string Name= "¡¾Ò¡¹â¡¿ñÒ¹ãÓ¢";
int Model = 12;
int Weapon = 32;
int Weapon2 = 0;
int Team = 2;
int View = 2000;
int Think = 1000;
int Attack1 = 25;
int Attack2 = 30;
int Attack3 = 30;
int Guard = 40;
int Dodge = 10;
int Jump = 10;
int Look = 30;
int Burst = 20;
int Aim = 90;
int GetItem = 60;
int Spawn = 5;
int HP = 6000;	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "idle");
}