// ΡΧΑς΅Ί
int Rule = 10;
int RoundTime = 10;
int PlayerSpawn = 34;
int PlayerSpawnDir = 180;
int PlayerWeapon = 6;
int PlayerWeapon2 = 0;
int PlayerHP = 1000;

int trg0 = 0;
int trg1 = 0;
int trg2 = 0;
int trg3 = 0;
int trg4 = 0;

OnStart()
{
	AddNPC("WJ2");
	AddNPC("WJ2");
}