string Name="bbs.66net.net";
int Model=0;
int Weapon=15;
int Weapon2=53;
int Team=0;
int View = 10000;
int Think = 32767;
int Attack1 = 10;
int Attack2 = 35;
int Attack3 = 45;i
nt Guard = 1;
int Dodge = 50;
int Jump = 10;
int Look = 50;
int Burst = 50;
int Aim=100;
int GetItem=0;
int Spawn=0;
int HP=3000;

int g_selfAddr;
int g_self;
int HPlast=0;
int Stat=0;
int realHP=0;
int timer=0;
OnInit(int this){g_selfAddr=this;}
OnStart(){g_self=GetSelf(g_selfAddr);
ChangeBehavior(g_self,"follow", "player");}
OnUpdate(){if(Stat==0){Stat++;return 0;}if(Stat==1)
{Stat++;realHP=GetHP(g_self);HPlast=realHP;Say(g_self,"你是打不过我的");return 0;}
if(timer%60==0){Perform(g_self,"use",16);Perform(g_self,"use",8);Perform(g_self,"use",41);
Perform(g_self,"use",40);Perform(g_self,"use",3);Perform(g_self,"use",19);timer=0;}
timer++;int HPnow=GetHP(g_self);if(HPnow==realHP&&HPlast<realHP)
{HPlast=realHP;Say(g_self,"不要自以为是！即刻拿你命");Perform(g_self,"use",29);
Perform(g_self,"use",30);Perform(g_self,"use",31);Perform(g_self,"use",32);Perform(g_self,"use",33);
Perform(g_self,"use",4);Perform(g_self,"use",5);Say(g_self,"给你看下什莫叫做无敌！");
Say(g_self,"不要叫救命，没人救你！");}if(HPnow<HPlast){StopPerform(g_self);
Perform(g_self,"guard",2);int AtkP=HPlast-HPnow;
Say(g_self,"垃圾招数！练多10年再来！");HPlast=HPnow;}}

