string Name	= "¡¾ÐùÔ¯¡©É±ÊÖ¡¿";
int Model =	1;
int Weapon=9;
int Weapon2=43;
int Team=2;
int View=600;
int Think=985;
int Attack1=25;
int Attack2=30;
int Attack3=35;
int Guard=20;
int Dodge=0;
int Jump=10;
int Look=100;
int Burst=100;
int Aim=100;
int GetItem=0;
int Spawn=113;
int HP=8000;
int gg;
int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "idle");
}
OnUpdate()
{
          if (gg+0<GetGameTime())
         {
              int c = GetSelf(g_selfAddr);
              gg=GetGameTime();
              Perform(c,"use",8);
           }
}