string Name = "ΥρΝώΠ£ΞΎ";
int Model = 6;
int Weapon = 15;
int Weapon2 = 0;
int Team = 2;
int View = 300;
int Think = 1000;
int Attack1 = 25;
int Attack2 = 25;
int Attack3 = 30;
int Guard = 20;
int Dodge = 10;
int Jump = 10;
int Look = 20;
int Burst = 20;
int Aim = 100;
int GetItem = 0;
int Spawn = 290;
int HP =12000;
	
int g_selfAddr;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	int c = GetSelf(g_selfAddr);
	ChangeBehavior(c,"wait");
}