string Name = "ÎÔÁúÊØÎÀ¶Ó³¤";
int Model = 903;
int Weapon = 50;
int Weapon2 =11;
int Team = 2;
int View =  2000;
int Think =  50;
int Attack1 = 30;
int Attack2 = 25;
int Attack3 = 45;
int Guard = 20;
int Dodge = 10;
int Jump = 1;
int Look = 1000;
int Burst = 100;
int Aim = 100;
int GetItem = 0;
int Spawn = 74;
int HP = 8000;

int npc;	
int g_selfAddr;
OnInit(int this)
{

	g_selfAddr = this;
}


OnStart()
{
	npc = GetSelf(g_selfAddr);
	ChangeBehavior(npc, "idle");

}
