string Name	= "风";
int Model =	23;
int Weapon = 8;
int Weapon2 = 26;
int Team = 1;
int View = 2000;
int Think = 1;
int	Attack1	= 0;
int Attack2 = 0;
int Attack3 = 0;
int	Guard =	10;
int	Dodge =	0;
int Jump = 10;
int Look = 10;
int Burst = 30;
int Aim = 80;
int GetItem = 0;
int Spawn = 155;
int HP = 4800;
	
int g_selfAddr;
int g_self;
void OnInit(int this)
{
	g_selfAddr = this;
}
void OnStart()
{
	int c = GetSelf(g_selfAddr);
	int player = GetChar("player");
	ChangeBehavior(c, "kill",player);
}