string Name = "ÊÌ½£ÎÀ±ø¡¤¶¡";
int Model = 36;
int Weapon = 15;
int Weapon2 = 15;
int Team = 2;
int View = 2300;
int Think = 450;
int Attack1 = 21;
int Attack2 = 35;
int Attack3 = 38;
int Guard = 60;
int Dodge = 10;
int Jump = 10;
int Look = 30;
int Burst = 45;
int Aim = 100;
int GetItem = 100;
int Spawn = 79;
int HP = 3000;

int gg;	
int g_self;
int g_selfAddr;

OnInit(int this)
{
g_selfAddr = this;
}
OnStart()
{
g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "follow", "ÁìÖ÷¡¤ÌìÊ¹Ñà·É");
}
OnUpdate()
{
if (gg+15<GetGameTime()) 
{
int c = GetSelf(g_selfAddr);
gg=GetGameTime();
Perform(c, "use", 8);
}
}