// ÍþÕð°Ë·½
int Rule = 10;
int RoundTime = 30;
int PlayerSpawn = 5;
int PlayerSpawnDir = 90;
int PlayerWeapon = 9;
int PlayerWeapon2 = 8;
int PlayerHP = 3000;

OnStart()
{
	AddNPC("01");
        AddNPC("06");
        AddNPC("04");	
		
}