// ½ð»ª³Ç
int Rule = 10;
int RoundTime = 15;
int PlayerSpawn = 249;
int PlayerSpawnDir = 90;
int PlayerWeapon = 24;
int PlayerWeapon2 = 14;
int PlayerHP = 2000;

int g_counter = 0;
int trg0 = 0;
int trg1 = 0;
int trg2 = 0;
int trg3 = 0;
int trg4 = 0;
int trg5 = 0;
int timer0 = 0;
int survivor = -1;

OnStart()
{
	AddNPC("WJ");
	AddNPC("WJ");
	AddNPC("WJ2");
	AddNPC("WJ2");
	AddNPC("WJ2");
	AddNPC("WJ2");
	AddNPC("WJ2");
}

