string Name	= "淑女剑";
int Model =	104;
int Weapon = 6;
int Weapon2 = 24;
int Team = 1;
int View = 2000;
int Think = 100;
int	Attack1	= 30;
int Attack2 = 20;
int Attack3 = 30;
int	Guard =	10;
int	Dodge =	1;
int Jump = 60;
int Look = 18;
int Burst = 30;
int Aim = 80;
int GetItem = 0;
int Spawn = 76;
int HP = 4800;
	
int g_selfAddr;
int g_self;
void OnInit(int this)
{
	g_selfAddr = this;
}

void OnStart()
{
	int c = GetSelf(g_selfAddr);
	int player = GetChar("player");
	ChangeBehavior(c, "kill",player);
}