// ·ΙΕτ±€
int Rule = 10;
int RoundTime = 25;
int PlayerSpawn = 30;
int PlayerSpawnDir = 80;
int PlayerWeapon = 13;
int PlayerWeapon2 = 10;
int PlayerHP = 2500;

int trg0 = 0;
int trg1 = 0;
int trg2 = 0;
int trg3 = 0;
int trg4 = 0;
int trg5 = 0;
int trg6 = 0;
int trg7 = 0;
int trg8 = 0;
int trg9 = 0;
int trg10 = 0;
int timer0 = 0;
int timer1 = 0;
int timer2 = 0;
int timer3 = 0;
int gameover = 0;

OnStart()
{
	AddNPC("WJ");
	AddNPC("WJ");
	AddNPC("WJ");
	AddNPC("WJ2");
	AddNPC("WJ2");
	AddNPC("WJ2");
	AddNPC("WJ2");
}
