// ορΘιΆ΄
int Rule = 10;
int RoundTime = 10;
int PlayerSpawn = 9;
int PlayerSpawnDir = 90;
int PlayerWeapon = 5;
int PlayerWeapon2 = 16;
int PlayerHP = 1500;

int trg0 = 0;
int trg1 = 0;
int trg2 = 0;
int trg3 = 0;
int trg4 = 0;
int trg5 = 0;
int trg6 = 0;


OnStart()
{
	AddNPC("WJ2");
	AddNPC("WJ2");
	AddNPC("WJ2");
}
