string Name	= "高寄萍";
int Model =	17;
int Weapon = 5;
int Weapon2 = 2;
int Team = 1;
int View = 400;
int Think = 100;
int	Attack1	= 20;
int Attack2 = 25;
int Attack3 = 30;
int	Guard =	50;
int	Dodge =	30;
int Jump = 20;
int Look = 100;
int Burst = 20;
int Aim = 80;
int GetItem = 100;
int Spawn = 133;
int HP = 4500;
	

// init function
int g_selfAddr;
int g_self;
void OnInit(int this)
{
	g_selfAddr = this;
}

void OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "wait");
}
