// mW
string Name	= "AIP";
	
// ҫs
int Model =	1;
	
// DnZs
int Weapon = 6;
	
// nZs,SnZNngμg0
int Weapon2 = 7;
	
//  0: 1:yP 2:
int Team = 1;
	
// uZ 100~2000
int View = 500;
	
// t 0~100, 100̧
int Think = 100;
	
// v]BB^, +m v <= 100
int	Attack1	= 30;
int Attack2 = 20;
int Attack3 = 30;
	
// mv 0~100
int	Guard =	10;
	
// k]v 0~100
int	Dodge =	20;
	
// Dv 0~100
int Jump = 20;
	
// |Bݾv 0~100
int Look = 40;
	
// ֳtʾv 0~100
int Burst = 10;
	
// ˷ǷǽT 0~100
int Aim = 80;
	
// _v 0~100
int GetItem = 30;

// XIs
int Spawn = 1;
	
// lͩR
int HP = 1000;	

// init function
int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	
	/*	
	// ba|B
	ChangeBehavior(g_self, "wait");

	// ba
	ChangeBehavior(g_self, "idle");
	
	// Bö]
	ChangeBehavior(g_self, "run");
	
	// b1B3B5...I
	ChangeBehavior(g_self, "patrol", 1, 3, 5);
	
	// ba
	ChangeBehavior(g_self, "follow", "player");
	
	// bPVIP
	ChangeBehavior(g_self, "follow", "vip");
	
	// bĶVIP
	ChangeBehavior(g_self, "follow", "enemyvip");
	
	// bЪH
	ChangeBehavior(g_self, "follow", "flag");
	
	// bxxx
	ChangeBehavior(g_self, "follow", "xxx");
	*/
	ChangeBehavior(g_self, "wait");	
}

// run function
OnUpdate()
{
	int a = 0;
}