string Name	= "¹Ù²î©qÒÒ";
int Model =	2;
int Weapon = 8;
int Weapon2 = 11;
int Team = 2;
int View = 300;
int Think = 65;
int	Attack1	= 20;
int Attack2 = 25;
int Attack3 = 30;
int	Guard =	25;
int	Dodge =	10;
int Jump = 10;
int Look = 30;
int Burst = 10;
int Aim = 80;
int GetItem = 100;
int Spawn = 246;
int HP = 1500;	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "idle");
}