/*
	item parameters for each level
*/
// 小箱子的HP
int g_iBoxMaxHP = 100;	
// 大箱子的HP
int g_iBBoxMaxHP = 99999999999;
// 椅子的HP
int g_iChairMaxHP = 100;
// 桌子的HP
int g_iDeskMaxHP = 150;
// 水罐的HP
int g_iJugMaxHP = 100;
// 拒馬的HP
int g_iGiMaMaxHP = 3000;

// special parameter for each level
int g_iLevel01StoneMaxHP = 500;

int g_iLevel03DoorWaitTime = 7000; // milliseconds
int g_iLevel03GiMaMaxHP = 3000;
int g_iLevel03StoneDamage = 300;
int g_iLevel03DoorDamage = 50;

int g_iLevel04GiMaMaxHP = 10000;

int g_iLevel07KnifeDamage = 300;
int g_iLevel07PinDamage = 200;

int g_iLevel08StickDamage = 300;

int g_iLevel09StepTime = 1000; // milliseconds

int g_iLevel11DoorMaxHP = 10000;

int g_iLevel12StoveHP = 5000;

int g_iLevel13BridgeHP = 4000;
