
string Name	= "ΕγΑ·";
int Model =	0;
int Weapon = 7;
int Team = 2;
int View = 10000;
int Think = 1000;
int	Attack1	= 15;
int Attack2 = 35;
int Attack3 = 50;
int	Guard =	30;
int	Dodge =	30;
int Jump = 30;
int Look = 80;
int Burst = 5;
int Aim = 70;
int GetItem = 8;
int Spawn = 1;
int HP = 20000;	

// init function
int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "idle");
}