
string Name = "°µÓ°É±ÊÖ01";
int Model = 110;
int Weapon = 16;
int Weapon2 = 0;
int Team = 2;
int View =   500;
int Think =  100;
int Attack1 = 28;
int Attack2 = 30;
int Attack3 = 30;
int Guard = 10;
int Dodge = 0;
int Jump = 0;
int Look = 60;
int Burst = 30;
int Aim = 100;
int GetItem = 10;
int Spawn = 52;
int HP = 1500;


int npc;	
int g_selfAddr;
OnInit(int this)
{

	g_selfAddr = this;
}


OnStart()
{
	npc = GetSelf(g_selfAddr);
	ChangeBehavior(npc, "idle");
}