// ³ãÑ©³Ç
int Rule = 10;
int RoundTime = 20;
int PlayerSpawn = 15;
int PlayerSpawnDir = 250;
int PlayerWeapon = 16;
int PlayerWeapon2 = 13;
int PlayerHP = 2000;


int trg0 = 0;
int trg1 = 0;
int trg2 = 0;
int trg3 = 0;
int now = 0;
int survivor = -1;
int gameover = 0;
int timer0 = 0;

OnStart()
{
	AddNPC("WJ");
	AddNPC("WJ");
	AddNPC("WJ");
	AddNPC("WJ2");
	AddNPC("WJ2");
	AddNPC("WJ2");
	AddNPC("WJ2");
}

