string Name	= "屠城";
int Model =	15;
int Weapon = 36;
int Weapon2 = 35;
int Team = 2;
int View = 300;
int Think = 70;
int	Attack1	= 0;
int Attack2 = 0;
int Attack3 = 0;
int	Guard =	40;
int	Dodge =	15;
int Jump = 15;
int Look = 50;
int Burst = 10;
int Aim = 70;
int GetItem = 10;
int Spawn = 3;
int HP = 8000;
	

// init function
int g_selfAddr;
int g_self;
void OnInit(int this)
{
	g_selfAddr = this;
}

void OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "wait");
}
