string Name = "ÇÔÔô";
int Model = 10;
int Weapon = 14;
int Weapon2 = 0;
int Team = 0;
int View = 100;
int Think = 800;
int Attack1 = 30;
int Attack2 = 30;
int Attack3 = 30;
int Guard = 10;
int Dodge = 0;
int Jump = 2;
int Look = 50;
int Burst = 60;
int Aim = 100;
int GetItem = 0;
int Spawn = 144;
int HP = 3000;
	

int g_selfAddr;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	int c = GetSelf(g_selfAddr);
	ChangeBehavior(c,"wait");
}