string Name	= "±ø×ä";
int Model =	Rand(20);
int Weapon = 25;
int Weapon2 = 25;
int Team = 2;
int View = 2000;
int Think = 100;
int	Attack1	= 30;
int Attack2 = 25;
int Attack3 = 25;
int	Guard =	20;
int	Dodge =	0;
int Jump = 1;
int Look = 100;
int Burst = 30;
int Aim = 100;
int GetItem = 0;
int Spawn = 5;
int HP = 2500;	

int Stat;
int HPlast=0;
int realHP=0;
int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "follow", "enemyvip");
}
OnUpdate()
{
if(Stat==0){Stat++;return 0;}
if(Stat==1){Stat++;realHP=GetHP(g_self);return 0;}
int HPnow=GetHP(g_self);
if(HPnow==realHP&&HPlast<realHP){
HPlast=realHP;}
if(HPnow<HPlast){
int AtkP=HPlast-HPnow;
Say(g_self,"   [ÉúÃüÖµ:] ",HPnow/10,".",HPnow%10,"   [Ôì³ÉÉËº¦:] ",AtkP/10,".",AtkP%10);
HPlast=HPnow;
 }
}