string Name	= "ÃÉÃæÈË-6";
int Model =	10;
int Weapon = 51;
int Weapon2 = 0;
int Team = 2;
int View = 400;
int Think = 1000;
int	Attack1	= 40;
int Attack2 = 20;
int Attack3 = 20;
int	Guard =	20;
int	Dodge =	30;
int Jump = 10;
int Look = 40;
int Burst = 20;
int Aim = 70;
int GetItem = 15;
int Spawn = 60;
int HP = 3000;	

int g_selfAddr;
int g_self;
OnInit(int this)
{
g_selfAddr = this;
}

OnStart()
{
g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "follow", "player");
}