string Name = "¶×µØ»úÆ÷ÈË"; 
int Model =9; 
int Weapon =53; 
int Weapon2 =23; 
int Team = 0; 
int View = 0; 
int Think = 100; 
int Attack1 = 0; int Attack2 = 0; int Attack3 = 100; int Guard = 00; 
int Dodge = 0; 
int Jump = 0; 
int Look = 0; 
int Burst = 0; 
int Aim = 0; 
int GetItem = 0; 
int Spawn = 5; 
int HP = 3000; 
int g_selfAddr; 
int g_self; 
OnInit(int this){g_selfAddr = this; } 
OnStart(){g_self = GetSelf(g_selfAddr); ChangeBehavior(g_self,"idle"); 
Perform(g_self,"crouch",1); } 	
int g_selfAddr;
OnInit(int this){g_selfAddr = this;}
OnStart(){	int c = GetSelf(g_selfAddr);	ChangeBehavior(c, "wait");}