string Name	= "¼²½£ةع±ّ³¤";
int Model =	9;
int Weapon = 15;
int Weapon2 = 1;
int Team = 2;
int View = 500;
int Think = 70;
int	Attack1	= 30;
int Attack2 = 25;
int Attack3 = 20;
int	Guard =	25;
int	Dodge =	0;
int Jump = 20;
int Look = 50;
int Burst = 10;
int Aim = 70;
int GetItem = 10;
int Spawn = 20;
int HP = 2500;	

// init function
int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "patrol", 20, 28, 101, 69);
}