string Name	= "ÖñÊ¹Õß Ç¹.Éñ";
int Model =	3;
int Weapon = 39;
int Weapon2 = 3;
int Team = 2;
int View = 1500;
int Think = 90;
int	Attack1	= 10;
int Attack2 = 40;
int Attack3 = 30;
int	Guard =	20;
int	Dodge =	20;
int Jump = 10;
int Look = 50;
int Burst = 20;
int Aim = 90;
int GetItem = 5;
int Spawn = 98;
int HP = 5000;	

// init function
int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "patrol", 98, 99, 23);
}