string Name	= "冷燕";
int Model =	1;
int Weapon = 32;
int Weapon2 = 33;
int Team = 1;
int View = 10000;
int Think = 100;
int	Attack1	= 15;
int Attack2 = 35;
int Attack3 = 35;
int	Guard =	15;
int	Dodge =	5;
int Jump = 5;
int Look = 15;
int Burst = 50;
int Aim = 100;
int GetItem = 0;
int Spawn = 72;
int HP = 1;
	

int g_selfAddr;
void OnInit(int this)
{
	g_selfAddr = this;
}

void OnStart()
{
	int c = GetSelf(g_selfAddr);
	int player = GetChar("player");
	ChangeBehavior(c, "idle");
}