string Name = "ΓΟΠΗ»κ";
int Model =  0;
int Weapon =  53;
int Weapon2 =  26;
int Team = 2;
int View = 1000;
int Think = 225;
int Attack1 = 25;
int Attack2 = 25;
int Attack3 = 25;
int Guard = 25;
int Dodge = 10;
int Jump = 15;
int Look = 10;
int Burst = 50;
int Aim = 10;
int GetItem = 10;
int Spawn = 29;
int HP = 3000;
int g_selfAddr;
int g_self;
OnInit(int this){g_selfAddr = this;}
OnStart(){g_self = GetSelf(g_selfAddr);ChangeBehavior(g_self, "patrol", 29);}

