// ¾öËÀÕó
int Rule = 10;
int RoundTime = 5;
int PlayerSpawn = 20;
int PlayerSpawnDir = 90;
int PlayerWeapon = 7;
int PlayerWeapon2 = 17;
int PlayerHP = 3000;


int trg0 = 0;
int trg1 = 0;
int timer0 = 0;
int timer1 = 0;
int gameover = 0;

OnStart()
{
	AddNPC("WJ3");
	AddNPC("WJ");
	AddNPC("WJ2");
}

