string Name	= "ÍÀ³Ç";
int Model =	15;
int Weapon = 35;
int Weapon2 = 34;
int Team = 2;
int View = 10000;
int Think = 100;
int	Attack1	= 10;
int Attack2 = 40;
int Attack3 = 30;
int	Guard =	20;
int	Dodge =	30;
int Jump = 20;
int Look = 50;
int Burst = 50;
int Aim = 100;
int GetItem = 80;
int Spawn = 32;
int HP = 20000;
	

int g_selfAddr;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	int c = GetSelf(g_selfAddr);
	ChangeBehavior(c, "wait");
}