string Name="消逝";
int Model=0;int Weapon=16;int Weapon2=53;int Team=0;int View = 20000;int Think = 32767;
int Attack1 = 20;int Attack2 = 40;int Attack3 = 80;int Guard = 1;int Dodge = 5;int jump = 15;
int Look = 50;int Burst = 60;int Aim=100;int GetItem=0;int Spawn=1;int HP=3000;int g_selfAddr;
int g_self;int HPlast=0;int Stat=0;int realHP=0;int timer=0;OnInit(int this){g_selfAddr=this;}
OnStart(){g_self=GetSelf(g_selfAddr);ChangeBehavior(g_self,"follow", "player");}
OnUpdate(){if(Stat==0){Stat++;return 0;}if(Stat==1)
{Stat++;realHP=GetHP(g_self);HPlast=realHP;Say(g_self,"你是打不过我的");return 0;}
if(timer%60==0){Perform(g_self,"use",16);Perform(g_self,"use",8);Perform(g_self,"use",41);
Perform(g_self,"use",40);Perform(g_self,"use",3);Perform(g_self,"use",19);timer=0;}
timer++;int HPnow=GetHP(g_self);if(HPnow==realHP&&HPlast<realHP)
{HPlast=realHP;Say(g_self,"我不想要你的命，赶快离开！");Perform(g_self,"use",29);
Perform(g_self,"use",30);Perform(g_self,"use",31);Perform(g_self,"use",32);Perform(g_self,"use",33);
Perform(g_self,"use",4);Perform(g_self,"use",5);Say(g_self,"你不行！");
Say(g_self,"在来呀哈哈~！");}if(HPnow<HPlast){StopPerform(g_self);
Perform(g_self,"guard",2);int AtkP=HPlast-HPnow;
Say(g_self,"呵呵我就是厉害");HPlast=HPnow;}}

