string Name = "ÎäÉú¡¤¼º";
int Model = 11;
int Weapon = 53;
int Weapon2 = 0;
int Team = 2;
int View = 5000;
int Think = 200;
int Attack1 = 30;
int Attack2 = 25;
int Attack3 = 25;
int Guard = 20;
int Dodge = 0;
int Jump = 50;
int Look = 30;
int Burst = 30;
int Aim = 100;
int GetItem = 0;
int Spawn = 20;
int HP = 3000;
	

int g_selfAddr;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	int c = GetSelf(g_selfAddr);
	ChangeBehavior(c, "idle");
}