string Name="瞬羽逝Ⅱ";
int Model=0;
int Weapon=4;
int Weapon2=32;
int Team=0;
int View=32767;
int Think=32767;
int Attack1=10;
int Attack2=20;
int Attack3=1000;
int Guard = 1;
int Dodge = 0;
int Jump = 5;
int Look = 50;
int Burst = 100;
int Aim=100;
int GetItem=10;
int Spawn=0;
int HP=3000;
int g_selfAddr;
int g_self;
int HPlast=0;
int Stat=0;
int realHP=0;
int timer=0;
OnInit(int this){g_selfAddr=this;}
OnStart(){g_self=GetSelf(g_selfAddr);ChangeBehavior(g_self,"run");}
OnUpdate()
{
if(Stat==0){Stat++;return 0;}
if(Stat==1){Stat++;realHP=GetHP(g_self);HPlast=realHP;Say(g_self,"是你自己找苦吃的");return 0;}
if(timer%59==0){Perform(g_self,"use",29);Perform(g_self,"use",30);Perform(g_self,"use",31);Perform(g_self,"use",32);Perform(g_self,"use",33);timer=0;}
if(timer%60==0){Perform(g_self,"use",40);Perform(g_self,"use",19);Perform(g_self,"use",5);Perform(g_self,"use",28);Perform(g_self,"use",4);timer=0;}
timer++;int HPnow=GetHP(g_self);if(HPnow==realHP&&HPlast<HPlast)
{HPlast=realHP;}
if(HPnow<HPlast){int AtkP=HPlast-HPnow;Perform(g_self,"use",40);HPlast=HPnow;}
}


