DESͼʽѧļ



SceneObjects棺

ǶӦSN*.GMB

ݣһͼͱͼһ־GMBĿǰ֪ڳ趨֮ǰĹмݡ

DummeyObjects棺

Ϊ˵ͼĿɱ䶯ģж٣㡢áõȣӵһ趨βɱģ͹ٵ档



ָ˵

Position:ģꣾ

Quaternion: 

һ֣һΪ,Ϊ棩ڶΪ?תΪ?תΪ?ת(תתλöı䣬գʼើ᲻ͬҪתҪģҪԼԣ趨İڷŽǶ

TextureAnimation:

ȫ˲趨!!

Custom:ģݣ




ָ״£

Object ơ<ɱĲҪӦGMBݣɱΪӦPST>

{

   Position: λ(X,Y,H)

   Quaternion:  X Y Z

   TextureAnimation: һݼɣ԰ڷûӰ

   Custom:ʵ

   {

      model=ʹģ.

      name=ʲɼ

      ticket=ǸϷģʽвЧ

   }

}


֪ģݴ½һ

model=

model=ߴ

model="BBox01"

      "BBox02"С

      "Jug01"ˮ

      "button01"ؿ

      "knife01"֮޴󿳵

      "knife02"̩޴󿳵

      "bridge01"һ

      "bridge02"

      "Chair01"1

      "Chair02"2

      "Stove01"(׹ö)

      "disk01"1

"disk02"2

"floor01"ذ߿

"floor02"֮ذ

"Pd02Box"

"flybar"鶴غǰѷģ

"sn02st01"ػԵֵĸ̨

"sn03Door"һ

"Sn05door"ʱ¥

      "sn01st01"鶴ʯ1

      "sn01st02"鶴ʯ2

      "sn03st01"һʯ1

      "sn03st02"һʯ2

      "sn03t01"һǽľ

      "sn03t02"һǽϷľ

      "sn08B01"ģ

      "sn08B02"Ӱ

"sn09f01"ذ

"sn11pd01"צ()

"sn11pd02"צ()

"sn11pd03"צ(Ѻ)

"sn11pd04"צ()

"sn11pd05"צ(ɿ)

"sn21Box"

"sn21sn01"Сѩ

"sn21st01"ʥǵ

"start001""start003"ǹâ

ĿǰҽݣһЩвԣ۷ĵá


name = "teamA01" "teamA16"ΪǶ16

       "teamB01" "teamB16"Ϊ16

       "user01"  "user16"Ϊģʽ16

       "safe" Ϊģʽĳ

       "safeA"ΪģʽǶӵĳ

       "safeB"Ϊģʽӵĳ

       "damage"Ϊ˺(..ҪһӦPST趨Ч)

ĿǰҽݣһЩвԣ۷ĵá


ticket=1  ģʽ

       2  ģʽ

       3  ģʽ

       4  ɱģʽ

       5  ģʽ

              6    <![endif]>ģʽ

дticket=1,4,5ʾɱвų֣дһȫģʽ

 

ϰ

Ƚ,ѡһҪϰĳ,\positionָ,ĵط,Ǹλõ,ص



ŴӦSN**\SN**.DES..ȸ

DummeyObjects Ѻֵ1

Ƶβ

Object D_Wpn һĻ,ԲöӦPST,Աȡظ

{

   Position: ѳµȥҪȫ3Сλ,߶ȲݼӸ100(Ϊ᲻һ,Ÿһܿɹ,ȻĵĶʼںܸߵλ,ῴ)

   Quaternion: 1.000 0.000 0.000 0.000

   TextureAnimation: 0 0.000 0.000

   Custom:

   {

      model="W11_0"

   }

}

ĺ˴浵ٿǵͬһܵ趨λȥûһ̵ˣ

DESŵˆ(Ҫ˿Լ)!Ҫͼ,һҪ,DESķȫ!ͼPSTѧ!!
