string Name	= "ÊÍÎÞÐÄ";
int Model =	30;
int Weapon = 53;
int Weapon2 = 52;
int Team = 2;
int View = 2000;
int Think = 800;
int	Attack1	= 40;
int Attack2 = 30;
int Attack3 = 30;
int	Guard =	0;
int	Dodge =	0;
int Jump = 10;
int Look = 80;
int Burst = 30;
int Aim = 10;
int GetItem = 2;
int Spawn = 164;
int HP = 4000;
	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "idle");
}