string Name = "¡²_Ä§.ÎÒÀ´Ò²";   

int Model =9;   

int Weapon = 5;   

int Weapon2 = 6;   

int Team = 1;   

int View = 20000;   

int Think = 10000;   

int Attack1 = 30;   

int Attack2 = 30;   

int Attack3 = 30;   

int Guard = 10;   

int Dodge = 0;   

int Jump = 0;   

int Look = 0;   

int Burst = 0;   

int Aim = 0;   

int GetItem = 0;   

int Spawn = 5;   

int HP = 10;   



// init function   

int g_selfAddr;   

int g_self;   

OnInit(int this)   

{   

g_selfAddr = this;   

}   

OnStart()   

{   

g_self = GetSelf(g_selfAddr);   

ChangeBehavior(g_self, "idle");   

Perform(g_self,"crouch",1);   

}