string Name	= "·Άθ―";
int Model =	16;
int Weapon = 33;
int Weapon2 = 0;
int Team = 2;
int View = 150;
int Think = 100;
int	Attack1	= 0;
int Attack2 = 0;
int Attack3 = 0;
int	Guard =	30;
int	Dodge =	0;
int Jump = 0;
int Look = 50;
int Burst = 0;
int Aim = 70;
int GetItem = 0;
int Spawn = 69;
int HP = 9999;
	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "patrol", 69, 75, 76, 77, 74);
}