// Á¶ÌúÓü
int Rule = 10;
int RoundTime = 30;
int PlayerSpawn = 38;
int PlayerSpawnDir = 100;
int PlayerWeapon = 25;
int PlayerWeapon2 = 9;
int PlayerHP = 5000;

int trg0 = 0;
int trg1 = 0;
int trg2 = 0;
int trg3 = 0;
int trg4 = 0;
int timer0 = 0;
int timer1 = 0;
int timer2 = 0;
int timer3 = 0;
int timer4 = 0;
int reborn = -1;
string rebornName;

OnStart()
{
	AddNPC("WJ3");
	AddNPC("WJ");
	AddNPC("WJ");
	AddNPC("WJ");
	AddNPC("WJ2");
	AddNPC("WJ2");
	AddNPC("WJ2");
	AddNPC("WJ2");
}
