string Name	= "ÍÀ³Ç";
int Model =	15;
int Weapon = 36;
int Weapon2 = 35;
int Team = 0;
int View = 0;
int Think = 70;
int	Attack1	= 10;
int Attack2 = 20;
int Attack3 = 30;
int	Guard =	40;
int	Dodge =	15;
int Jump = 15;
int Look = 50;
int Burst = 10;
int Aim = 70;
int GetItem = 10;
int Spawn = 0;
int HP = 9990;
	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "idle");
}