string Name= "凤凰";
int Model = 13;
int Weapon  = 32; 
int Weapon2 = 33;
int Team = 1;
int View = 10000;
int Think = 10000;
int Attack1 = 10;
int Attack2 = 30;
int Attack3 = 40;
int Guard = 20;
int Dodge = 30;
int Jump = 30;
int Look = 70;
int Burst = 50;
int Aim = 80;
int GetItem = 60;
int Spawn = 4;
int HP = 2000;	
int g_selfAddr;
int g_self;
int HPlast=0;
int Stat=0;
int realHP=0;
int timer=0;
OnInit(int this){g_selfAddr=this;}
OnStart(){g_self=GetSelf(g_selfAddr);ChangeBehavior(g_self,"run");}
OnUpdate(){
if(Stat==0){Stat++;return 0;}
if(Stat==1){Stat++;realHP=GetHP(g_self);HPlast=realHP;Say(g_self,"不要看小女的！");return 10;}
timer++;
int HPnow=GetHP(g_self);
if(HPnow==realHP&&HPlast<realHP){
HPlast=realHP;
Perform(g_self,"use",19);
}
}
