string Name = "»ðÇ¹½ûÎÀ±ø.±û";
int Model = 5;
int Weapon = 30;
int Weapon2 = 5;
int Team = 2;
int View =  200;
int Think =  200;
int Attack1 = 35;
int Attack2 = 35;
int Attack3 = 30;
int Guard = 20;
int Dodge = 10;
int Jump = 1;
int Look = 1000;
int Burst = 100;
int Aim = 100;
int GetItem = 0;
int Spawn = 15;
int HP = 2000;

int npc;	
int g_selfAddr;
OnInit(int this)
{

	g_selfAddr = this;
}


OnStart()
{
	npc = GetSelf(g_selfAddr);
	ChangeBehavior(npc, "wait");

}