string Name	= "小何";
int Model =	12;
int Weapon = 14;
int Weapon2 = 0;
int Team = 2;
int View = 2000;
int Think = 100;
int	Attack1	= 70;
int Attack2 = 50;
int Attack3 = 10;
int	Guard =	20;
int	Dodge =	30;
int Jump = 20;
int Look = 30;
int Burst = 30;
int Aim = 80;
int GetItem = 0;
int Spawn = 74;
int HP = 1500;
	
int g_selfAddr;
int g_self;
void OnInit(int this)
{
	g_selfAddr = this;
}

void OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "idle");
}