string Name	= "凤凤";
int Model =	503;
int Weapon = 40;
int Weapon2 = 31;
int Team = 1;
int View = 2000;
int Think = 100;
int	Attack1	= 5;
int Attack2 = 40;
int Attack3 = 45;
int	Guard =	10;
int	Dodge =	1;
int Jump = 10;
int Look = 35;
int Burst = 30;
int Aim = 80;
int GetItem = 0;
int Spawn = 155;
int HP = 4800;
	
int g_selfAddr;
int g_self;
void OnInit(int this)
{
	g_selfAddr = this;
}

void OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "wait");
}