string Name	= "½ðÇ¹ÊÌÎÀ©qÒÒ";
int Model =	8;
int Weapon = 25;
int Weapon2 = 15;
int Team = 2;
int View = 300;
int Think = 70;
int	Attack1	= 25;
int Attack2 = 25;
int Attack3 = 20;
int	Guard =	30;
int	Dodge =	10;
int Jump = 10;
int Look = 30;
int Burst = 5;
int Aim = 70;
int GetItem = 8;
int Spawn = 18;
int HP = 2500;	


int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "wait");
}