// »ÊÌì³Ç
int Rule = 5;
int RoundTime = 30;
int PlayerSpawn = 83;
int PlayerSpawnDir = 45;
int PlayerWeapon = 24;
int PlayerWeapon2 = 21;
int PlayerHP = 2500;

int trg0 = 0;
int trg1 = 0;
int trg2 = 0;
int trg3 = 0;
int trg4 = 0;
int trg5 = 0;
int trg6 = 0;
int trg7 = 0;
int trg8 = 0;
int trg9 = 0;
int timer0 = 0;
int timer1 = 0;
int timer2 = 0;

int hp0 = 0;
int hp1 = 0;
int hp2 = 0;
int hp3 = 0;
int hp4 = 0;

OnStart()
{
	AddNPC("WJ");
	AddNPC("WJ");
	AddNPC("WJ");
	AddNPC("WJ");
	AddNPC("WJ2");
	AddNPC("WJ2");
	AddNPC("WJ2");
	AddNPC("WJ2");
}
