string Name = "°µµ¶ÃÅ¡¤×ó»¤·¨";
int Model = 7;
int Weapon = 17;
int Weapon2 = 0;
int Team = 2;
int View = 10000;
int Think = 10000;
int Attack1 = 30;
int Attack2 = 25;
int Attack3 = 25;
int Guard = 20;
int Dodge = 0;
int Jump = 1;
int Look = 1000;
int Burst = 30;
int Aim = 100;
int GetItem = 0;
int Spawn = 111;
int HP = 3000;
	

int g_selfAddr;
int g_self;
OnInit(int this)
{
g_selfAddr = this;
}

OnStart()
{
g_self = GetSelf(g_selfAddr);
ChangeBehavior(g_self, "wait");
}
