    Time  0
  }
}
Pose 455     #杖刀終斬
{
  source     0
  Start      13220
  End        13236
  EffectType 0
  EffectID   Pos455
  link       456
  Action
  {
    start 13220
    end   13220
    speed 0.25
  }
  Action
  {
    start 13221
    end   13232
    speed 1.5
  }
  Blend
  {
    start 13233
    end   13236
    speed 0.5
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon",
           "effect"
    Start       13229
    End         13232
    AttackType  0
    CheckFriend 0
    DefenseValue     2
    DefenseMove      0.5
    TargetValue      2
    TargetMove       0.5
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  Drag
  {
    Start  13228
    End    13234
    Time   0.1
    Color  255,64,64
  }
  NextPose
  {
    start 13220
    end   13232
    Time  0
  }
}
Pose 456     #杖刀飛劍回鞘
{
  source     0
  Start      13237
  End        13272
  EffectType 0
  EffectID   Pos456
  link       487
  Blend
  {
    Start 13237
    End   13239
    Speed 0.5
  }
  Action
  {
    start 13240
    end   13246
    speed 0.75
  }
  Action
  {
    start 13247
    end   13272
    speed 1
  }
  Attack
  {
    bone = "bau R UpperArm","bau R Forearm",
           "bau R Hand","bad R Thigh",
           "weapon","effect"
    Start       13247
    End         13250
    AttackType  1
    CheckFriend 0
    DefenseValue     1
    DefenseMove      2
    TargetValue      1
    TargetMove       2
    TargetPose       100
    TargetPoseFront  100
    TargetPoseBack   100
    TargetPoseLeft   100
    TargetPoseRight  100
  }
  Drag
  {
    Start  13247
    End    13272
    Time   0.2
    Color  255,64,64
  }
  NextPose
  {
    start 13240
    end   13272
    Time  0
  }
}  
Pose 457
{}
Pose 458     #杖刀空踢
{
  source     0
  Start      13286
  End        13303
  EffectType 0
  EffectID   Pos458
  link       459
  Blend
  {
    Start 13286
    End   13289
    Speed 2
  }
  Action
  {
    start 13290
    end   13303
    speed 2
  }
  Attack
  {
    bone = "bad R Thigh","bad R Calf",
           "bad R Foot","effect"
    Start       13298
    End         13302
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      5
    TargetValue      0
    TargetMove       5
    TargetPose       090    
    TargetPoseFront  090 
    TargetPoseBack   094 
    TargetPoseLeft   093  
    TargetPoseRight  092
  }
}
Pose 459     #杖刀空踢緩衝
{
  source     0
  Start      13304
  End        13312
  LoopStart  13304
  LoopEnd    13304
  EffectType 0
  EffectID   Pos459
  Action
  {
    start 13304
    end   13312
    speed 0.8
  }
}
Pose 460
{}
Pose 461     #忍刀輕1掛踢
{
  source     0
  Start      14766
  End        14794
  EffectType 0
  EffectID   Pos461
  Blend
  {
    Start 14766
    End   14767
    Speed 2
  }
  Action
  {
    start 14768
    end   14773
    speed 1.5
  }
  Action
  {
    start 14774
    end   14780
    speed 1
  }
  Blend
  {
    Start 14781
    End   14794
    Speed 1.5
  }
  Attack
  {
    bone = "effect","bau Spine",
           "bad L Thigh","bad L Calf"
    Start       14774
    End         14776
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      4
    TargetValue      0
    TargetMove       4
    TargetPose       090    
    TargetPoseFront  090 
    TargetPoseBack   094 
    TargetPoseLeft   093  
    TargetPoseRight  092
  }
  NextPose
  {
    start 14768
    end   14785
    Time  0.15
  }
}
Pose 462     #忍刀輕2下踢
{
  source     0
  Start      14803
  End        14823
  EffectType 0
  EffectID   Pos462
  Blend
  {
    Start 14803
    End   14804
    Speed 1
  }
  Action
  {
    start 14805
    end   14810
    speed 1
  }
  Blend
  {
    Start 14811
    End   14823
    Speed 1.5
  }
  Attack
  {
    bone = "bad R Thigh","bad R Calf",
           "bad R Foot","bau Spine","effect"
    Start       14807
    End         14809
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      5
    TargetValue      0
    TargetMove       5
    TargetPose       091   
    TargetPoseFront  091
    TargetPoseBack   094 
    TargetPoseLeft   093  
    TargetPoseRight  092
  }
  NextPose
  {
    start 14805
    end   14823
    Time  0.2
  }
}
Pose 463     #忍刀輕3躍斬
{
  source     0
  Start      14824
  End        14859
  EffectType 0
  EffectID   Pos463
  Blend
  {
    Start 14824
    End   14833
    Speed 2
  }
  Action
  {
    start 14834
    end   14835
    speed 1.5
  }
  Action
  {
    start 14836
    end   14842
    speed 1
  }
  Blend
  {
    Start 14843
    End   14859
    Speed 1.25
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1",
           "bau R UpperArm","bau R Forearm","bau R Hand"
    Start       14839
    End         14840
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      6
    TargetValue      0
    TargetMove       6
    TargetPose       091  
    TargetPoseFront  091
    TargetPoseBack   094 
    TargetPoseLeft   093  
    TargetPoseRight  092
  }
  Drag
  {
    Start  14839
    End    14845
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    start 14835
    end   14852
    Time  0.25
  }
}
Pose 464     #忍刀輕4橫斬
{
  source     0
  Start      14863
  End        14895
  EffectType 0
  EffectID   Pos464
  Blend
  {
    Start 14863
    End   14864
    Speed 1
  }
  Action
  {
    start 14865
    end   14880
    speed 1
  }
  Blend
  {
    Start 14881
    End   14895
    Speed 1
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1",
           "bau R UpperArm","bau R Forearm","bau R Hand"
    Start       14872
    End         14874
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      8
    TargetValue      0
    TargetMove       0.75
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  14870
    End    14880
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    start 14865
    end   14895
    Time  0.3
  }
}
Pose 465     #忍刀空下踏
{
  source     0
  Start      14896
  End        14927
  EffectType 0
  EffectID   Pos465
  Blend
  {
    Start 14896
    End   14896
    Speed 1
  }
  Action
  {
    start 14897
    end   14904
    speed 1
  }
  Action
  {
    start 14905
    end   14913
    speed 1.5
  }
  Action
  {
    start 14914
    end   14920
    speed 1
  }
  Blend
  {
    Start 14921
    End   14927
    Speed 0.5
  }
  Attack
  {
    bone = "bad R Thigh","bad R Calf",
           "bad R Foot","bad L Thigh",
           "bad L Calf","bad L Foot","bau Spine"
    Start       14910
    End         14913
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      6
    TargetValue      0 
    TargetMove       0.8
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    start 14897
    end   14927
    Time  0.3
  }
}
Pose 466     #忍刀插地
{
  source     0
  Start      14931
  End        14981
  EffectType 0
  EffectID   Pos466
  Blend
  {
    Start 14931
    End   14938
    Speed 1
  }
  Action
  {
    start 14939
    end   14952
    speed 1
  }
  Blend
  {
    Start 14953
    End   14971
    Speed 1
  }
  Blend
  {
    Start 14972
    End   14981
    Speed 1.25
  }
  Attack
  {
    bone = "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bau Spine","weapon","effect"
    Start       14947
    End         14949
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      5
    TargetValue      0.2
    TargetMove       0
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  14936
    End    14955
    Time   0.1
    Color  255,64,64
  }
  Drag
  {
    Start  14963
    End    14975
    Time   0.1
    Color  255,64,64
  }
  NextPose
  {
    start 14943
    end   14963
    Time  0.2
  }
}
Pose 467     #忍刀插地後拉
{
  source     0
  Start      14982
  End        15026
  EffectType 0
  EffectID   Pos467
  Blend
  {
    Start 14982
    End   14983
    Speed 1
  }
  Action
  {
    start 14984
    end   14993
    speed 1.5
  }
  Action
  {
    start 14994
    end   15014
    speed 1
  }
  Action
  {
    Start 15015
    End   15020
    Speed 0.75
  }
  Action
  {
    Start 15021
    End   15023
    Speed 0.5
  }
  Blend
  {
    Start 15024
    End   15026
    Speed 0.5
  }
  Attack
  {
    bone = "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bau Spine","weapon","effect"
    Start       14998
    End         15001
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      3
    TargetValue      0 
    TargetMove       0
    TargetPose       114
    TargetPoseFront  114
    TargetPoseBack   115
    TargetPoseLeft   114
    TargetPoseRight  115
  }
  Attack
  {
    bone = "bau R UpperArm","bau R Forearm",
           "bau R Hand","bau Spine1","bad R Thigh",
           "bad R Calf","bad R Foot",
           "weapon","effect"
    Start       15011
    End         15013
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      5
    TargetValue      0 
    TargetMove       0.75
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  14995
    End    15005
    Time   0.1
    Color  255,64,64
  }
  Drag
  {
    Start  15010
    End    15023
    Time   0.1
    Color  255,64,64
  }
  NextPose
  {
    start 15000
    end   15026
    Time  0.25
  }
}
Pose 468     #忍刀同歸於盡起招
{
  source     0
  Start      15786
  End        15821
  EffectType 0
  EffectID   Pos468
  link       469
  Blend
  {
    Start 15786
    End   15796
    speed 1
  }
  Action
  {
    Start 15797
    End   15821
    speed 1
  }
  Attack
  {
    bone = "weapon","effect",
           "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot"
    Start       15820
    End         15821
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      16
    TargetValue      0
    TargetMove       1.5
    TargetPose       103   
    TargetPoseFront  103 
    TargetPoseBack   106 
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    start 15798
    end   15820
    Time  0.1
  }
}
Pose 469     #忍刀同歸於盡完成
{
  source     0
  Start      15822
  End        15825
  EffectType 0
  EffectID   Pos469
  Action
  {
    Start 15822
    End   15825
    speed 0.25
  }
  NextPose
  {
    start 15823
    end   15824
    Time  0.1
  }
}
Pose 470     #忍刀夾頭
{
  source     0
  Start      15140
  End        15192
  EffectType 0
  EffectID   Pos470
  Blend
  {
    Start 15140
    End   15149
    Speed 1
  }
  Action
  {
    start 15150
    end   15155
    speed 1
  }
  Action
  {
    start 15156
    end   15162
    speed 1
  }
  Action
  {
    start 15163
    end   15168
    speed 1
  }
  Blend
  {
    Start 15169
    End   15185
    Speed 1.25
  }
  Blend
  {
    Start 15186
    End   15192
    Speed 1.5
  }
  Attack
  {
    bone = "effect"
    Start       15163
    End         15165
    AttackType  1
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      5
    TargetValue      0
    TargetMove       1
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    start 15150
    end   15178
    Time  0.25
  }
}
Pose 471     #忍刀昇龍腳
{
  source     0
  Start      15193
  End        15232
  EffectType 0
  EffectID   Pos471
  link       484
  Blend
  {
    Start 15183
    End   15210
    Speed 1
  }
  Action
  {
    start 15211
    end   15215
    speed 0.75
  }
  Action
  {
    start 15216
    end   15220
    speed 1.5
  }
  Action
  {
    start 15221
    end   15225
    speed 1.25
  }
  Blend
  {
    Start 15226
    End   15232
    Speed 1
  }
  Attack
  {
    bone = "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot",
           "bau Spine1","bau Spine","effect"
    Start       15216
    End         15219
    AttackType  0
    CheckFriend 0
    DefenseValue     0
    DefenseMove      4
    TargetValue      0
    TargetMove       2
    TargetPose       100    
    TargetPoseFront  100 
    TargetPoseBack   100 
    TargetPoseLeft   100 
    TargetPoseRight  100
  }
  NextPose
  {
    start 15211
    end   15231
    Time  0.1
  }
}
Pose 472     #忍刀剪刀腳
{
  source     0
  Start      15240
  End        15293
  EffectType 0
  EffectID   Pos472
  Blend
  {
    Start 15240
    End   15243
    Speed 1
  }
  Action
  {
    start 15244
    end   15269
    speed 1
  }
  Blend
  {
    Start 15270
    End   15270
    Speed 1
  }
  Action
  {
    start 15271
    end   15280
    speed 1.25
  }
  Action
  {
    start 15281
    end   15286
    speed 1
  }
  Blend
  {
    Start 15287
    End   15293
    Speed 1
  }
  Attack
  {
    bone = "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot",
           "bau Spine","effect"
    Start       15253
    End         15255
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      5
    TargetValue      0
    TargetMove       5
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094 
    TargetPoseLeft   093  
    TargetPoseRight  092
  }
  Attack
  {
    bone = "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot",
           "bau Spine","effect"
    Start       15258
    End         15260
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      6
    TargetValue      0
    TargetMove       6
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094 
    TargetPoseLeft   093  
    TargetPoseRight  092
  }
  Attack
  {
    bone = "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot",
           "bau Spine","effect"
    Start       15263
    End         15265
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      7
    TargetValue      0 
    TargetMove       0.8
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Attack
  {
    bone = "bad R Thigh","bad R Calf","bad R Foot",
           "bau Spine","effect"
    Start       15281
    End         15283
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      8
    TargetValue      0 
    TargetMove       0.75
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    start 15244
    end   15292
    Time  0.25
  }
}
Pose 473     #忍刀暴怒爆彈
{
  source     0
  Start      15300
  End        15334
  EffectType 0
  EffectID   Pos473
  Blend
  {
    Start 15300
    End   15307
    Speed 1
  }
  Action
  {
    start 15308
    end   15334
    speed 1
  }
  Attack
  {
    bone = "effect"
    Start       15317
    End         15334
    AttackType  0
    CheckFriend 0
    DefenseValue     3
    DefenseMove      0
    TargetValue      3 
    TargetMove       0
    TargetPose       109
    TargetPoseFront  109
    TargetPoseBack   109
    TargetPoseLeft   109
    TargetPoseRight  109
  }
  NextPose
  {
    start 15308
    end   15334
    Time  0.15
  }
}
Pose 474     #忍刀暴怒環狀衝殺
{
  source     0
  Start      15335
  End        15417
  EffectType 0
  EffectID   Pos474
  Action
  {
    start 15335
    end   15393
    speed 1
  }
  Blend
  {
    Start 15394
    End   15417
    Speed 1
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon","effect"
    Start       15335
    End         15392
    AttackType  1
    CheckFriend 0
    DefenseValue     0
    DefenseMove      0
    TargetValue      0 
    TargetMove       0
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  NextPose
  {
    start 15380
    end   15416
    Time  0.15
  }
}
Pose 475
{
  source     0
  Start      15418
  End        15423
  LoopStart  15423
  LoopEnd    15423
  EffectType 0
  EffectID   Pos040
  Action
  {
    start 15418
    end   15423
    speed 1
  }
}
Pose 476
{
  source     0
  Start      15432
  End        15437
  LoopStart  15437
  LoopEnd    15437
  EffectType 0
  EffectID   Pos041
  Action
  {
    start 15432
    end   15437
    speed 1
  }
}
Pose 477
{
  source     0
  Start      15446
  End        15451
  LoopStart  15451
  LoopEnd    15451
  EffectType 0
  EffectID   Pos042
  Action
  {
    start 15446
    end   15451
    speed 1
  }
}
Pose 478     #忍刀空中輕斬1
{
  source     0
  Start      15460
  End        15472
  EffectType 0
  EffectID   Pos478
  link       483
  Blend
  {
    Start 15460
    End   15460
    Speed 1
  }
  Action
  {
    start 15461
    end   15470
    speed 1
  }
  Action
  {
    start 15471
    end   15472
    speed 0.5
  }
  Attack
  {
    bone = "weapon",
           "bau R UpperArm","bau R Forearm","bau R Hand"
    Start       15466
    End         15468
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      4
    TargetValue      0 
    TargetMove       4
    TargetPose       091   
    TargetPoseFront  091
    TargetPoseBack   094 
    TargetPoseLeft   093  
    TargetPoseRight  092
  }
  Drag
  {
    Start  15464
    End    15470
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    start 15461
    end   15472
    Time  0.1
  }
}
Pose 479     #忍刀空中輕斬2
{
  source     0
  Start      15490
  End        15500
  EffectType 0
  EffectID   Pos479
  link       484
  Blend
  {
    Start 15490
    End   15490
    Speed 1
  }
  Action
  {
    start 15491
    end   15492
    speed 1
  }
  Action
  {
    start 15493
    end   15498
    speed 1
  }
  Action
  {
    start 15499
    end   15500
    speed 0.5
  }
  Attack
  {
    bone = "weapon",
           "bau R UpperArm","bau R Forearm","bau R Hand"
    Start       15494
    End         15496
    AttackType  0
    CheckFriend 0
    DefenseValue     0 
    DefenseMove      5
    TargetValue      0 
    TargetMove       0.5
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  15492
    End    15498
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    start 15491
    end   15500
    Time  0.15
  }
}
Pose 480     
{
  source     0
  Start      14478
  End        14521
  LoopStart  14478
  LoopEnd    14521
  EffectType 0
  EffectID   0
  Action
  {
    start 14478
    end   14521
    speed 1
  }
}
Pose 481     
{
  source     0
  Start      13313
  End        13356
  LoopStart  13313
  LoopEnd    13356
  EffectType 0
  EffectID   0
}
Pose 482
{
  source     0
  Start      15528
  End        15568
  LoopStart  15528
  LoopEnd    15568
  EffectType 0
  EffectID   0
  Action
  {
    start 15528
    end   15568
    speed 1
  }
}
Pose 483     #忍刀空輕1緩衝
{
  source     0
  Start      15473
  End        15477
  LoopStart  15473
  LoopEnd    15473
  EffectType 0
  EffectID   Pos483
  Action
  {
    start 15473
    end   15477
    speed 0.85
  }
}
Pose 484     #忍刀空輕2緩衝
{
  source     0
  Start      15514
  End        15518
  LoopStart  15514
  LoopEnd    15514
  EffectType 0
  EffectID   Pos484
  Action
  {
    start 15514
    end   15518
    speed 0.75
  }
}
Pose 485     #拔刀回鞘過程
{
  source     0
  Start      13085
  End        13086
  EffectType 0
  EffectID   Pos485
  link       486
  Action
  {
    Start 13085
    End   13086
    Speed 10
  }
  NextPose
  {
    start 13085
    end   13686
    Time  0
  }
}
Pose 486     #拔刀回鞘後動作 
{
  source     0
  Start      13087
  End        13091
  EffectType 0
  EffectID   Pos486
  Action
  {
    Start 13087
    End   13088
    Speed 0.25
  }
  Blend
  {
    Start 13089
    End   13091
    Speed 0.5
  }
  NextPose
  {
    start 13087
    end   13691
    Time  0
  }
}
Pose 487     #大絕回鞘後動態
{
  source     0
  Start      13273
  End        13285
  EffectType 0
  EffectID   0
  Action
  {
    start 13273
    end   13276
    speed 1
  }
  Action
  {
    start 13277
    end   13280
    speed 0.25
  }
  Action
  {
    start 13281
    end   13281
    speed 0.1
  }
  Blend
  {
    start 13282
    end   13285
    speed 0.5
  }
  Attack
  {
    bone = "weapon","effect"
    Start       13273
    End         13274
    AttackType  1
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      8
    TargetValue      0.1
    TargetMove       8
    TargetPose       95
    TargetPoseFront  95
    TargetPoseBack   99
    TargetPoseLeft   98
    TargetPoseRight  97
  }
  Attack
  {
    bone = "weapon","effect"
    Start       13275
    End         13276
    AttackType  1
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      3
    TargetValue      0.1
    TargetMove       3
    TargetPose       99
    TargetPoseFront  99
    TargetPoseBack   96
    TargetPoseLeft   97
    TargetPoseRight  98
  }
  Attack
  {
    bone = "weapon","effect"
    Start       13277
    End         13278
    AttackType  1
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      1.5
    TargetValue      0.1
    TargetMove       1.5
    TargetPose       104
    TargetPoseFront  104
    TargetPoseBack   105
    TargetPoseLeft   103
    TargetPoseRight  106
  }
  Attack
  {
    bone = "weapon","effect"
    Start       13279
    End         13280
    AttackType  1
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      1.5
    TargetValue      0.1
    TargetMove       1.5
    TargetPose       105
    TargetPoseFront  105
    TargetPoseBack   104
    TargetPoseLeft   106
    TargetPoseRight  103
  }
  Attack
  {
    bone = "weapon","effect"
    Start       13281
    End         13282
    AttackType  1
    CheckFriend 0
    DefenseValue     0
    DefenseMove      1.5
    TargetValue      0
    TargetMove       1.5
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  13274
    End    13275
    Time   0.2
    Color  255,64,64
  }
}
Pose 488     #指虎大絕緩衝
{
  source     0
  Start      14453
  End        14477
  LoopStart  14453
  LoopEnd    14453
  EffectType 0
  EffectID   Pos488
  Action
  {
    start 14453
    end   14477
    speed 1
  }
  NextPose
  {
    start 14454
    end   14477
    Time  0.5
  }
}
Pose 489     #指虎昇攻力
{
  source     0
  Start      14670
  End        14688
  EffectType 0
  EffectID   Pos489
  Blend
  {
    start 14670
    end   14674
    speed 1
  }
  Action
  {
    start 14675
    end   14679
    speed 1
  }
  Action
  {
    start 14680
    end   14683
    speed 0.5
  }
  Blend
  {
    start 14684
    end   14688
    speed 0.5
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon",
           "effect"
    Start       14678
    End         14681
    AttackType  1
    CheckFriend 0
    DefenseValue     0
    DefenseMove      8
    TargetValue      0
    TargetMove       1
    TargetPose       109
    TargetPoseFront  109
    TargetPoseBack   109
    TargetPoseLeft   109
    TargetPoseRight  109
  }
  NextPose
  {
    start 14671
    end   14688
    Time  0.3
  }
}
Pose 490
{
  source     0
  Start      14522
  End        14527
  LoopStart  14527
  LoopEnd    14527
  EffectType 0
  EffectID   Pos040
  Action
  {
    start 14522
    end   14527
    speed 1
  }
}
Pose 491
{
  source     0
  Start      14536
  End        14541
  LoopStart  14541
  LoopEnd    14541
  EffectType 0
  EffectID   Pos041
  Action
  {
    start 14536
    end   14541
    speed 1
  }
}
Pose 492
{
  source     0
  Start      14550
  End        14555
  LoopStart  14555
  LoopEnd    14555
  EffectType 0
  EffectID   Pos042
  Action
  {
    start 14550
    end   14555
    speed 1
  }
}
Pose 493
{
  source     0
  Start      14564
  End        14569
  LoopStart  14569
  LoopEnd    14569
  EffectType 0
  EffectID   Pos043
  Action
  {
    start 14564
    end   14569
    speed 1
  }
}
Pose 494     
{
  source     0
  Start      13444
  End        13449
  LoopStart  13449
  LoopEnd    13449
  EffectType 0
  EffectID   Pos040
  Action
  {
    start 13444
    end   13449
    speed 1
  }
}
Pose 495     
{
  source     0
  Start      13458
  End        13463
  LoopStart  13463
  LoopEnd    13463
  EffectType 0
  EffectID   Pos041
  Action
  {
    start 13458
    end   13463
    speed 1
  }
}
Pose 496     
{
  source     0
  Start      13472
  End        13477
  LoopStart  13477
  LoopEnd    13477
  EffectType 0
  EffectID   Pos042
  Action
  {
    start 13472
    end   13477
    speed 1
  }
}
Pose 497     
{
  source     0
  Start      13486
  End        13491
  LoopStart  13491
  LoopEnd    13491
  EffectType 0
  EffectID   Pos043
  Action
  {
    start 13486
    end   13491
    speed 1
  }
}
Pose 498
{
  source     0
  Start      13500
  End        13505
  LoopStart  13505
  LoopEnd    13505
  EffectType 0
  EffectID   Pos040
  Action
  {
    start 13500
    end   13505
    speed 1
  }
}
Pose 499
{
  source     0
  Start      13514
  End        13519
  LoopStart  13519
  LoopEnd    13519
  EffectType 0
  EffectID   Pos041
  Action
  {
    start 13514
    end   13519
    speed 1
  }
}
Pose 500
{
  source     0
  Start      13528
  End        13533
  LoopStart  13533
  LoopEnd    13533
  EffectType 0
  EffectID   Pos042
  Action
  {
    start 13528
    end   13533
    speed 1
  }
}
Pose 501
{
  source     0
  Start      15569
  End        15577
  EffectType 0
  EffectID   Pos165
  Blend
  {
    Start      15569
    End        15577
    speed 1
  }
}
Pose 502
{
  source     0
  Start      15578
  End        15586
  EffectType 0
  EffectID   Pos166
  Blend
  {
    Start      15578
    End        15586
    speed 1
  }
}
Pose 503
{
  source     0
  Start      15587
  End        15595
  EffectType 0
  EffectID   Pos167
  Blend
  {
    Start      15587
    End        15595
    speed 1
  }
}
Pose 504
{
  source     0
  Start      15596
  End        15604
  EffectType 0
  EffectID   Pos168
  Blend
  {
    Start      15596
    End        15604
    speed 1
  }
}
Pose 505
{
  source     0
  Start      13542
  End        13550
  EffectType 0
  EffectID   Pos165
  Blend
  {
    start 13542
    end   13550
    speed 1
  }
}
Pose 506
{
  source     0
  Start      13551
  End        13559
  EffectType 0
  EffectID   Pos166
  Blend
  {
    start 13551
    end   13559
    speed 1
  }
}
Pose 507
{
  source     0
  Start      13561
  End        13569
  EffectType 0
  EffectID   Pos167
  Blend
  {
    start 13561
    end   13569
    speed 1
  }
}
Pose 508
{
  source     0
  Start      13571
  End        13579
  EffectType 0
  EffectID   Pos168
  Blend
  {
    start 13571
    end   13579
    speed 1
  }
}
Pose 509
{
  source     0
  Start      14578
  End        14586
  EffectType 0
  EffectID   Pos165
  Blend
  {
    start 14578
    end   14586
    speed 1
  }
}
Pose 510
{
  source     0
  Start      14588
  End        14596
  EffectType 0
  EffectID   Pos166
  Blend
  {
    start 14588
    end   14596
    speed 1
  }
}
Pose 511
{
  source     0
  Start      14598
  End        14606
  EffectType 0
  EffectID   Pos167
  Blend
  {
    start 14598
    end   14606
    speed 1
  }
}
Pose 512
{
  source     0
  Start      14608
  End        14616
  EffectType 0
  EffectID   Pos168
  Blend
  {
    start 14608
    end   14616
    speed 1
  }
}
Pose 513
{
  source     0
  Start      14618
  End        14623
  LoopStart  14623
  LoopEnd    14623
  EffectType 0
  EffectID   Pos040
  Action
  {
    start 14618
    end   14623
    speed 1
  }
}
Pose 514
{
  source     0
  Start      14632
  End        14637
  LoopStart  14637
  LoopEnd    14637
  EffectType 0
  EffectID   Pos041
  Action
  {
    start 14632
    end   14637
    speed 1
  }
}
Pose 515
{
  source     0
  Start      14646
  End        14651
  LoopStart  14651
  LoopEnd    14651
  EffectType 0
  EffectID   Pos042
  Action
  {
    start 14646
    end   14651
    speed 1
  }
}
Pose 516  
{
  source     0
  Start      15605
  End        15610
  LoopStart  15610
  LoopEnd    15610
  EffectType 0
  EffectID   Pos040
  Action
  {
    start 15605
    end   15617
    speed 1
  }
}
Pose 517    
{
  source     0
  Start      15619
  End        15624
  LoopStart  15624
  LoopEnd    15624
  EffectType 0
  EffectID   Pos041
  Action
  {
    start 15619
    end   15624
    speed 1
  }
}
Pose 518
{
  source     0
  Start      15633
  End        15638
  LoopStart  15638
  LoopEnd    15638
  EffectType 0
  EffectID   Pos042
  Action
  {
    start 15633
    end   15638
    speed 1
  }
}
Pose 519
{
  source     0
  Start      15647
  End        15652
  LoopStart  15652
  LoopEnd    15652
  EffectType 0
  EffectID   Pos043
  Action
  {
    start 15647
    end   15652
    speed 1
  }
}
Pose 520     #拔刀刺喉
{
  source     0
  Start      12597
  End        12631
  EffectType 0
  EffectID   Pos520
  Blend
  {
    Start 12597
    End   12600
    Speed 5
  }
  Action
  {
    start 12601
    end   12612
    speed 3
  }
  Action
  {
    start 12603
    end   12622
    speed 1
  }
  Blend
  {
    Start 12623
    End   12627
    Speed 1.5
  }
  Blend
  {
    Start 12628
    End   12631
    Speed 2
  }
  Attack
  {
    bone = "weapon","bau Spine1",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm","bau L Hand"
    Start       12614
    End         12616
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      4
    TargetValue      0 
    TargetMove       4
    TargetPose       090
    TargetPoseFront  090
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  12613
    End    12617
    Time   0.05
    Color  255,128,128
  }
  NextPose
  {
    start 12603
    end   12621
    Time  0.15
  }
}
Pose 521     #拔刀刺喉2
{
  source     0
  Start      12632
  End        12644
  EffectType 0
  EffectID   Pos521
  link       522
  Blend
  {
    Start 12632
    End   12636
    Speed 1.25
  }
  Action
  {
    start 12637
    end   12644
    speed 1
  }
  NextPose
  {
    start 12637
    end   12644
    Time  0
  }
}
Pose 522     #突刺2刀鞘射出
{
  source     0
  Start      12645
  End        12658
  EffectType 0
  EffectID   0
  link       524
  Action
  {
    start 12645
    end   12652
    speed 1.5
  }
  Blend
  {
    Start 12653
    End   12658
    Speed 2
  }
  Attack
  {
    bone = "weapon","bau Spine1",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm","bau L Hand"
    Start       12645
    End         12647
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      10
    TargetValue      0 
    TargetMove       8
    TargetPose       091
    TargetPoseFront  091
    TargetPoseBack   094
    TargetPoseLeft   093
    TargetPoseRight  092
  }
  Drag
  {
    Start  12645
    End    12658
    Time   0.05
    Color  255,128,128
  }
  NextPose
  {
    start 12645
    end   12654
    Time  0.15
  }
}
Pose 523     #拔刀飛輪鞘
{
  source     0
  Start      12670
  End        12714
  EffectType 0
  EffectID   Pos523
  link       485
  Blend
  {
    Start 12670
    End   12670
    Speed 1
  }
  Action
  {
    start 12671
    end   12686
    speed 1
  }
  Action
  {
    start 12687
    end   12695
    speed 0.8
  }
  Action
  {
    start 12696
    end   12697
    speed 0.4
  }
  Blend
  {
    start 12698
    end   12704
    speed 0.9
  }
  Blend
  {
    start 12705
    end   12714
    speed 1
  }
  Attack
  {
    bone = "weapon"
    Start       12682
    End         12694
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      4
    TargetValue      0.5
    TargetMove       4
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Drag
  {
    Start  12682
    End    12695
    Time   0.3
    Color  255,128,128
  }
  NextPose
  {
    start 12674
    end   12704
    Time  0.2
  }
}
Pose 524
{
  source     0
  Start      12659
  End        12669
  EffectType 0
  EffectID   0
  Blend
  {
    Start 12659
    End   12662
    Speed 1
  }
  Blend
  {
    Start 12663
    End   12669
    Speed 1.25
  }
}
Pose 525
{}
Pose 526     #忍刀地前瞬移
{
  source     0
  Start      15661
  End        15675
  EffectType 0
  EffectID   Pos526
  Action
  {
    start 15661
    end   15672
    speed 1
  }
  Action
  {
    Start 15673
    End   15675
    speed 0.5
  }
  NextPose
  {
    start 15661
    end   15675
    Time  0.15
  }
}
Pose 527     #忍刀地右瞬移
{
  source     0
  Start      15676
  End        15690
  EffectType 0
  EffectID   Pos527
  Action
  {
    start 15676
    end   15687
    speed 1
  }
  Action
  {
    Start 15688
    End   15690
    speed 0.5
  }
  NextPose
  {
    start 15676
    end   15690
    Time  0.15
  }
}
Pose 528     #忍刀地左瞬移
{
  source     0
  Start      15691
  End        15705
  EffectType 0
  EffectID   Pos528
  Action
  {
    start 15691
    end   15702
    speed 1
  }
  Action
  {
    Start 15703
    End   15705
    speed 0.5
  }
  NextPose
  {
    start 15691
    end   15705
    Time  0.15
  }
}
Pose 529     #忍刀地後瞬移
{
  source     0
  Start      15706
  End        15720
  EffectType 0
  EffectID   Pos529
  Action
  {
    start 15706
    end   15717
    speed 1
  }
  Action
  {
    Start 15718
    End   15720
    speed 0.5
  }
  NextPose
  {
    start 15706
    end   15720
    Time  0.15
  }
}
Pose 530     #忍刀空前瞬移
{
  source     0
  Start      15721
  End        15735
  EffectType 0
  EffectID   Pos530
  Action
  {
    start 15721
    end   15732
    speed 1
  }
  Action
  {
    Start 15733
    End   15735
    speed 0.5
  }
  NextPose
  {
    start 15721
    end   15735
    Time  0.15
  }
}
Pose 531     #忍刀空右瞬移
{
  source     0
  Start      15736
  End        15750
  EffectType 0
  EffectID   Pos531
  Action
  {
    start 15736
    end   15747
    speed 1
  }
  Action
  {
    Start 15748
    End   15750
    speed 0.5
  }
  NextPose
  {
    start 15736
    end   15750
    Time  0.15
  }
}
Pose 532     #忍刀空左瞬移
{
  source     0
  Start      15751
  End        15765
  EffectType 0
  EffectID   Pos532
  Action
  {
    start 15751
    end   15762
    speed 1
  }
  Action
  {
    Start 15763
    End   15765
    speed 0.5
  }
  NextPose
  {
    start 15751
    end   15765
    Time  0.15
  }
}
Pose 533     #忍刀空後瞬移
{
  source     0
  Start      15766
  End        15780
  EffectType 0
  EffectID   Pos533
  Action
  {
    start 15766
    end   15777
    speed 1
  }
  Action
  {
    Start 15778
    End   15780
    speed 0.5
  }
  NextPose
  {
    start 15766
    end   15780
    Time  0.15
  }
}
Pose 534
{}
Pose 535     #隱身起招
{
  source     0
  Start      15084
  End        15119
  EffectType 0
  EffectID   Pos535
  link       536
  Blend
  {
    Start 15084
    End   15100
    Speed 1
  }
  Action
  {
    start 15101
    end   15110
    speed 1
  }
  Action
  {
    start 15111
    end   15119
    speed 0.5
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon",
           "effect"
    Start       15105
    End         15119
    AttackType  1
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      5
    TargetValue      0.5
    TargetMove       0.5
    TargetPose       103   
    TargetPoseFront  103 
    TargetPoseBack   106 
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    start 15101
    end   15119
    Time  0
  }
}
Pose 536     #隱身完成
{
  source     0
  Start      15120
  End        15138
  EffectType 0
  EffectID   Pos536
  Action
  {
    start 15120
    end   15126
    speed 0.5
  }
  Blend
  {
    start 15127
    end   15138
    speed 1
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon",
           "effect"
    Start       15120
    End         15126
    AttackType  1
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      5
    TargetValue      0.5
    TargetMove       0.5
    TargetPose       103   
    TargetPoseFront  103 
    TargetPoseBack   106 
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    start 15120
    end   15138
    Time  0.2
  }
}
Pose 537     #原土遁起招（現無用）
{
  source     0
  Start      15028
  End        15063
  EffectType 0
  EffectID   Pos537
  link       538
  Blend
  {
    Start 15028
    End   15044
    Speed 1
  }
  Action
  {
    start 15045
    end   15054
    speed 1
  }
  Action
  {
    start 15055
    end   15063
    speed 0.5
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon",
           "effect"
    Start       15049
    End         15063
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      5
    TargetValue      0.1
    TargetMove       1
    TargetPose       103   
    TargetPoseFront  103 
    TargetPoseBack   106 
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    start 15045
    end   15063
    Time  0
  }
}
Pose 538     #原土遁前移收招（現無用）
{
  source     0
  Start      15064
  End        15082
  EffectType 0
  EffectID   Pos538
  Action
  {
    start 15064
    end   15070
    speed 0.5
  }
  Blend
  {
    start 15071
    end   15082
    speed 1
  }
  Attack
  {
    bone = "bau Head","bau Spine1",
           "bau Spine","bau R UpperArm",
           "bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm",
           "bau L Hand","bad R Thigh",
           "bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf",
           "bad L Foot","weapon",
           "effect"
    Start       15064
    End         15070
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      8
    TargetValue      0.1 
    TargetMove       1
    TargetPose       103   
    TargetPoseFront  103 
    TargetPoseBack   106 
    TargetPoseLeft   106
    TargetPoseRight  103
  }
  NextPose
  {
    start 15064
    end   15082
    Time  0.2
  }
}
Pose 539
{}
Pose 540     #忍刀壓制出招
{
  source     0
  Start      15846
  End        15868
  EffectType 0
  EffectID   Pos540
  link       541
  Blend
  {
    start 15846
    end   15849
    speed 1
  }
  Action
  {
    start 15850
    end   15868
    speed 1
  }
  Attack
  {
    bone = "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bau Spine","weapon","effect"
    Start       15862
    End         15864
    AttackType  1
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      5
    TargetValue      1.5 
    TargetMove       0
    TargetPose       114
    TargetPoseFront  114
    TargetPoseBack   115
    TargetPoseLeft   115
    TargetPoseRight  114
  }
  Drag
  {
    Start  15850
    End    15870
    Time   0.1
    Color  255,64,64
  }
  NextPose
  {
    start 15850
    end   15868
    Time  0.05
  }
}
Pose 541     #忍刀壓制初踩
{
  source     0
  Start      15869
  End        15921
  EffectType 0
  EffectID   Pos541
  link       543
  Action
  {
    start 15869
    end   15920
    speed 1
  }
  Action
  {
    start 15921
    end   15921
    speed 1
  }
  Attack
  {
    bone = "weapon","effect"
    Start       15882
    End         15884
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      5
    TargetValue      4
    TargetMove       0
    TargetPose       114
    TargetPoseFront  114
    TargetPoseBack   115
    TargetPoseLeft   115
    TargetPoseRight  114
  }
  NextPose
  {
    start 15869
    end   15920
    Time  0.05
  }
}
Pose 542     #忍刀再踩
{
  source     0
  Start      15922
  End        15996
  EffectType 0
  EffectID   Pos542
  link       543
  Action
  {
    start 15922
    end   15995
    speed 1
  }
  Blend
  {
    start 15996
    end   15996
    speed 1
  }
  Attack
  {
    bone = "weapon","effect"
    Start       15935
    End         15937
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      5
    TargetValue      3
    TargetMove       0
    TargetPose       114
    TargetPoseFront  114
    TargetPoseBack   115
    TargetPoseLeft   115
    TargetPoseRight  114
  }
  NextPose
  {
    start 15922
    end   15995
    Time  0.05
  }
}
Pose 543     #忍刀收刀
{
  source     0
  Start      15997
  End        16041
  EffectType 0
  EffectID   Pos543
  Action
  {
    start 15997
    end   16010
    speed 1
  }
  Blend
  {
    start 16011
    end   16020
    speed 1
  }
  Action
  {
    start 16021
    end   16025
    speed 1
  }
  Action
  {
    start 16026
    end   16031
    speed 0.75
  }
  Blend
  {
    start 16032
    end   16041
    speed 0.75
  }
  Attack
  {
    bone = "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "weapon","effect"
    Start       16022
    End         16025
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      5
    TargetValue      0 
    TargetMove       0.75
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  16020
    End    16035
    Time   0.1
    Color  255,64,64
  }
  NextPose
  {
    start 15997
    end   16020
    Time  0.25
  }
}
Pose 544     
{}
Pose 545     
{}
Pose 546     
{}
Pose 547     
{}
Pose 548     
{}
Pose 549     
{}
Pose 550     
{}
Pose 551     #飛鏢空小絕~八方手裡劍~送你五塊錢@@||
{
  source     0
  Start      16044
  End        16067
  EffectType 0
  EffectID   Pos551
  link       211
  Blend
  {
    start 16044
    end   16044
    speed 1
  }
  Action
  {
    start 16045
    end   16062
    speed 1
  }
  Action
  {
    start 16063
    end   16064
    speed 0.25
  }
  Action
  {
    start 16065
    end   16067
    speed 1
  }
  Attack
  {
    bone = "effect"
    Start       16057
    End         16067
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      5
    TargetValue      0.3
    TargetMove       4
    TargetPose       096
    TargetPoseFront  096
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  NextPose
  {
    start 16046
    end   16066
    Time  0.1
  }
}
Pose 552     #飛輪地小絕~旋風~唬!!今天手氣怎麼那麼背~><||
{
  source     0
  Start      16075
  End        16126
  EffectType 0
  EffectID   Pos552
  Blend
  {
    start 16075
    end   16079
    speed 1
  }
  Action
  {
    start 16080
    end   16084
    speed 1.5
  }
  Action
  {
    start 16085
    end   16126
    speed 1
  }
  Attack
  {
    bone = "effect"
    Start       16080
    End         16083
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      5
    TargetValue      0.2
    TargetMove       5
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Attack
  {
    bone = "effect"
    Start       16096
    End         16119
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      5
    TargetValue      0.2
    TargetMove       3
    TargetPose       096
    TargetPoseFront  096
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  NextPose
  {
    start 16076
    end   16126
    Time  0.2
  }
}
Pose 553     #飛輪空小絕~吸星(起招未用)
{
  source     0
  Start      16129
  End        16159
  EffectType 0
  EffectID   Pos553
  link	     554
  Action
  {
    start 16129
    end   16159
    speed 1
  }
}
Pose 554     #飛輪空小絕~吸星(出招)~看偶的口臭功~>///<~
{
  source     0
  Start      16160
  End        16185
  EffectType 0
  EffectID   Pos554
  link	     555
  Blend
  {
    start 16160
    end   16160
    speed 1
  }
  Action
  {
    start 16161
    end   16185
    speed 1
  }
  Attack
  {
    bone = "effect"
    Start       16173
    End         16184
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      5
    TargetValue      5
    TargetMove       5
    TargetPose       109
    TargetPoseFront  109
    TargetPoseBack   109
    TargetPoseLeft   109
    TargetPoseRight  109
  }
  NextPose
  {
    start 16166
    end   16184
    Time  0
  }
}
Pose 555     #飛輪空小絕~吸星(落地緩衝)跌個狗吃屎~
{
  source     0
  Start      16186
  End        16239
  EffectType 0
  EffectID   Pos555
  Action
  {
    start 16186
    end   16200
    speed 1.5
  }
  Action
  {
    start 16201
    end   16210
    speed 1
  }
  Action
  {
    start 16211
    end   16230
    speed 1.25
  }
  Blend
  {
    start 16231
    end   16239
    speed 1.25
  }
}
Pose 556     #雙刺地小絕~果菜榨汁機
{
  source     0
  Start      16240
  End        16284
  EffectType 0
  EffectID   Pos556
  Blend
  {
    start 16240
    end   16253
    speed 1
  }
  Action
  {
    start 16254
    end   16284
    speed 1
  }
  Blend
  {
    start 16283
    end   16284
    speed 1
  }
  Attack
  {
    bone = "bau Head","bau Spine1","bau Spine",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm","bau L Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot",
           "weapon","effect"
    Start       16256
    End         16267
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      5
    TargetValue      0.2
    TargetMove       1
    TargetPose       114
    TargetPoseFront  114
    TargetPoseBack   115
    TargetPoseLeft   115
    TargetPoseRight  114
  }
  Attack
  {
    bone = "bau Head","bau Spine1","bau Spine",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm","bau L Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot",
           "weapon","effect"
    Start       16268
    End         16274
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      5
    TargetValue      0.2
    TargetMove       6
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Drag
  {
    Start  16256
    End    16274
    Time   0.1
    Color  255,64,64
  }
  NextPose
  {
    start 16264
    end   16283
    Time  0.25
  }
}
Pose 557     #雙刺地小絕~繞跑專用招
{
  source     0
  Start      16285
  End        16305
  EffectType 0
  EffectID   Pos489
  Blend
  {
    start 16285
    end   16285
    speed 1
  }
  Action
  {
    start 16286
    end   16300
    speed 1
  }
  Blend
  {
    start 16301
    end   16305
    speed 0.5
  }
  Attack
  {
    bone = "bau Head","bau Spine1","bau Spine",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm","bau L Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot",
           "weapon","effect"
    Start       16295
    End         16298
    AttackType  1
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      6
    TargetValue      0
    TargetMove       0.75
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    start 16287
    end   16304
    Time  0.2
  }
}
Pose 558     #匕首地小絕~去吃屎吧!>0<~
{
  source     0
  Start      16306
  End        16373
  EffectType 0
  EffectID   Pos558
  Blend
  {
    start 16306
    end   16314
    speed 1
  }
  Action
  {
    start 16315
    end   16354
    speed 1
  }
  Blend
  {
    start 16355
    end   16373
    speed 1.5
  }
  Attack
  {
    bone = "bau Head","bau Spine1","bau Spine",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm","bau L Hand",
           "weapon","effect"
    Start       16329
    End         16331
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      5
    TargetValue      0.5
    TargetMove       1
    TargetPose       114
    TargetPoseFront  114
    TargetPoseBack   115
    TargetPoseLeft   115
    TargetPoseRight  114
  }
  NextPose
  {
    start 16328
    end   16372
    Time  0.25
  }
}
Pose 559    #匕首空小絕~喔啦喔啦破空彈!!!p(>0<)q
{
  source     0
  Start      16374
  End        16419
  EffectType 0
  EffectID   Pos559
  Blend
  {
    Start 16374
    End   16380
    Speed 2
  }
  Action
  {
    Start 16381
    end   16388
    speed 1.5
  }
  Action
  {
    Start 16389
    end   16405
    speed 1
  }
  Action
  {
    start 16406
    end   16410
    speed 0.75
  }
  Blend
  {
    start 16411
    end   16419
    speed 0.85
  }
  Attack
  {
    bone = "effect","bau Spine1","bau Spine",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm","bau L Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       16389
    End         16398
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      5
    TargetValue      0.2
    TargetMove       4
    TargetPose       096
    TargetPoseFront  096
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Attack
  {
    bone = "effect","bau Spine1","bau Spine",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm","bau L Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       16399
    End         16402
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      4
    TargetValue      0.1
    TargetMove       1
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    Start 16387
    End   16418
    Time  0.3
  }
}
Pose 560     #輕劍地小絕~叉叉你個芭辣~_~*
{
  source     0
  Start      16420
  End        16460
  EffectType 0
  EffectID   Pos560
  Blend
  {
    Start 16420
    End   16424
    Speed 1
  }
  Action
  {
    Start 16425
    end   16455
    speed 1
  }
  Blend
  {
    start 16456
    end   16460
    speed 1
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1",
           "bau R UpperArm","bau R Forearm","bau R Hand"
    Start       16431
    End         16434
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      5
    TargetValue      0.1
    TargetMove       3
    TargetPose       097
    TargetPoseFront  097
    TargetPoseBack   098
    TargetPoseLeft   095
    TargetPoseRight  099
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1",
           "bau R UpperArm","bau R Forearm","bau R Hand"
    Start       16443
    End         16446
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      6
    TargetValue      0
    TargetMove       6
    TargetPose       096
    TargetPoseFront  096
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Drag
  {
    Start  16430
    End    16450
    Time   0.1
    Color  255,64,64
  }
  NextPose
  {
    Start 16440
    End   16459
    Time  0.25
  }
}
Pose 561     #輕劍地小絕~奪命月光圓舞斬! 代替月亮懲罰你~＠＿＠｜｜頭好暈喲∼
{
  source     0
  Start      16461
  End        16507
  EffectType 0
  EffectID   Pos561
  Blend
  {
    start 16461
    end   16465
    speed 1
  }
  Action
  {
    Start 16466
    end   16491
    speed 1
  }
  Blend
  {
    start 16492
    end   16507
    speed 1
  }
  Attack
  {
    bone = "bau Head","bau Spine1","bau Spine",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm","bau L Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot",
           "weapon","effect"
    Start       16464
    End         16467
    AttackType  0
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      3
    TargetValue      0.3
    TargetMove       1
    TargetPose       100
    TargetPoseFront  100
    TargetPoseBack   100
    TargetPoseLeft   100
    TargetPoseRight  100
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       16472
    End         16475
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      6
    TargetValue      0.3
    TargetMove       6
    TargetPose       097
    TargetPoseFront  097
    TargetPoseBack   098
    TargetPoseLeft   095
    TargetPoseRight  099
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       16479
    End         16482
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      8
    TargetValue      0.2
    TargetMove       8
    TargetPose       097
    TargetPoseFront  097
    TargetPoseBack   098
    TargetPoseLeft   095
    TargetPoseRight  099
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       16486
    End         16489
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      8
    TargetValue      0
    TargetMove       1
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  16470
    End    16500
    Time   0.1
    Color  255,64,64
  }
  NextPose
  {
    Start 16476
    End   16505
    Time  0.3
  }
}
Pose 562     #長槍地小絕~旋風打狗棒（撐桿起旋風第一段）
{
  source     0
  Start      16551
  End        16580
  EffectType 0
  EffectID   Pos562
  link	     563
  Blend
  {
    start 16551
    end   16563
    speed 1
  }
  Action
  {
    Start 16564
    end   16580
    speed 1
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1",
           "bau R UpperArm","bau R Forearm","bau R Hand"
    Start       16565
    End         16670
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      3
    TargetValue      0.3
    TargetMove       1.25
    TargetPose       100
    TargetPoseFront  100
    TargetPoseBack   100
    TargetPoseLeft   100
    TargetPoseRight  100
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1",
           "bau R UpperArm","bau R Forearm","bau R Hand"
    Start       16572
    End         16675
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      5
    TargetValue      0.3
    TargetMove       3
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  NextPose
  {
    Start 16565
    End   16579
    Time  0.1
  }
}
Pose 563     #長槍地小絕~旋風打狗棒（空中落下甩棍第二段）
{
  source     0
  Start      16581
  End        16618
  EffectType 0
  EffectID   Pos563
  Action
  {
    Start 16581
    end   16613
    speed 1
  }
  Blend
  {
    start 16614
    end   16618
    speed 1
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1",
           "bau R UpperArm","bau R Forearm","bau R Hand"
    Start       16599
    End         16602
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      8
    TargetValue      0
    TargetMove       1
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  16597
    End    16605
    Time   0.1
    Color  255,64,64
  }
  NextPose
  {
    Start 16598
    End   16617
    Time  0.3
  }
}
Pose 564
{}
Pose 565     #大刀地小絕~雷電斬~唬李系~啊CHA~(!0!)P~這才叫真正的爆頭OK?
{
  source     0
  Start      16777
  End        16846
  EffectType 0
  EffectID   Pos565
  Blend
  {
    Start 16777
    End   16846
    Speed 1.25
  }
  Action
  {
    start 16790
    end   16825
    speed 1
  }
  Blend
  {
    Start 16826
    End   16846
    Speed 1
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1","bau Spine",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad R Thigh","bad R Calf","bad R Foot"
    Start       16805
    End         16824
    AttackType  0
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      12
    TargetValue      0
    TargetMove       1.25
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  16795
    End    16815
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start 16801
    End   16828
    Time  0.3
  }
}
Pose 566     #重錘地小絕~TITAN小組之怒!!>.<!!為什麼玩流星的人那麼少,搥爆你們喲!!
{
  source     0
  Start      16847
  End        16934
  EffectType 0
  EffectID   Pos566
  Blend
  {
    Start 16847
    End   16864
    Speed 1.25
  }
  Action
  {
    start 16865
    end   16890
    speed 1
  }
  Blend
  {
    Start 16891
    End   16934
    Speed 1.25
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1","bau Spine",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad R Thigh","bad R Calf","bad R Foot"
    Start       16873
    End         16875
    AttackType  0
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      5
    TargetValue      3
    TargetMove       1
    TargetPose       100
    TargetPoseFront  100
    TargetPoseBack   100
    TargetPoseLeft   100
    TargetPoseRight  100
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1","bau Spine",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad R Thigh","bad R Calf","bad R Foot"
    Start       16877
    End         16879
    AttackType  0
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      6
    TargetValue      3
    TargetMove       3
    TargetPose       095
    TargetPoseFront  095
    TargetPoseBack   099
    TargetPoseLeft   098
    TargetPoseRight  097
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1","bau Spine",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad R Thigh","bad R Calf","bad R Foot"
    Start       16881
    End         16883
    AttackType  0
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      8
    TargetValue      3
    TargetMove       1
    TargetPose       109
    TargetPoseFront  109
    TargetPoseBack   109
    TargetPoseLeft   109
    TargetPoseRight  109
  }
  NextPose
  {
    Start 16870
    End   16933
    Time  0.3
  }
}
Pose 567     #重錘地小絕~金鐘罩你個大頭~別問偶在幹嘛, 看也知在是尿急>0<||
{
  source     0
  Start      16935
  End        16969
  EffectType 0
  EffectID   Pos489
  Blend
  {
    Start 16935
    End   16944
    Speed 5
  }
  Action
  {
    start 16945
    end   16960
    speed 2.5
  }
  Action
  {
    start 16961
    end   16965
    speed 1
  }
  Blend
  {
    Start 16966
    End   16969
    Speed 0.3
  }
  Attack
  {
    bone = "bau Head","bau Spine1","bau Spine",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm","bau L Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot",
           "weapon","effect"
    Start       16962
    End         16964
    AttackType  1
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      8
    TargetValue      0
    TargetMove       1
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    Start 16946
    End   16968
    Time  0.3
  }
}
Pose 568     #乾坤地小絕~(第一段腳踢)看一下林北是穿幾號鞋!!=.="
{
  source     0
  Start      16970
  End        16989
  EffectType 0
  EffectID   Pos568
  link       569
  Blend
  {
    Start 16970
    End   16977
    Speed 1
  }
  Action
  {
    start 16978
    end   16989
    speed 1
  }
  Attack
  {
    bone = "bau Spine","effect",
           "bad R Thigh","bad R Calf","bad R Foot"
    Start       16980
    End         16983
    AttackType  1
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      6
    TargetValue      0.5
    TargetMove       0.75
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  NextPose
  {
    Start 16979
    End   16988
    Time  0.1
  }
}
Pose 569     #乾坤地小絕~(第二段掃刀)真．地犽!!(*0*)p~啊喳~~~
{
  source     0
  Start      16990
  End        17019
  EffectType 0
  EffectID   Pos569
  Action
  {
    start 16990
    end   17013
    speed 1
  }
  Action
  {
    start 17014
    end   17018
    speed 0.5
  }
  Blend
  {
    Start 17019
    End   17019
    Speed 1
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1","bau Spine",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       17007
    End         17009
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      3
    TargetValue      0
    TargetMove       1.25
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1","bau Spine",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       17011
    End         17013
    AttackType  0
    CheckFriend 0
    DefenseValue     0.2
    DefenseMove      5
    TargetValue      0
    TargetMove       1.25
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1","bau Spine",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       17015
    End         17016
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      8
    TargetValue      0
    TargetMove       1.25
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  17004
    End    17015
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start 16999
    End   17018
    Time  0.25
  }
}
Pose 570     #乾坤地小絕~啊∼拍謝∼丟錯倫了．．＠＠｜｜
{
  source     0
  Start      17020
  End        17060
  EffectType 0
  EffectID   Pos570
  Blend
  {
    Start 17020
    End   17024
    Speed 0.5
  }
  Action
  {
    start 17025
    end   17050
    speed 1
  }
  Blend
  {
    Start 17051
    End   17060
    Speed 1
  }
  Attack
  {
    bone = "bau Spine","effect",
           "bau R UpperArm","bau R Forearm","bau R Hand"
    Start       17026
    End         17029
    AttackType  1
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      5
    TargetValue      1
    TargetMove       1
    TargetPose       110
    TargetPoseFront  110
    TargetPoseBack   110
    TargetPoseLeft   110
    TargetPoseRight  110
  }
  Attack
  {
    bone = "effect"
    Start       17030
    End         17047
    AttackType  0
    CheckFriend 0
    DefenseValue     0.1
    DefenseMove      6
    TargetValue      0.1
    TargetMove       6
    TargetPose       099
    TargetPoseFront  099
    TargetPoseBack   095
    TargetPoseLeft   097
    TargetPoseRight  098
  }
  Drag
  {
    Start  17026
    End    17052
    Time   0.1
    Color  255,64,64
  }
  NextPose
  {
    Start 17026
    End   17059
    Time  0.25
  }
}
Pose 571     #長槍地小絕~必殺串燒~那個素啥？*_*b 能吃嗎？？
{
  source     0
  Start      16508
  End        16549
  EffectType 0
  EffectID   Pos571
  Blend
  {
    start 16508
    end   16517
    speed 1
  }
  Action
  {
    Start 16518
    end   16540
    speed 1
  }
  Blend
  {
    start 16541
    end   16549
    speed 1
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1",
           "bau R UpperArm","bau R Forearm","bau R Hand"
    Start       16527
    End         16529
    AttackType  1
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      8
    TargetValue      0
    TargetMove       1.25
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  16525
    End    16535
    Time   0.1
    Color  255,64,64
  }
  NextPose
  {
    Start 16519
    End   16548
    Time  0.25
  }
}
Pose 572     #大刀地小絕~旋風轉之一~砍到你ㄘㄨㄚ\賽~><~
{
  source     0
  Start      16621
  End        16732
  EffectType 0
  EffectID   Pos572
  link       573
  Blend
  {
    Start 16621
    End   16641
    Speed 1.5
  }
  Action
  {
    start 16642
    end   16690
    speed 1.5
  }
  Action
  {
    start 16691
    end   16725
    speed 1
  }
  Blend
  {
    start 16726
    end   16726
    speed 1
  }
  Action
  {
    start 16727
    end   16732
    speed 1
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1","bau Spine",
           "bau R UpperArm","bau R Forearm","bau R Hand",
           "bau L UpperArm","bau L Forearm","bau L Hand",
           "bad R Thigh","bad R Calf","bad R Foot",
           "bad L Thigh","bad L Calf","bad L Foot"
    Start       16693
    End         16724
    AttackType  0
    CheckFriend 0
    DefenseValue     0.3
    DefenseMove      5
    TargetValue      0.3
    TargetMove       5
    TargetPose       098   
    TargetPoseFront  098
    TargetPoseBack   097
    TargetPoseLeft   099
    TargetPoseRight  095
  }
  Drag
  {
    Start  16685
    End    16732
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start 16643
    End   16731
    Time  0.1
  }
}
Pose 573     #大刀地小絕~旋風斬之二~砍到你ㄘㄨㄚ\賽~><~
{
  source     0
  Start      16733
  End        16765
  EffectType 0
  EffectID   Pos573
  Action
  {
    start 16733
    end   16744
    speed 1
  }
  Blend
  {
    Start 16745
    End   16765
    Speed 1.25
  }
  Attack
  {
    bone = "weapon","effect","bau Spine1",
           "bau R UpperArm","bau R Forearm","bau R Hand"
    Start       16737
    End         16740
    AttackType  1
    CheckFriend 0
    DefenseValue     0.5
    DefenseMove      12
    TargetValue      0
    TargetMove       1.25
    TargetPose       103
    TargetPoseFront  103
    TargetPoseBack   106
    TargetPoseLeft   105
    TargetPoseRight  104
  }
  Drag
  {
    Start  16736
    End    16750
    Time   0.1
    Color  255,255,198
  }
  NextPose
  {
    Start 16734
    End   16760
    Time  0.1
  }
}
