string Name = "¿ÉÑ©¹«Ö÷";
int Model = 17;
int Weapon = 42;
int Weapon2 = 42;
int Team = 1;
int View = 3000;
int Think = 410;
int Attack1 = 25;
int Attack2 = 35;
int Attack3 = 38;
int Guard = 0;
int Dodge = 1;
int Jump = 1;
int Look = 30;
int Burst = 1;
int Aim = 1;
int GetItem = 1;
int Spawn = 214;
int HP = 5000;

int gg;	
int g_selfAddr;
int g_self;

OnInit(int this)
{
g_selfAddr = this;
}
OnStart()
{
g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "follow", "player");
}
OnUpdate(){if (gg+35<GetGameTime()) 
{
int c = GetSelf(g_selfAddr);
gg=GetGameTime();
Perform(c,"use",16);
Perform(c,"use",16);
Perform(c, "use", 8);
}
}