string Name= "ΒΙΟγ΄¨";
int Model = 19;
int Weapon  = 33; 
int Weapon2 = 56;
int Team = 1;
int View = 10000;
int Think = 10000;
int Attack1 = 25;
int Attack2 = 30;
int Attack3 = 35;
int Guard = 25;
int Dodge = 25;
int Jump = 20;
int Look = 60;
int Burst = 40;
int Aim = 95;
int GetItem = 50;
int Spawn = 15;
int HP = 2000;	
int g_selfAddr;
int g_self;
int HPlast=0;
int Stat=0;
int realHP=0;
int timer=0;
OnInit(int this){g_selfAddr=this;}
OnStart(){g_self=GetSelf(g_selfAddr);ChangeBehavior(g_self,"run");}
OnUpdate(){
if(Stat==0){Stat++;return 0;}
if(Stat==1){Stat++;realHP=GetHP(g_self);HPlast=realHP;Say(g_self,"‘­‘­");return 35;}
timer++;
int HPnow=GetHP(g_self);
if(HPnow==realHP&&HPlast<realHP){
HPlast=realHP;
Perform(g_self,"use",19);
}
}
